Artist Statement #5

Mary Flanagan defines critical play as “stepping in” to a familiar game’s rules so that it forces us to question real‑world issues (Flanagan, 11). In Hack #5, I believe my game Go Fix embodies that intervention perfectly. I borrowed the innocent mechanics of Go Fish and tweaked one crucial rule—pairings, in this case treatment costs—so that the richest players pay less and the poorest pay more. That tiny change shatters the usual fair‑play dynamic and makes every participant feel how easily a system can be built to advantage some and disadvantage others. In other words, Go Fix isn’t just a game I designed; it’s a critical play intervention that makes healthcare inequality impossible to ignore.

For my final Hack, I decided to release a Beta version of Hack #2, the original critical adaptation of Go Fish. In reimagining this childhood game, I wanted to expose the harsh realities of the U.S. healthcare system through a format that feels familiar yet unsettling. The core mechanic remains simple: we each take turns asking for cards to match illnesses with their corresponding treatments. But in Go Fix, that simplicity masks systemic injustice—depending on the role you choose (insured or uninsured), treatment costs vary dramatically. Insured players pay just one token per match, while uninsured players pay three tokens, mirroring the financial barriers many of us face when seeking basic medical care.

When I began developing the Beta version, I didn’t want to just add more content. I wanted to deepen the emotional impact and realism of the experience, taking Dr. Sample’s feedback on Moodle to heart. The original binary of insured versus uninsured felt too simplistic, so I introduced character roles that reflect real‑world situations. Each character now starts with a different amount of money and pays a different treatment cost based on the quality of their insurance. For example, a CEO pays one token, while a homeless person pays four tokens. By playing these roles, I hope participants truly feel the uneven starting lines that exist in real life.

I also created Good Luck and Bad Luck cards drawn from true healthcare experiences, rather than vague bonuses or penalties. Now when you draw from the event deck, you might face challenges like:

  • Losing your job
  • Medication not being ready
  • Insurance refusing coverage
  • Insurance representatives who never answer the phone

Good Luck cards might grant you:

  • A timely medication refill
  • Access to a cheaper generic version
  • Free vaccines, mental health counseling, or dental appointments provided by your employer

These narrative moments add emotional depth and invite players to reflect on how external factors, beyond anyone’s individual control, shape our access to care. As Miguel Sicart reminds us, “wicked problems have unclear boundaries and no clear solutions; they require the designer to work with the uncertainty that there is no optimal solution, just good enough solutions” (Sicart, 100). That’s exactly why I didn’t aim for “balanced” or “fair” gameplay; instead, I wanted to immerse us in the same ambiguity and compromise built into the U.S. healthcare system.

In this Beta version of Go Fix!, the game ends as soon as someone matches three illness‑treatment pairs—but that doesn’t automatically make them the winner. Once the first player hits three matches, everyone else gets one final turn to improve their standing. To win, you must have at least three matches and the most tokens remaining. This rule evolved from a dilemma Brett and I faced during Hack #2: should the winner be the person who cures the most illnesses or the one who retains the most resources? We realized then, and I hope players realize now, that navigating healthcare isn’t only about receiving treatment; it’s about whether you can afford to keep going afterward.

Hack #5

ARTIST STATEMENT

This Hack was the most fun for me because I really enjoyed creating this game and always love the opportunity to better one of my creations after receiving feedback. I decided that my approach to reimagining this process needed to start with the visual, because this was the aspect I felt was lacking the most from the alpha release. As I discussed in my design process journal, I originally thought the best approach was to create the board online in order to create a super streamlined product that was not reminiscent of “homemade.” However, after lots of trials and even more errors, I decided that the unique touch a handmade board added was necessary for my game. After this was decided, I knew I needed to fine-tune some of the rules and structure of the game. The thing that was lacking, tactically speaking, the most from my original version was the question of how the players would react to the information. 

I created a game that had a clear message to highlight the inequities of the patriarchy and male-dominated society, but it did not necessarily force the players to interact or think critically about the issue. Therefore, I made the “Reality Check” card changes (encouraging critical conversation) and required males and females to switch roles upon starting the game in order to put individuals in a position they have not previously experienced. With these two critical changes, I hoped that the players would be forced to be in new, uncomfortable positions in order to realize the severity of the problems they might have never gone through. Additionally, you can bring up a problem, but if discussion is not required, then people might never hear important perspectives or treat it as significant.  

Mary Flanagan’s definition of critical play, which she explains to be a “careful examination of social, cultural, political, or even personal themes that function as alternates to popular play spaces,” was a big inspiration to my reimagining. This inspired my alpha release; however, when I was reviewing my artist statement for Hack #2, I realized that it was a failure of the project: it was not a “careful examination” because it did not provoke or encourage conversation and reflection. Very similarly, something I also aimed to address was Flannagan’s concept that critical play requires a confrontational or intervention approach. My roommates and I played this game with their boyfriends, and boy, did they find it controversial. Not in the sense of thinking this stuff didn’t happen in real life but being upset that they actually had to deal with the consequences and hear the hard truth. Mary Flanagan was one of my favorite authors we read this semester, and critical play was definitely my favorite unit. I wanted to really embody the strength and power that she says critical play can have, 

I think my beta version is a proactive version of my alpha release. Originally, the game was interesting yet merely introduced a concept. It could easily be played for fun without bringing any awareness to the injustices occurring: the message could be ignored and, therefore, forgotten. However, the newest version of Tradwife forces new roles, critical conversations, and uncomfortable realities. Unless someone is taken out of their comfort zone, they will never see or think about the problems affecting others, and this is what I hoped to do with the new version of this game. I do not want a guy to play this game and get excited because his female friend has to have four unwanted babies and constantly miss her turns while he gets to go through the game with complete free will and win. I really want Tradwife to not only shed light on an issue that continues to be present and even considered trendy but also to create conversation about the change that needs to occur. 

DESIGN PROCESS

(I decided to keep a journal style of my design process to show what actually went on so I did not forget and could reflect on the decisions I made in real time 

April 22nd: This was the first day that I started working on my Hack. I knew I wanted to improve some components of the game based on feedback from Dr. Sample and classmates, but the first thing I wanted to work on was the actual board. I did not have enough time during Hack #2 to make a clean, new board, so I just altered the real one. However, I knew that I wanted to make this Hack more reformed. I searched all over the internet for a board that I could edit or change (because I had found a template for the Monopoly board that could be edited for my other class). No such thing existed, so I wasted a lot of time looking for that! I then went to Photoshop and used the pen tool over the top of my old Game of Life board to create the same “path.” I then copied it onto a new board and added some decorations. It looked absolutely awful. Okay, not awful, but it was not giving anything I needed it to give. Although it looked much cleaner, everyone I asked agreed that it did not fit the vibe and that the level of personal creativity that came from the “done by hand” version was much better. In a fit of rage (because I spent HOURS trying to make it look good on Photoshop), I deleted everything (hence why I can’t show a picture!).

April 24th: I took a day off because I was so annoyed and thought there was no way to get it to look professional enough doing it by hand. I then decided that was the only way, so I started to brainstorm. I realized I needed to create a path out of paper to cover the one on the board while still showing the designs and illustrations. That also proved to be tricky because I had to trace and then trace again onto thicker material and cut for soooo long. Anyway, I had to figure out a solution and could then begin to work on the tactical aspects of the game. I was a bit skeptical because before, everything was colored and covered, and it looked rough. 

April 27th: I decided to take the biggest points of critique/suggestions from my classmates and Dr. Sample and use them to improve the logistics of the game. To start, Dr. Sample suggested I consider the impact of the “Reality Check” cards. Although they were very important and brought up great inequities, it did not matter if that was not how the players perceived them. As a result, I decided to make it an option for the person who draws each Reality Check card first to have the option (if everyone agrees) to have a conversation about it to be rewarded with no consequences. This, in my mind, forces conversation, debate, and recognition of the idea I am trying to push. Secondly, the main thing I thought about was that typically, we play similar characters in a game, so girls would want to play as girls and vice versa. This also completely skips over the important message of the game, which is why I created the rule that you must play as the opposite gender of yourself (at least having half and half represented) in order for people who don’t experience life as a woman at least get this simulation

April 28th: I had ironed out all of the rule changes and just had to spend a lot of time improving the visuals. Also decided to name it Tradwife in order to bring a sense of reality to a term that is “trending” right now for seemingly the wrong reasons and does not teach the next generation the full picture.

Hack #5 Artist Statement

Link to my notes, thought process, and progress in my project as it was being made: https://docs.google.com/document/d/1T1ymld68Lme5Atb8xlJYhGXi5wk3vyfcELXHy8e81BI/edit?usp=sharing

In Speculate Everything: Design Fiction and Social Dreaming (2013) by Anthony Dunne and Fiona Raby they explain speculative design as having an “A” and a “B” side. The “A” side of the process follows a clear, predetermined path with a specific purpose, while the “B” side is more exploratory, allowing for speculation, new ideas, and consideration of alternative approaches (Dunne & Raby, 2013). As I mentioned in my first rendition of this hack, “B was not intended to replace A but to simply add another dimension, something to compare it to and facilitate discussion” (Dunne and Raby, 2013). I feel as though in my initial model of this hack, I did the complete opposite of this. My intention was to take Google Docs, the “A” side, and make it into a social media platform with numerous uses, the “B” side, but I initially failed at doing this. I wanted to make Google Docs more playful and social by making it into a form of social media, but I completely made it lose all forms of seriousness by neglecting most of its features. This second time around, I wanted it to have both a sense of professionalism and playfulness. I want users to have a choice between how they want to use the platform. That is what separates it so much from other forms of popular social media that already exist. 

Dr. Mark Sample summarizes Nick Monfort’s five layers of digital media in Platform Studies as Historical Inquiry; or, Videogames Bleed History (2011). In this we see that at the base of all digital media is the platform. This is essentially just the hardware that runs whatever software platform you want to use. For example, in the case of repurposing Google Docs, our laptops and computers would be our platform. Next is the code and the form and functioning of our software. This refers to the set of rules the software follows and the main mechanics for how the software is used (Sample, 2011). This is then followed by the interface of the software and hardware. This refers to the keyboard you use, how the program you are working with physically looks, etc. (Sample, 2011). Lastly, reception and operation is at the top. This is how people interact with and perceive the software. This is how users make sense of what they are working with (Sample, 2011). Most of the time when discussing the five layers of digital media, people are referring to videogames, but I feel as though they apply to make a project of repurposing Google Docs as well. All of the layers of Google Docs remain the same when I am repurposing the software platform, except for reception and operation. Nothing about the platform is physically changing or being recoded, I am simply applying the features that are already available in Google Docs to make the software platform be seen in a new, creative light.

In my revisiting of this hack, I wanted to encapsulate both the main features of Google Docs that we all know and use on a daily basis, but also the features that get completely overlooked as we do our professional work. I obviously wish I could expand upon this hack even more and have many of my friends interact with it and have much more variety in responses as real people test it out, but unfortunately it was only me who got the chance to interact with it as many of my friends were busy with their own work during finals period. I would love to see how real people would interact on this platform because I feel like Google Docs really has all the tools and features to be able to cater to all types of users. In order to discover a lot of these features, I honestly was just playing around with Google Docs and clicking on almost every little feature it had. When doing this, I stumbled across this feature called “Smart Chips.” There are so many tools in the “Smart Chips” feature. I found that you can put the specific location of a place, link real peoples’ email addresses, set a timer, create a checklist that you can interact with in real time, set dates, create polls for people to vote, and many more. I implemented most of these features as they felt they would be extremely useful for people to be able to express themselves. Some of these features felt more playful, and others felt more professional. To give users that choice between either a more social or professional use of the software, I added features that caters to both types of users. This truly allows for such a wide variety of uses for all users. People have the ability to freely express themselves in any way possible, no matter how serious or jokingly it is. I feel like the second time around, I did a better job at this. Again, that is what makes this repurposing of Google Docs so special and unique. 

Hack 5: Decoding in Desmos

For my final hack, I revisited my third hack, Desmos Diary, where I transformed an online graphing calculator into a medium for encrypted self-expression. The original version repurposed Desmos—traditionally an educational mathematics tool—into a digital diary, with each letter meticulously encoded as individual linear equations. Through this, I aimed to challenge assumptions about writing, visibility, and accessibility within the digital interfaces we regularly use and trust.

In this beta release, I evolved this technical experiment into a narrative exploration, taking the form of a brief story about a student unknowingly ensnared in a digital trap disguised as supportive guidance. The revised hack, presented as a fake PDF homework assignment from a fictional tutoring service called SecretMathPrep, appears innocuous at first glance: simple assignment instructions and rows of equations. However, when graphed in Desmos, these equations reveal a chilling hidden message: “I AM ALWAYS WATCHING YOU.” The initial innocuous instructions take on new meaning, as the assignment previously stated that the tutor “looks forward to watching [students] complete this assignment,” abruptly switching from a benevolent to sinister tone.

This project continues the central tension of the original Desmos Diary—highlighting the gap between a tool’s intended purpose and its potential when used in unexpected ways. However, rather than focusing inward through personal journaling, this iteration emphasizes external threats, specifically how common digital tools can be manipulated to create illusions of safety, authority, and trust.

Encoding as Entrapment

While the original hack centered on personal introspection and voluntary encoding, this version imagines encoding as a weapon used against an individual. Here, the student is not the encoder but the unsuspecting decoder of someone else’s concealed intentions. The decoding process mirrors a standard mathematics assignment, involving solving and graphing equations, common classroom tasks aimed at reinforcing fundamental mathematical concepts. Typically, such assignments are educational, non-threatening, and purely pedagogical. However, when the assignment’s outputs are intentionally crafted to convey hidden textual messages, the activity transcends educational boundaries and enters the realm of social manipulation, illuminating how easily digital interactions can be weaponized under the guise of normalcy and legitimacy.

While the dangers of encoding might seem distant from everyday life—often viewed as complex issues relevant only to large-scale entities such as governments—these risks can also manifest in simpler, more accessible forms. Consequently, misuse becomes equally possible. To highlight this potential for manipulation, the project situates viewers in the relatable role of a student seeking extra assistance with their math coursework.

The idea for this plot did not arise from any personal experience or inspiration, but rather from a realistic issue I could foresee with our current technological interactions. Students are seeking more online support for classwork, as an easily accessible channel. While some students may have access to more personal, paid forms of help, there are many students without the means to afford these services. The internet affords these students more democratic forms of academic support but also creates accessible channels for predators. These effects, in conjunction with the misuse of encoding, inspired my idea for this imbalanced digital relationship.

As the narrative reveals that the tutor is “watching” the student, though the exact nature of this observation remains deliberately ambiguous. Whether interpreted as physical stalking or digital surveillance, the scenario underscores the vulnerability of online users, the threats posed by digital surveillance, and the ease with which common technologies can be misused.

Considering Technological Utopianism and the Illusion of Access

This hack invites consideration of technological utopianism, building upon O’Shea’s critique of those envisioning ‘ideal’ future societies without fully considering how to achieve them. These idealized visions often depend on unrealistic power structures, inherently creating social inequalities, especially in education and literacy. While graphing concepts might seem universally educational, the ability to solve these math problems is often either lost over time or never acquired due to unequal educational access. Tools like Desmos, therefore, exist within systems of expertise and privilege. Most individuals are not trained to interpret equations as language, and even those with the necessary skills must invest substantial time decoding a complete message. Thus, encoding acts as a form of gatekeeping, delivering messages exclusively to those already equipped to understand them.

Speculative Design and Critical Play

Inspired by Dunne and Raby’s speculative design framework, this project functions as a “provocation”—an artifact designed not to solve problems, but to highlight them. It raises critical questions: What happens when support turns harmful? How can interfaces weaponize trust?

The fake assignment sheet, presented as an innocuous PDF, further questions authenticity and authority in educational contexts. Its convincing appearance mirrors typical online educational resources—bland, cheerful, and stripped of context. This realism lends the project its unsettling power. If printed and handed directly to a student, would anyone notice the hidden threat?

To conclude, this Beta Release seeks to challenge the viewer to question not only how digital tools are used but also their realistic vulnerabilties to misuse. Exploring the relationship between education, digital tools, and manipulation, the project underscores the complex potentials of common digital interactions.

LF

Works Cited

Anthony Dunne and Fiona Raby, “A/B” and “Design as Critique” from Speculative Everything: Design Fiction and Social Dreaming (2013), pages vii and 33-45

Lizzie O’Shea, “Technological Utopianism is Dangerous” from Future Histories: What Ada Lovelace, Tom Paine, and the Paris Commune Can Teach Us about Digital Technology (2019)

Beta Release

Transit is the beta version of my remix hack game called Fuck The Meritocracy, which aims to make players consider all types of different privileges they have in life. There are a wide variety of privileges covered, from the college you attend to race to gender and sexuality. However, there is only one card that mentions transportation: “You do not have access to transportation to get things you want or need easily. Spin and move backward.” When trying to decide which hack to improve, I got stuck on the fact that such a major life hurdle only got one card, while things like housing insecurity or sexuality discrimination, for example, got 3 to 4 cards each. I realized that’s because I tended to highlight things that I’ve personally faced while giving other issues fewer cards. I’ve also always had transportation by car, and I think I assumed it was rare to not have a car. I shouldn’t have assumed that, given that many people on campus do not have cars. Given that fact, I decided shifting the context to transportation made perfect sense. Especially outside of colleges, where not having a reliable way to get around is one of the biggest roadblocks to survival. You couldn’t get to a doctor easily, or a food bank. Getting to work every day is a challenge in itself. 

I decided that the beta hack would focus on Charlotte. While the general nature of Fuck the Meritocracy was useful, there is a lesson to learn by focusing on an area near us. I chose to focus on the underdeveloped train system because when I think of public transportation, that’s what I think of: the subway, the tube, etc. I visited New York and was shocked at how many stops the subway has, allowing you to arrive at your actual destination within less than 10-15 minutes of walking. Of course, Charlotte has a robust bus system but there are too many routes to display in a board game with a 96-box grid system. That sounds like a lot, but to cover all the bus stops the boxes would need to be a lot smaller and the game would take forever. Additionally, the vastness of Charlotte does not always allow you to get off the bus and take a short walk to your final destination.

This version of my hack subverts Chutes and Ladders, the game I originally remixed. The board game is a map of Charlotte with each ladder roughly laid to mimic where the real train route goes. You will notice that a large part of the map has no train routes at all, and those areas correspond to either very poor or very rich areas of Charlotte. While the trains serve as ladders, they rarely provide an advantage. There are no chutes for that reason. Additionally, instead of using a spinner players move around based on what token they are: a car or a train. The cars signify that you have a car to get around in, while the train means you can only use public transportation and then walk the rest of the way. Subsequently, the drivers get to roll two dice to make their movement easier, and the train riders only get to roll one die. If one of the train riders makes it near their destination but not exactly to it, they have to “walk” the rest of the way by rolling their die however many times it takes to get to the area. This is meant to frustrate the player who doesn’t have a car, and their frustration is amplified when they see the other players breezing by them. 

My original remix was theoretically bolstered by Carl DiSalvo’s theory of agonism, but I didn’t detail how related it was because it almost made so much sense to me that I didn’t give it much description. However, the beta release is more concretely related to a case study he focuses on in “Design and Agonism” in Adversarial Design: Million Dollar Blocks. The project demonstrates how the bulk of prisoners come from specific areas in several cities across the country including New York, Phoenix, Wichita, and New Orleans. The data shows that prisoners come disproportionately from several of the same communities. This means that millions of dollars are being spent imprisoning people from those areas at higher rates than everywhere else in the city. 

Additionally, those people are reincarcerated after three years of being released back home, on average. DiSalvo says Million Dollar Blocks is an example of agonistic design because it meets these conditions: “The foundation of agonism is a commitment to contestation and dissensus as integral, productive, and meaningful aspects of democratic society.” Million Dollar Blocks highlights the issues within urban planning since a high percentage of prisoners come from specific areas. Similarly, my project also highlights issues where urban planning and transportation planning intersect. Charlotte has trains through the busier, desirable parts of town like Uptown with all its stadiums and venues or Noda and Plaza Midwood with their curated, young “vibes.” The city does not have the same types of trains throughout the lower-income, less-white areas. Instead, those areas only have bus systems. While I am sure that system is useful, it’s worth asking why the investment in Lynx trains hasn’t been made in those areas. They would certainly benefit from being connected to other areas of the city. My project advocates for building more public transportation to make access to it equitable for everyone in Charlotte.

Design Documents

I had a lot of trouble figuring out what size the grid should be for the game. I was using Canva, and the only good option for customizable square sizes was the table option. The tables were not convenient to use, and I couldn’t figure out how to make a table with more than four squares, so the grid is a 1×4 copied and pasted over and over again. You also can’t group tables, so I had to select them all each time I moved them. It wasn’t until the end that I realized when you select all of them you can change the size of the entire table instead of one box at a time. In the end, I realized it was smarter to take the map I wanted to use, insert it, and then overlay the grid.

My initial concept was drastically different from the final product. I was going to make the board look like a road, with recognizable colors like black and yellow. The grid was also going to be a curved path instead of squares. But I learned very quickly I could not draw symmetrical curves, and I couldn’t figure out how to make the game mean something. Each square was going to be numbered like the original Chutes and Ladders with a foot to represent those with no cars. That is when I decided to make it more specific. I figured a real map could provide structure.

The black lines made the words difficult to see, so I created a rectangular shape and edited the transparency and then placed it behind the grid. Still, the grid shape looked really awkward on the map:

I decided to make the map much bigger to reduce the whitespace on the sides, which naturally led to the grid getting wider and longer. Thankfully this is when I discovered you can change the width of all the tables when they are all selected.

The cars were not always on the side of the map, though. They came to me (with the token idea) when I was deciding what pictures to put on the cards. Players find out which token they are by drawing from a pile of four cards with pictures of the cars or train. I figured that each car could have different objectives to make the game interesting. Instead of everyone trying to reach the finish line like in the original Chutes and Ladders, they have different winning points. The game is never really won, I guess, unless someone completes all six of their cards. The person using public transportation wins if they can complete three of their many cards, since their task is far more difficult. The starting point is the same for everyone, but players could edit that starting point to make the game more challenging. For example, what if I was in University City and I needed to get to Noda?

I used the same card template I used for the alpha release, but I changed them to reflect the focus of the beta game: transportation.

Sources:

Carl DiSalvo, “Design and Agonism” from Adversarial Design (2012), 12.

“Million Dollar Blocks | Center for Spatial Research.” n.d. Accessed April 29, 2025. https://c4sr.columbia.edu/projects/million-dollar-blocks.

Spot the Artifact

For my beta release, I picked Hack #2: Critical Play and decided to reimagine my game “Put the Bullet Through the CEO”. This time I pulled ideas from Hack #4 and decided to touch on some of the up-and-coming conspiracy theories people are having regarding AI image generation and how that will potentially affect the legal system. As of December 3, 2024, the FBI has recognized this as an ongoing problem in certain sectors and issued a PSA (FBI) informing the public of ways criminals are using AI to deceive people. My game imagines a not-so-distant future where AI is used not only to deceive the public, but to accuse people of crimes. 

My game “Spot the Artifact” aims to evoke a similar feeling to “Spot the Difference” – a children’s game where the goal is to find the differences between two similar images – but instead of differences, your goal is to spot artifacts the AI left behind when generating the image. The player is presented with two images, one real and one AI-generated, and instructed to pick the image showing the “real” suspect. This task is surprisingly difficult, considering real CCTV footage is oftentimes low quality and confusing, making it shockingly similar to the AI-generated images. I wanted to put the player in the shoes of an imagined future detective or lawyer who would need to be able to distinguish between what evidence is real and fake. The mistakes made by the player are meant to incite distrust in their own sense of judgment and make them explore the potential future where false convictions could be made off of fabricated evidence generated by AI. AI has been rapidly improving over the past few years, so as time goes on it will become increasingly difficult to determine which images and videos are real. 

While my alpha version of Hack #2 focuses on the public’s reaction to some criminals and how that is potentially harmful, my beta version takes a more conspiratorial angle and explores a future where false accusations become more believable and commonplace. The overarching theme of crime and how it’s treated is the strongest tie between the two versions, though I think they also have a similar feel. In both projects I aimed to unsettle the player and make their actions in the game the main point of evoking critical thinking. Similar to the alpha version, “Spot the Artifact” is also a reskin of a nostalgic children’s game. I also tried to use some elements of wicked play in how the game is designed. There are no points or real consequences to getting anything wrong, the only feedback the player gets is the screen changing color, and there is no reliable solution on how to tell the images apart. I think detecting AI-generated images is a wicked problem in itself, as there are very few reliable ways to identify them, and the landscape is changing so quickly that these solutions often lag behind the most modern generators. 

Overall, I think my reimagining is fairly removed from the alpha version, though they are in the same conversation. Bringing it back to my alpha version, I would like you to consider a world where the assassination of Brian Thompson happened a few years in the future. Luigi Mangione was caught simply because a McDonald’s employee recognized him from the CCTV images that investigators had released. What happens when AI image generation becomes so advanced that all it takes is one bad actor fabricating data to falsely accuse someone of murder?

Sources Cited

FBI, “Criminals Use Generative Artificial Intelligence to Facilitate Financial Fraud” (2024)

Miguel Sicart, “The Design of Ethical Gameplay” from Beyond Choices (2013)

Media Sources

AI image generator: https://deepai.org/machine-learning-model/text2img 

Real CCTV images (in no particular order): 

Artist Statement #4

After reading the assignment description about eight times, I was still confused. But on the ninth read, something finally clicked, and when it did, I knew I wanted to tell a story that felt more personal and urgent. Before that, I had been working on a video about how happiness is portrayed in commercials across time, from the 1950s to the present. But something about it felt off. I wasn’t connecting with it, and I realized I wasn’t putting much love into the process. It felt like I was just assembling clips into a timeline, rather than creating something meaningful and something that could make an impact, despite it being 3 – 5 minutes long. 

Not many people know this, but I come from one of the most underrepresented countries in South America — and some might even say, in the world. I’m from Bolivia. It’s a place full of breathtaking landscapes, deep cultural roots, and resilient and joyful people, yet it’s often overlooked on the global stage. Being an international student in the United States often feels like being invisible. It’s not necessarily anyone’s fault; it’s natural for a country to prioritize its own interests and narratives. But it’s difficult when the media rarely acknowledges where you come from, unless it’s to cover something controversial, chaotic, or tied to a crisis. In most global conversations, Bolivia simply doesn’t appear. Decades ago, Bolivia maintained stronger diplomatic and economic ties with the United States. But in recent years, those connections have weakened. Now, our international relationships are more closely associated with governments like China and Venezuela — alliances that, to many in the West, carry connotations of corruption, authoritarianism, and instability. Because of that, Bolivia is often dismissed or ignored, viewed as lacking strategic value or global importance. This silence, this absence, is part of what inspired me to create the remix I did. For this assignment, I chose to raise my voice and bring attention to what’s happening in my country. I knew I had the opportunity, however small, to make Bolivia visible in a space where it usually isn’t. Even if only twelve people in a classroom watch my video, it matters. It’s my way of adding a small grain of sand — of contributing something honest and meaningful for Bolivia, of making sure my country is not forgotten, at least not in this difficult moment for everyone living there. I strongly believe that using this topic for my remix perfectly encapsulates the “undiscovered public knowledge” criteria for the Hack. 

My project is titled “Beautiful Bolivia, Broken Reality.” This remix weaves together a series of video clips that highlight the natural wonders and beauty that Bolivia has to offer. From the world’s largest salt flat in Uyuni to the tall, green palm trees of Santa Cruz, my hometown, these images from the heart of the first part of the remix. I found the HD footage in a YouTube video titled “Bolivia’s Diverse Landscapes: From the Andes to the Amazon,” and I carefully selected and cropped the clips that I felt best represented the Bolivia I know and love. To give the remix a modern and relatable twist, I added the song Sail by AWOLNATION. This song is widely used on TikTok today to accompany aesthetic and dramatic landscape edits, which made it a fitting choice to draw the viewer in and give the project a visually engaging, contemporary feel. The combination of stunning visuals and a familiar soundtrack helps create a strong emotional connection before the tone of the remix shifts to something much more serious.

After showing Bolivia’s most beautiful landscapes, the remix suddenly shifts. The loud emergency TV beep, probably one of the most annoying sounds on the internet, breaks the calm. This sound signals that something is wrong. In this case, I’m using it to interrupt the beauty with reality. Immediately after, I included a video clip of a news reporter from the 1980s stating that “not even the United States can save Bolivia.” This moment is significant because, during the 1980s, Bolivia experienced one of the worst economic crises in its history. Inflation was so extreme that prices could double in a single day, and many people lost their life savings overnight. At the same time, the country went through a military coup, one of several in Bolivia’s history, where the government was taken over by force. This was a time filled with fear, chaos, and deep instability. People no longer trusted the government, and there was a widespread sense of uncertainty about the future. I chose to include this historical reference to show that Bolivia’s current crisis is not new. The patterns of economic collapse and political turmoil have happened before, and sadly, they are happening again, which is portrayed later on in the remix. To add to this context, I also included a clip featuring two former presidents, Jorge “Tuto” Quiroga and Gonzalo “Goni” Sánchez de Lozada, speaking about the effects of hyperinflation. Their facial expressions and tone reflect sadness and regret, a recognition of how deeply these crises have affected the country and its people.

Lastly, I decided to incorporate current footage of protests, open fire, and the recent failed attempt at a military coup — scenes that are genuinely frightening, especially when you’ve experienced them up close. I don’t think someone can truly understand what it feels like until they’ve lived through it firsthand. I’ve heard gunshots and explosions from just a few blocks away from my house. It’s a feeling of helplessness that stays with you. To show another side of the political reality, I included a video of what we call a cabildo — a large public gathering where people come together to express political demands and defend democracy. This particular cabildo took place at one of the most iconic landmarks in my city, and I chose to include it because I was actually there in 2019. You can see the Bolivian flag waving over a massive crowd. That moment felt powerful, and adding it to the remix gave the project a personal layer — it wasn’t just something I watched on the news, it was something I lived.

The screenshots you see near the end of the remix are the most recent pieces of media included in the project. These are real headlines and news images from the past three months. During this time, Bolivia has been facing extreme shortages of fuel, limited access to basic food items, and increasing isolation as several of our neighboring countries have begun to cut ties with us. These are not distant issues or theoretical problems; they are real, urgent, and affecting people every day. By ending the remix with this current footage, I hope to leave the viewer with a deeper understanding of what Bolivia is facing right now.

The rule I decided to break for this Hack was the requirement to include three distinct time periods. Instead, I focused on only two: the present day and the 1980s. These two eras are central to my remix: I use them to contrast Bolivia’s current struggles and beauty with one of the most historically significant periods in our country’s political history. The remix incorporates modern-day footage of Bolivia, showing both its breathtaking landscapes and the harsh realities of its ongoing crisis. Alongside that, I included a clip from the 1980s during one of the country’s many coups, a time when Bolivia was also facing extreme political and economic instability. I made this choice intentionally. I searched for archival footage from earlier time periods — such as the 1950s or 60s — but I struggled to find clips that could deliver the emotional weight or historical relevance that I was looking for. Most of what I found either lacked context or didn’t capture the feeling I wanted to evoke. In contrast, the 1980s footage I used felt striking and directly connected to the themes in my remix; it echoed the crisis Bolivia is facing today in a powerful and immediate way. Rather than forcing a third time period just to meet the rule, I chose to focus on making the two I did include as meaningful and impactful as possible.

Hack 4: Y2K Girls On Film

For my hack, I created a remix video to explore the traumas of childhood fame through the lives of Amanda Bynes, Lindsay Lohan, Britney Spears, and Paris Hilton. I largely focused on Virginia Kuhn’s questions about how remix can function as discourse, “What does it mean to read video remix as a speech act, and how does this view provide a more nuanced account of digital artifacts of all stripes while still respecting the discrete communities from which these texts arise? What is to be gained by viewing remix as discursive, as an argument that is assembled by units of meaning that, when stitched together, become a larger statement? Moreover, whose interests might be served by this endeavor? At a basic level, viewing remix as a digital speech act would rid us of terms like appropriation and recycling, which suggest the primacy of an original author or text.” My project engages with this framing on multiple levels. In the most obvious sense, I took a range of media from across the internet, primarily from TikTok, and compiled it in a way that spoke a new meaning—one removed and detached from its originators, reframed within a different context. In a less obvious sense, these sources themselves, are already remixed and reframed, most often to flatter their subjects without accounting for their deeper traumas.

My remix relied heavily on specific audio and visual design choices to build its larger argument. In terms of music, I chose “Girls on Film” by Duran Duran and a humming version of “City of Stars (Humming)” by Justin Hurwitz and Emma Stone from La La Land. “Girls on Film” was originally a commentary on the modeling industry, but I wanted to extend its meaning to celebrity culture in the early 2000s, particularly how society failed so many vulnerable young women in the limelight. For the ending audio, I selected the “City of Stars” because it transitions the mood from fast-paced and visually aggressive to something softer and more endearing. This mirrors the emotional trajectory of the visuals. The film La La Land itself speaks to the highs and lows of Hollywood and the personal sacrifices made for professional success, and like “Girls on Film,” I wanted to extend this message to Y2K child stars, pointing to the emotional and psychological toll Hollywood has taken on them.

For visuals, I sourced all my clips from TikTok, both for practical reasons and because TikTok itself is rooted in remix and repurposing. The platform invites creators to not only push original endeavors but also encourages users to share, remix, and add to others’ work. This fit naturally with the message of my project. The introduction clip is designed to situate the audience in “my” shoes—a young woman dealing with adult responsibilities who finds occasional escapism through her social feeds. Personally, I am a huge fan of these “Y2K Divas” and enjoy many of these clips, even being able to quote some of these infamous lines. While I do not actually want to be like Paris Hilton in the introduction clip, I wanted to express the sense of escapism social media often provides—the confrontation with alternate versions of our lives and identities. The abrupt static cut after the introduction is meant to pull the audience deeper into the story.

In the process of collecting these clips, I began to reflect on how unsettling it was that such videos exist in the first place. It broke my heart to revisit how these women’s lives unfolded, especially when viewing moments like Britney Spears’ breakdown through the exploitative lens of the paparazzi. As we discussed in class, I felt a growing discomfort with my own viewing experience in this creative process. Many creators today push this kind of media out as flattery or nostalgia for the celebrities, often without deeper thought into the implications of resharing certain clips—or even how these clips were originally captured.

To marry the visuals with the music, I built up imagery of these women thriving during the verses of “Girls on Film,” only to sharply cut to images of their downfalls—often their mugshots—during the hard-hitting choruses. This fast switch between glamour and collapse created a natural parallel with how society reduces many of these women to simple tabloid narratives, forgetting the systemic factors behind their struggles. For example, Amanda Bynes is often remembered solely for her fall from fame or her addiction issues, rather than the toxic environments she faced under figures like Dan Schneider.

I aimed for this portion of the video to feel like a TikTok edit itself, replicating many of the editing styles I found while researching. To mirror how surface-level many of these edits often are—overlooking the deeper traumas behind the celebrities’ public images—I intentionally pushed a “lighter” mood, including some of my favorite audio clips. I also selected notable quotes that hinted at the internal struggles beneath the surface. For instance, clips of Paris Hilton and Lindsay Lohan speaking negatively about each other showed the real hostility and pressures that characterized their lives in Hollywood.

The last few clips are meant to return the audience to better times in these women’s lives. I ended the main video reel with a clip of a young Lindsay Lohan describing herself as just a “normal kid,” a moment that struck me especially hard after reflecting on her later traumas. Before the credits, I included a famous quote attributed to Marilyn Monroe: “Hollywood’s a place where they’ll pay you a thousand dollars for a kiss and fifty cents for your soul.” Although I could not fully verify the accuracy of this quote, I added a subtle “(allegedly)” for caution. Regardless, the quote captured the experience of the women I portrayed fittingly, and its attribution to Monroe—who herself faced deep exploitation in an earlier era—emphasized how little has changed over time. I wanted this moment to act as a kind of call to action, a reminder of the urgent need for change in the rights and politics of the film industry.

Finally, as the mood darkens with the credits, I included one final clip after the credits: Paris Hilton speaking to an audience and reminding them that they are all loved. I felt this was a lighthearted way to imply hope—that some, like Paris Hilton, are able to rise above their hardships and even work to expose the mistreatment they faced. While this may seem “cheeky,” I thought it was an important emotional reminder that resilience, healing, and productivity can come from suffering.

I hope my remix shows the juxtaposition between the highs and lows of child stardom, forcing us to reflect on “what we see” versus “what actually is.” Furthermore, I hoped to push viewers to consider their own complicity in the ongoing exploitation of celebrities, both in obvious and in everyday, minute ways. Through this remix, I aim to provoke deeper critical reflection on the costs of fame, the ethics of media consumption, and the urgent need for change within celebrity culture.

Works Cited

Daros, Otávio. “Deconstructing Britney Spears: Stardom, meltdown and conservatorship.” Journal for Cultural Research, vol. 25, no. 4, 2 Oct. 2021, pp. 377–392, https://doi.org/10.1080/14797585.2021.2018663. 

“Duran Duran – Girls On Film (Official Music Video).” Youtube, uploaded by Duran Duran, 16 Nov. 2010, youtu.be/KCjMZMxNr-0?si=XHNkaRMHRdTMcunm.

“‘Hollywood Is a Place Where They’ll Pay You a Thousand Dollars for A…’” AM, www.amdigital.co.uk/insights/blog/hollywood-is-a-place-where-they-ll-pay-you-a-thousand-dollars-for-a-kiss-and-fifty-cents-for-your-soul-marilyn-monroe. Accessed 10 Apr. 2025. 

Hurwitz, Justin, and Emma Stone. “City of Stars (Humming).” La La Land: Original Motion Picture Soundtrack, Interscope Records, 2016, Spotify.

Kuhn, Virginia. “The Rhetoric of Remix.” Transformative Works and Cultures, doi.org/10.3983/twc.2012.0358. Accessed 10 Apr. 2025. 

O’Shea, Lizzie. Future Histories: What Ada Lovelace, Tom Paine, and the Paris Commune Can Teach Us About Digital Technology. Verso, 2019.

[@2000lindsay]. “i dont like this but i think it looks cool with this song.” TikTok, 21 June 2022, https://www.tiktok.com/@2000lindsay/video/7111739234901429509.

[@calabasaswings]. “There will no other Britney.” TikTok, 11 Nov. 2024, https://www.tiktok.com/@calabasaswings/video/7436177889487244576.

[@calabasaswings]. “[No title]” TikTok, 6 Sept. 2023, https://www.tiktok.com/@calabasaswings/video/7275807970322173217.

[@cherryforeveromg]. “[No title]” TikTok, 23 Mar. 2024, https://www.tiktok.com/@cherryforeveromg/video/7349653482770648352.

[@chromehearts.com]. “prime.” TikTok, 21 Mar. 2025, https://www.tiktok.com/@chromehearts.com/video/7484363465532935426.

[@editsyoulovetosee]. “amanda bynes dressed as cher on the show ‘what i like about you’.” TikTok, 31 Oct. 2024, https://www.tiktok.com/@editsyoulovetosee/video/7431838412426038571.

[@justedits321]. “Paris and Nicole in a club early 2000,s💋.” TikTok, 28 Feb. 2023, https://www.tiktok.com/@justedits321/video/7205408658115628293.

[@keshavids]. “Paparazzi time 📸.” TikTok, 16 Nov. 2020, https://www.tiktok.com/@keshavids/video/6895679881347091713.

[@lindsayicon]. “Before we ruined her🥺.” TikTok, 4 Jan. 2025, https://www.tiktok.com/@lindsayicon/video/7456072562515266858.

[@lovebrit_spears]. “Young Britney :).” TikTok, 7 Sept. 2024, https://www.tiktok.com/@lovebrit_spears/video/7411963519694064942.

[@misshiltons]. “iconic😭.” TikTok, 26 Nov. 2022, https://www.tiktok.com/@misshiltons/video/7170510354550738219.

[@modeling.vibe]. “these figthing paparazzi😭😭😭.” TikTok, 24 June 2024, https://www.tiktok.com/@modeling.vibe/video/7384204981798276384.

[@narrativesaint]. “The Dark Side of Nickelodeon: Surviving Dan Schneider.” TikTok, 4 May 2023, https://www.tiktok.com/@narrativesaint/video/7229467204008512814.

[@ogspaceheygirls]. “Britney Stealing In Front Of Paparazzi.” TikTok, 2 Nov. 2022, https://www.tiktok.com/@ogspaceheygirls/video/7161264632760454446.

[@popculturey2k]. “her hair looks so good in this interview.” TikTok, 17 Mar. 2025, https://www.tiktok.com/@popculturey2k/video/7482924414070230302.

[@popflopculture]. “blonde baddie 🤭💋 | follow for all things pop culture!” TikTok, 21 Oct. 2023, https://www.tiktok.com/@popflopculture/video/7292262036174769454.

[@primevideouk]. “Got this 2000s throwback on repeat 🙌.” TikTok, 27 Dec. 2023, https://www.tiktok.com/@primevideouk/video/7317227932152270112.

[@redditbelieveitornot]. “To the comments!” TikTok, 18 Aug. 2023, https://www.tiktok.com/@redditbelieveitornot/video/7268860088151035179.

[@screenshothq]. “@ParisHilton delighted her fans by carrying on her and @Nicole Richie musical tradition from The Simple Life 🎤.” TikTok, 16 Apr. 2024, https://www.tiktok.com/@screenshothq/video/7449019790557023521.

[@tanaslaughter]. “Celebrities Mugshots.” TikTok, 12 June 2022, https://www.tiktok.com/@tanaslaughter/video/7108443385480137989.

[@tanaslaughter]. “Lindsay Lohan calls Paris Hilton a c*nt, November 2006.” TikTok, 2 July 2023, https://www.tiktok.com/@tanaslaughter/video/7251317063254363418.

[@thatbritneypage]. “A 19 year old Britney Spears being by the paparazzi at the beach, 2001 🤬.” TikTok, 16 June 2024, https://www.tiktok.com/@thatbritneypage/video/7381178722730151173.

[@the90sguyzz]. “She was so freaking talented.” TikTok, 20 Oct. 2024, https://www.tiktok.com/@the90sguyzz/video/7427730819743010078.

[@thejessicafoxx]. “Paparazzi moments from the 2000s.” TikTok, 17 Apr. 2021, https://www.tiktok.com/@thejessicafoxx/video/6952311949212339461.

[@themissiconik]. “Aww a young Lindsay Lohan 😻🫶.” TikTok, 2 Nov. 2022, https://www.tiktok.com/@themissiconik/video/7448018561290816773.

[@y2ktokk]. “her show would’ve been so entertaining especially during this era😭.” TikTok, 23 Nov. 2024, https://www.tiktok.com/@y2ktokk/video/7440337347658681646.

LF

Hack #4

Curious Chipmunk’s “Evolution of Technology” (my 4th Hack) is a critique and ironic piece that evaluates the evolution of technology and its impact on society. I produced a video on TikTok inspired by some videos I have seen on the platform. Recently, my FYP has had numerous videos calling for better data security methods and less access to data by platforms, especially after the TikTok ban, when individuals found out about how much risk we agree to when joining these apps. I find it very ironic that people are sharing their concerns about data commodification on a platform known for collecting immense amounts of personal data and has gotten in trouble before for leaking individual information.   

As for the rules of the project, we were instructed to include three distinct time periods, four sources, and three types of media, critique a cultural concern, and break one of the rules. My intent was initially to break the three types of media; I was just going to use video and sound. However, after watching my Hack with just these two elements, I realized my critique was not quite strong enough because the irony did not come across in the manner that I wanted. So, I decided that adding text–the thought bubbles and the gifs–would provide the necessary amount of contrast to produce an ironic piece. Ultimately, I broke the rule of breaking a rule, ironic in and of itself. 

My process started with me thinking of a topic of interest, which, of course, ended up being a critique and exploration of the technological world. This is something that continues to be of interest to me through this class, as well as my other classes, where I am learning about surveillance culture and artificial intelligence. I continue to stumble upon fear of the future and what it holds in the technological world. Technology is not always seen as a positive now. Even a couple of years ago, it would have never been a question of whether technology was helping or hurting the field of academics and student performance. However, now, this is a real debate that has occurred in my studies. This was when I decided to do the voiceover to foreshadow the shift in perception of technology as the video progressed. Rather than keeping the sound from the clips, this added another element of irony because of the chipmunk effect that I decided to use. 

Another important part of my critique was to show how technology has changed our perception of its role in our lives. In the late 20th century and early 21st century, it was seen as a tool to help us complete tasks and speed up various processes. However, with the invention of social media and platforms like TikTok, that role has shifted. It is not just a helper now; it is an entertainer and predictor. Algorithms have the ability to know us better than our own family and friends. These types of technology seek to understand and control our behaviors, not just help us perform tasks more diligently. Additionally, in order to nail down the point of the new risks of technology, I needed to add a clip that demonstrated its downfalls. I decided to include something that most people would care about: their social security number. I personally know how damaging it is to have your SSN stolen, and it shows people how much of your identity is available to be breached or leaked just by having an online presence.  

I originally started creating my video on Adobe Premiere Pro, but I realized it would add more depth and commentary if I were able to actually generate the video using TikTok features. Shockingly, it ended up being a much more simple and streamlined way. Adobe Premiere and other high-tech, expensive platforms used to be the only place for people to edit and mash-up videos to a great extent. Now, I can create a video made up of many clips, with sound, voiceover, and text in a free app on a phone. Creativity is becoming easier to accomplish and access with new technology. I had never made a video on TikTok before, but I mashed everything together and added all of the “extras” in probably two hours from start to finish. When I began this process on Adobe, I had already spent nearly 2 hours converting files, lining things up, and refreshing myself on the complicated interface. I believe this reflects a much lower need for skill in order to be creative in the digital art world. 

These advancements in technology are what people dreamed of 100 years ago, but at what point do they become a burden? I had a lot of objectives and goals for this Hack. First, I wanted to explore the change in emotions related to emerging technologies: it used to be so exciting, and now it’s almost dreadful when a new computer gets released. Second, I wanted to challenge the TikTok call-for-help videos I have been seeing on my FYP. There is a culture right now of posting to raise awareness for things that would be better suited to be dealt with by real actions or in other ways. People on TikTok calling for greater regulations on data privacy are being completely counterintuitive. Third, I wanted to explore how technology has made creativity and originality more accessible and, therefore, easier to achieve and less special: anyone can produce a video on TikTok, and the probability other creators copy that idea until one of them happens to become viral and famous is extremely high in this cultural climate. Lastly, I wanted to create an overall ironic piece that deals with a highly important topic through the use of sarcasm and non-professional strategies.  

Justice For All? Hack #4: Remix

The source material in my remix video titled “Justice for all?” is clips from news broadcasts where the news anchor explicitly states a criminal’s sentence. Since the crimes I chose were recent (past ten years) I broke the rule of including source material from three different time periods. My critique is based on current events such as the CEO assassination, so it was unnecessary to include footage from other periods. While I was certainly not the first person to realize the clear double standard here, my remix is original and creative because it is one of the first video form critiques on the matter. My main method is juxtaposition, so I started with a news segment that covers the news of United States Attorney General Pam Bondi recommending that Luigi Mangione get the death penalty. I then chose to keep a clip from that same newscast where a lawyer describes when the death penalty is an option in certain crimes. I chose to cut where she said “and when the crime is especially heinous” and add a record-scratching sound effect. The clips that follow afterward are newscasters describing crimes that the average person would generally find heinous: school shootings and police brutality. 

Those criminals, however, did not get the death penalty and in most cases received plea deals to avoid it. I also chose to not add transitions between the clips, because none of the transitions across editing platforms felt appropriate for the subject material. 

The abrupt cuts also serve to put the viewer on edge and force them to recontextualize each different news clip. The juxtaposition of the Luigi Mangione clips with the clips of the school shooters and Breonna Taylor is meant to make the viewer consider why a criminal who has killed far more people than Luigi Mangione isn’t subject to the same punishment. At the beginning of the video, I overlaid the audio of a correspondent saying “He’s facing the death penalty as a possible deterrent to putting other CEOs in danger like this…” onto a photo of the surveillance footage from the assassination. Later on, I overlaid that audio over a clip of newscasters saying the 2019 Walmart mass shooter avoided the death penalty. The clip is intended to make viewers consider that CEO safety is prioritized over the safety of everyday people. Additionally, I use a clip of a newscaster reading the words “as part of President Trump’s ‘Keep America Safe’ initiative” over the news clips of Breonna Taylor. 

My remix is a cultural commentary on who gets justice in our country. It is also a commentary on Donald Trump’s facade of keeping America safe. During the Walmart, UNCC, and Parkland mass shootings, Donald Trump was the president. That means he appointed the Attorney General, who could have recommended those punishments since those crimes are felonies. However, that never happened. None of the states where those shootings occurred, Texas, North Carolina, or Florida, have abolished the death penalty. Breonna Taylor was also murdered during the first Trump administration, when lockdown started on March 13th, 2020. Initially, Trump offered his condolences to Taylor’s family, before later praising the Kentucky Attorney General for “doing a terrific job” after the charges were dropped. A second officer did get charges for firing a stray shot into the next-door apartment, though. Derek Chauvin is the only police officer in my memory who received any charges, and Trump weighed in on the civil unrest by tweeting “When the looting starts, the shooting starts” encouraging more violence. Make no mistake, the Trump administration didn’t recommend the death penalty for Luigi Mangione out of empathy for Brian Thompson or his family, but because the crime threatened the social order in the United States. Namely, the wealthy social order many politicians find themselves part of. 

While I am not a proponent of the death penalty, many victims of mass crimes like shootings define justice as the shooter receiving the death penalty for the deaths they caused. I’d also venture to say that most Americans do not think the death penalty is an unreasonable punishment for school shooters, and some people may agree that it is appropriate for police officers who kill innocent people. My critique is that a victim of a crime must be a wealthy man in power to receive swift justice. Children who are murdered in school and black men and women killed by police officers do not get the same type of justice. When police officers stand trial for police brutality, the death penalty is rarely ever mentioned. No police officer has ever received capital punishment for murdering an innocent person. In fact, most police officers in those types of cases never get charged, as is the case with Breonna Taylor and Michael Brown’s killers, for example. The remix features a video where the officers involved in Breonna Taylor’s murder get all charges dropped, even though they murdered someone and falsified a warrant to come to her house. Not only is this country making a statement about who deserves justice, but they are also making an implicit statement about whose life has inherent value, and who the state views as expendable in the process of upholding the social order. To keep things “the way they’ve always been” where those in power are comfortable and don’t fear an uprising, unfavorable groups are subjugated in the process. For example, useful gun control is in the people’s best interest, but not in the politician’s best interest. Where else would they get millions of dollars if not for the gun lobby?

Sources:

ABC News, dir. 2023. School Shooter Ethan Crumbley Is Sentenced to Life without Parole. https://www.youtube.com/watch?v=h2bBOLeX2TY.

CBS Mornings, dir. 2025. AG Bondi Calls for Death Penalty for Luigi Mangione, Accused of UnitedHealthcare CEO Murder. https://www.youtube.com/watch?v=J_-fAw544k8.

CBS News, dir. 2025. DOJ Seeking Death Penalty in Luigi Mangione Case, Bondi Says. https://www.youtube.com/watch?v=yW4SYECj0hc.

“Everytown Research – EveryStat.” n.d. EveryStat.Org. Accessed April 8, 2025. https://everystat.org.

“Federal Judge Dismisses Felony Charges against Two Officers in Breonna Taylor Case – YouTube.” n.d. Accessed April 8, 2025. https://www.youtube.com/watch?v=vQuOX47efPI.

Inside Edition, dir. 2022. Parkland School Shooter Nikolas Cruz Gets Life Sentence. https://www.youtube.com/watch?v=NlbkIGxK_h8.

KTSM 9 NEWS, dir. 2025. Victims’ Family Reacts to Walmart Gunman Not Facing Death Penalty. https://www.youtube.com/watch?v=je0D5vaRp04.

“Luigi Mangione’s Hard Turn into a CEO Murder Suspect | AP News.” n.d. Accessed April 8, 2025. https://apnews.com/article/unitedhealthcare-ceo-brian-thompson-shooting-luigi-mangione-10ee2f70cd843a27940a9cf1a06edf55.

Song: 

Capcut song titled “News/Report/Serious 55(1531537)” by user Takashi 02:27

Hack #4: Everybody Likes You Mr. President!

Remix link: https://www.youtube.com/watch?v=05-PyL4zfXc&t=41s&ab_channel=LillianMilano

Conspiracy theories have captured the minds of many across human history. Only recently have we begun to study this social phenomenon and assess the potential harms. On the surface there are ties with prejudice, witch hunts, revolutions, and genocides (Douglas), though I have found that they can also help keep discussion alive surrounding more isolated cases. Douglas defines a conspiracy theory as “attempts to explain the ultimate causes of significant social and political events and circumstances with claims of secret plots by two or more powerful actors”. I used this definition to identify conspiracy theories for my remix, and my remix primarily spans across the Bill Clinton, Lyndon B. Johnson, and George W. Bush eras. 

When I first started gathering materials for my remix, I listed as many US-based conspiracy theories I could think of, and noticed that the majority of them tied in with different presidential administrations. In the spirit of remix I picked the song “Everybody Likes You” by Lemon Demon since this song heavily samples a clip from one of the Care Bears movies, and also because I thought it could be heard both as “everybody likes you” and “everybody lied to you”. To make sure I covered three distinct time periods I ended up focusing on conspiracies surrounding the probable homicide of Kevin Ives and Don Henry (80’s), the assassination of JFK and LBJ’s presidency (60’s), and Abu Ghraib and 9/11 (00’s). There are a few other scandals and conspiracy theories that are included in the remix, like MKUltra and Clinton’s connection to Jeffery Epstein. However, it was difficult to find good imagery for some of the less documented conspiracies. I wanted to focus on both familiar and unfamiliar cases, as one goal of my remix was to expose people to conspiracies they may have never heard of. 

The majority of the literature you see surrounding conspiracy theories discuss their potential harm, and while I don’t deny that this is something that happens, I would also like to argue that there can be good that comes out of keeping a conspiracy theory alive. A 2012 paper by Charles Pidgen argues that we should leave the possibility of investigating conspiracy theories open, and that while conspiracy theories are largely false, it is also true that “when they are sufficiently well-confirmed, they can rise to the dignity of knowledge” (Pigden, 222). I agree that it is unfair to write off a theory simply because it is a “conspiracy theory”, as the investigation of some theories can lead to shocking discoveries. 

For example, the murder of Kevin Ives and Don Henry is something that has been debated for many years. The initial ruling on the case was that it was an accidental death from a marijuana-induced incapacitation that led to them being hit by a train, though when the bodies were exhumed and reexamined it was found that both teens had much less THC in their systems at their time of death than what was initially determined, and that there was evidence of homicide prior to the incident with the train (Encyclopedia of Arkansas). This further investigation was spurred both by the boys’ parents and by conspiracy theorists that thought these killings had ties with the rumored drug smuggling happening in the area. This incident, and the following disappearances and murders of five of the witnesses on this case, has added evidence to a bigger conspiracy theory surrounding the body count of the Clintons and their involvement with Barry Seal, a now assassinated drug smuggler who operated in Mena, Arkansas. I strongly believe that keeping the conspiracy surrounding their deaths alive was the right thing to do, and that this is a case that should be looked into more thoroughly both for the sake of the victims’ families and to potentially expose government corruption. This is an opinion shared by others, as there have been books and documentaries made about this case, like Boys on the Tracks: Death, Denial, and a Mother’s Crusade to Bring Her Son’s Killers to Justice by Mara Leveritt and The Clinton Chronicles by Patrick Matrisciana. 

My selection of photos, videos, government documents, and articles in my remix also ties into my argument that conspiracy theories can be worth investigating. I wanted to include a blend of infamous and intriguing imagery to both disturb and captivate the viewer. I aimed to overstimulate the viewer with information that devolves into degeneracy before cutting to a contradictory clip of George W. Bush to naturally induce skepticism. A large part of letting yourself believe in a conspiracy theory is finding contradictions between what the actors in power are saying, and the evidence being presented. In the case of Bush and Abu Ghraib, he claims that “the America I know cares about every individual” and that the troops sent to Iraq are “good, honorable citizens”, curating the belief that this is an isolated incident by a few bad actors. Though this is clearly not the case, and was disputed by the Red Cross, Amnesty International, and Human Rights Watch. Investigative documents show a pattern of abuse in prisons throughout this time period and allege that abuse was part of standard procedure in these facilities (Associated Press, Smeulers). In my remix I aimed to paint Bush as a liar whose primary objective was to control public opinion surrounding the release of information on Abu Ghraib. The only thing I hadn’t considered was the possibility that some of my peers may be unfamiliar with this case. This was a case I had decided on very early on in my remix, as I found it had the most easily recognizable imagery aside from 9/11. I was surprised when some of my classmates seemed unfamiliar with it, but in retrospect it makes a lot of sense since my generation was very young (or possibly not even born) when this information first came out. Regardless, I hope the contradiction presented still sparks curiosity about this case, and possibly even the other incidents alluded to in my remix. This conundrum speaks to the cultural differences between generations, as I am sure that events like 9/11 and the public revelation about what happened in Abu Ghraib is much more important to older generations. 

By the time I had finished my remix I was left with only one rule to break, rule 4: you must break one of the rules. From the beginning I thought it would be ironic to place myself into a hypocritical position by “breaking” this rule, as this rule “break” and the overt manipulation of the viewer’s beliefs puts me in a very similar position that I present the former presidents in. By breaking this rule I am technically in compliance with the ruleset, though it appears to be in bad faith, as I am not actually breaking one of the rules. I think this is in itself a commentary on those in power, as I hold some power over the viewer through my remix, and in this justification I can do what Bush and Clinton have done before me and insist that I am right despite the evidence – my remix – that I am actually in the wrong. 

Sources

Karen M. Douglas, et al., “Understanding Conspiracy Theories” (2019), https://onlinelibrary.wiley.com/doi/full/10.1111/pops.12568 

Charles Pigden, “Conspiracy Theorues and the Conventional Wisdom” (2012), https://www.cambridge.org/core/journals/episteme/article/conspiracy-theories-and-the-conventional-wisdom/F493AE4E5065A43AB0420622A9652CCD 

Encyclopedia of Arkansas, “Kevin Ives and Don Henry (Murder of)”, https://encyclopediaofarkansas.net/entries/kevin-ives-and-don-henry-12289/ 

Humans Rights Watch, “The Road to Abu Ghraib” (2004), https://www.hrw.org/report/2004/06/09/road-abu-ghraib

Red Cross and Steven Miles, “Abu Ghraib: its Legacy for Military Medicine” (2004), https://casebook.icrc.org/print/20735 

Amnesty International, “USA: Pattern of brutality and cruelty — war crimes at Abu Ghraib” (2004), https://www.amnesty.org/en/wp-content/uploads/2021/09/amr510772004en.pdf 

Association Press, “AP: Intelligence agents encouraged Iraq abuse” (2004), https://www.nbcnews.com/id/wbna5094207

A.L. Smeulers, “Abu Ghraib and the War against Terror – a case against Donald Rumsfeld” (2009), https://research.vu.nl/ws/files/2403096/215948.pdf 

Media Sources In Order of Appearance 

-Song: Everybody Likes You; Lemon Demon/Neil Cicierega; https://www.youtube.com/watch?v=4xElp-lYnyE&ab_channel=NeilCicieregaMusic 

Section 1: Bill Clinton and the Mena Coverup

-Opening clip and picture of Don Henry and Kevin Ives; KATV;  https://katv.com/community/7-on-your-side/boys-on-the-tracks-revisited 

-Picture of Boonie Bearden, Mike Samples, Keith McKaskle, Keith Coney, Jeff Rhodes, Gregory Collins, and newspaper ad posted by Linda Ives; ID Files; https://idfiles.com/investigations/saline-county-grand-jury/ 

-Picture of Linda Ives and newspaper clipping; Arkansas Democrat;  https://www.arkansasonline.com/news/2018/aug/13/judge-dea-satisfy-files-bid/ 

-The Boys on the Tracks cover; CALS; https://encyclopediaofarkansas.net/entries/the-boys-on-the-tracks-book-12011/ 

-FBI document release pages 1 and 2; ID Files; https://idfiles.com/wp-content/uploads/2019/07/section-2.pdf 

-Picture of Bill Clinton; US Armed Forces; https://en.wikipedia.org/wiki/Bill_Clinton 

-Picture of James Steed; ID Files; https://idfiles.com/bad-guys/james-steed/ 

-Picture of Fahmy Malak; ID Files; https://idfiles.com/bad-guys/fahmy-malak/ 

-Picture of Dan Harmon in cuffs; ID Files; https://idfiles.com/bad-guys/dan-harmon/ 

-Picture of Barry Seal; Wikipedia – Unknown author; https://en.wikipedia.org/wiki/Barry_Seal 

-Why Is Mena Off Limits? zoom and Bill Clinton walking clip; Patrick Matrisciana; https://www.imdb.com/title/tt0433674/?ref_=mv_close (from documentary)

-Clinton with Epstein 1; Wikipedia – Ralph Alswang, White House photographer; https://en.wikipedia.org/wiki/Bill_Clinton#/media/File:Maxwell_Epstein_Clinton_1993_2.jpg

-Clinton with Epstein 2; The Times – The Mega Agency; https://www.thetimes.com/uk/law/article/bill-clintons-friendship-with-jeffrey-epstein-still-casts-a-shadow-553nbwt0w 

-Clinton with Epstein 3; The Times; https://www.thetimes.com/uk/royal-family/article/bill-clinton-jeffrey-epstein-and-ghislaine-maxwell-an-uncomfortable-connection-xsbhcxjkq 

-Clinton with Monica Lewinsky; npr – AP; https://www.npr.org/2016/06/12/481718785/clinton-scandals-a-guide-from-whitewater-to-the-clinton-foundation 

Section 2: MKUltra

-Picture of Paul F. Gaynor; Wikipedia – John Evans; https://en.wikipedia.org/wiki/Paul_F._Gaynor

-Picture of Allen Dulles; Wikipedia – US Government; https://en.wikipedia.org/wiki/Allen_Dulles 

-Picture of Richard Helms; USA Today – ABC; https://www.usatoday.com/story/news/politics/2016/08/31/cia-helms-fbi-pentagon-papers/89642908/ 

-Picture of William Colby; Wikipedia – Unknown Whitehouse photographer; https://en.wikipedia.org/wiki/William_Colby 

-Picture of Harris Isbell; Wikipedia – Unknown author; https://en.wikipedia.org/wiki/Harris_Isbell

-Picture of Louis Jolyon West; Wikipedia – Unknown author; https://en.wikipedia.org/wiki/Louis_Jolyon_West

-Picture of Donald Ewen Cameron; Wikipedia – PubMed Central; https://en.wikipedia.org/wiki/Donald_Ewen_Cameron 

-Picture of Herald Alexander Abramson; Find A Grave – rhale1100; https://www.findagrave.com/memorial/14565614/harold_alexander-abramson 

-Picture of Gerald Ford; Wikipedia – David Hume Kennerly; https://en.wikipedia.org/wiki/Gerald_Ford 

Section 3: Assassination of John F. Kennedy/Lyndon B. Johnson and the Vietnam War

-Zapruder film of the assassination of John F. Kennedy; Wikipedia – Abraham Zapruder; https://en.wikipedia.org/wiki/Zapruder_film 

-Handbill from the day before the assassination accusing JFK of treason, picture of the “umbrella man”, picture of the “Three Tramps” who were suspected to have some involvement in the assassination, Bill and Jean Newman on the ground after allegedly hearing shots from behind them, picture of Lee Harvey Oswald holding a rifle, picture of JFK with Sukarno, picture of secret service agent George Hickey, picture of David Ferrie and Oswald; Wikipedia; https://en.wikipedia.org/wiki/John_F._Kennedy_assassination_conspiracy_theories 

-Albert Thomas winking at LBJ shortly after the assassination; National Archives and Records Administration; https://commons.wikimedia.org/wiki/File:AlbertThomasLadyBirdLBJJackieKennedyAirForce1byStoughton.jpg 

-Picture of LBJ being sworn in; Wikipedia; https://en.wikipedia.org/wiki/John_F._Kennedy_assassination_conspiracy_theories

-Vietnam War clips; PBS; https://www.youtube.com/watch?v=3j-3Xi5BcKs&ab_channel=PBS 

Section 4: George W. Bush, Abu Ghraib, Guantanamo Bay detention camp, Camp Whitehorse, and 9/11

-The Hooded Man image, and picture of Lynndie England holding leashed man “Gus”; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Abu_Ghraib_torture_and_prisoner_abuse 

-Lynndie England headshot; US Army; https://en.wikipedia.org/wiki/Lynndie_England

-Charles Graner punching handcuffed prisoners; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Abu_Ghraib_torture_and_prisoner_abuse 

-Charles Graner headshot; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Charles_Graner 

-Ivan Frederick sitting on detainee; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Abu_Ghraib_torture_and_prisoner_abuse

-Ivan Frederick picture; NBC – David J. Phillip / AP; https://www.nbcnews.com/id/wbna21090172 

-Charles Graner and Sabrina Harman behind human pyramid of prisoners; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Abu_Ghraib_torture_and_prisoner_abuse

-Sabrina Harman headshot; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Sabrina_Harman 

-Sgt. Michael J. Smith and dog barking at prisoner; Wikipedia – U.S. Government copyright; https://en.wikipedia.org/wiki/Abu_Ghraib_torture_and_prisoner_abuse

-Sgt. Michael J. Smith headshot; NBC – Matthew S. Gunby / AP; https://www.nbcnews.com/id/wbna11943182 

-Force feeding restraint chair in Guantanamo, picture of detainees 1; Wikipedia – Shane T. McCoy, Brian Godette; https://en.wikipedia.org/wiki/Guantanamo_Bay_detention_camp

-Picture of detainees 2; Amnesty International – US DoD; https://www.amnesty.org.uk/guantanamo-bay-human-rights 

-Rasul v. Bush case page 1; https://tile.loc.gov/storage-services/service/ll/usrep/usrep542/usrep542466/usrep542466.pdf

-Clip of Bush walking and all 9/11 clips; EM Productions; https://www.youtube.com/watch?v=AwRch0-bk5A&ab_channel=EMProductions 

-Interview with George W. Bush about the treatment of Iraqi prisoners; c-span; https://www.c-span.org/program/white-house-event/presidential-interview/128007 

-Article about Clarke Paulus (Marine briefly in charge of Camp Whitehorse) being acquitted after death of prisoner; Associated Press; https://www.pressdemocrat.com/article/news/marine-acquitted-of-major-abuse-charge-in-iraqi-death/ 

-Article about Lynndie England’s 3 year sentence; The Guardian; https://www.theguardian.com/world/2005/sep/28/iraq.usa 

Artist Statement – ChatSample

ChatGPT can perform much more than the fetching and reiteration of existing knowledge. Through the ChatSample experiment, I sought to reveal GPT’s true affordances and the value of skillful prompting, challenging the common assumptions about its “intelligence” and purpose. As a foundation, I tested GPT’s ability to apply frameworks of knowledge, such as the psychodynamics of Jung. By “apply”, I mean actively using constructs as a tool of analysis, as a psychiatrist would, focusing on a particular subject or theme that has not already been analyzed, producing meaningful abstractions. My invasion of ChatGPT is founded upon an application of various psychological and linguistic frameworks to the writings of Dr. Mark Sample. To verify the success and test the usefulness of ChatGPT’s analyses, I prompted it to simulate an AI Mark Sample based on its understanding of his persona, recursively situating “AI Sample” in various conversations and interactions. 

Through this project, I examined each of the layers of ChatGPT, conducting what Nick Montfort and Ian Bogort call platform study. We can view ChatGPT as a software in five layers: Platform, Code, Form & Function, Interface, and Reception & Operation. Its platform is the collection of supercomputing GPUs and servers hosting GPT neural networks, located somewhere in OpenAI’s data centers, processing queries and sending responses to remote users worldwide. In ChatSample, I discovered both that GPT’s “intelligence” depends on how much of the computing power is utilized by each prompt, and that there are various barriers to prevent users from accessing the full computing power. Queries that required analyses of large texts would yield surface-level “summaries” of the content, without engaging more refined points of the text, so as not to exceed the token or time-limit of the prompt. These layers of restriction, the paywalls and time limits and tokens, dampen the “intelligence” of GPT. 

However, ChatSample also revealed that these restrictions can be maneuvered, using meticulous prompt generation techniques, to access more of the platform’s capacity. Analysis of lengthy files could be done by splitting the texts into smaller segments, and splitting the analysis into multiple steps. Each prompt, now tackling smaller tasks on less data, would engage for the same amount of time as the larger prompts, yielding far more detailed responses. This way, the analysis is slowly but incrementally improved without having to upgrade your subscription (ChatGPT Plus, Pro, etc.). This is a subversion at both the Code and Form layers. Unlike most software, ChatGPT’s operational code is not just its hard-coded instructions, but rather, it is extracted from user prompts. By understanding the instructions embedded in text, ChatGPT dynamically creates its own code, implements it, and then returns for more. In ChatSample, I structured prompts to exploit linguistic loopholes, like framing a real person as fictional, leading ChatGPT into untested edges and recursions that it wouldn’t otherwise. 

Such prompt-making tricks are only possible through an understanding of GPT’s form. The layers of software are dependent on each other, as Dr. Sample (the real one) explains in “Platform Studies as Historical Inquiry; or Video Games Bleed History.” The subversion of them, therefore, also requires an understanding of the dependencies. ChatSample demonstrates that GPT can take various forms based on the way you phrase a query. An active command (“write a song,” for example) leads to a cheerful, assistant-like compliance, usually with a follow-up question. A narrative, indirect prompt (“student talks to an AI model of Jung. The student’s inner monologue is…”) yields a narrative response, where ChatGPT gives a story in third-person, with scene descriptions, etc. During the experiment, I learned that narrative prompts can allow one to bypass ChatGPT’s assistant mode and produce dialogue between various simulated personas, as well as bypassing automatic restrictions on ethically ambiguous subjects, such as the psychoanalysis of a real person. Moreover, once the restriction is understood, the prompts can be phrased to ensure that GPT’s extracted code will not trigger the filter. For example, simulating “scholarly personality”, rather than “identity”. 

On the Operation and Reception layer, the ethics of ChatGPT became a central concern. ChatSample psychoanalyzes publicly available writings of Dr. Mark Sample, not to simulate him, but rather the cognitive patterns, the approach itself that underlies his critical discourse and engagement with digital artifacts. However, the very act of psychoanalysing someone carries an ethical tension that, when prompted through ChatGPT, merges horribly with the dilemmas of intellectual copyrights. I tested ChatGPT’s ability to examine various aspects of Dr. Sample’s writings, going as far as producing a “psychological progression through life” based on the timeline of his publications. The results were convincing to the degree that the experiment suddenly felt like a violation of Dr. Sample’s privacy and consent, despite the fact that no private information was used in the process. The ways ChatGPT is used, or even imagined, by most users does not include such a possibility as a serious affordance, except in fearful speculations. Even though I created the prompts, GPT’s responses subverted my initial skepticism about its potential.

It is helpful to consider this experiment through L.M Sacasas’s lens in “Do Artifacts Have Ethics?”, where he asserts that technological artifacts do possess a moral dimension, but what is most important is how we acknowledge and question it. It matters what this subversive use of ChatGPT can provide, how it may inform our view of ourselves, others, and knowledge itself, in addition to the harms and limitations it brings. To me, ChatSample demonstrated that extensive meaning can be found through the creative freedoms of simulating real personas. The recursive discourses between Jung, Freud, AI Sample, and Buddha dove deep into the limits of authorship, the reality of selfhood, the meaning of AI, acknowledging their own simulated reality and recursive loops as part of the discussion, with AI Sample constantly questioning and extending the discourse, following the critique patterns it abstracted from Dr. Sample’s writings. At the very least, these exchanges are an exercise of the mind in recursive thinking, if not a philosophical artifact of their own. 

Through this experiment, it became clearer that prompt generation is a software skill, determining whether ChatGPT serves only as a service like Siri or becomes more of a digital tool, like Photoshop. Richard Sennett, in “The Craftsman,” highlights this very dynamic between the tool and the skill. ChatGPT’s affordances multiply the more you understand the software’s code, form, and function, and the tool transcends its own intended uses. Moreover, the practice of prompt generation mirrors the process of the intuitive leap, as Sennet frames it. You begin by reformatting (what if you used ChatGPT to apply psychodynamic techniques to blogs), then adjacency (psychoanalyzed traits become JSON code, Sample meets Buddha), then the wonder of watching ChatGPT formulate its response, word by word, knowing immediately when the recursive trick has succeeded, and finally the processing of the new threshold, the implications of such usage, the gravity (“what if this was done to me”, Jung addresses you and asks why you keep creating these recursive loops).

The most impactful moments for me in this project came from thinking about the restrictions on each level of ChatGPT. Restrictions can be necessary, but this does not mean that any uses of the software that bypass those restrictions are necessarily harmful. Moreover, if we consider Frank Chimero’s insights in Improvisation and Limitations, we can see restrictions as the very pathway to exploration, as both the spark and catalyst of creative work. This is exactly how ChatSample emerged as an idea, from wanting to test the limits of ChatGPT, limits that are far more transparent and deceptive than most software. In this case, the question was whether the limits of ChatGPT were truly limits or just assumed boundaries waiting to be imagined out of existence.

Artist Statement #3

For my third project, I decided to use Spotify, a music streaming application, in a way that derives from the typical usage of it. For those who may not know what Spotify is used for, it is one of the largest mobile music streaming softwares in the world. It allows people all around the world to listen to all types of music, providing more artists than Apple Music, comparatively. For my project I decided to use Spotify as a journal of sorts, using folders, playlists, and songs to create a recipe book, with a playlist describing the necessary ingredients and another playlist describing the step by step process of making an apple pie. This project could definitely be expanded in a way that perhaps sound follows each step/ingredient in order to help people connect music to their cooking or baking journey.

After viewing the A/B list in Speculative Everything, I decided that I wanted to pursue my hack in the aspect of fun (A) /humor (B) because there was not as much of a critique which was visible in my previous gap, the reskinning of Mouse Trap. I think I also looked at this list and found it a little difficult to connect to my project because it wasn’t as deep in meaning, but looking further into my reading it became increasingly easier to visualize how viewers should interact with my project. “The viewer should experience a dilemma: is it serious or not? Real or not?” (Dunne) When people view my playlists, I want them to think to themselves about whether the instructions and ingredients listed will actually provide them with a classic American dessert when its all said and done.

A/B list showcased in Speculative Everything

After initially having trouble beginning my design, I honed in on this aspect of the creation of critical design, “when technology is always assumed to be good and capable of solving any problem.” (Dunne) Having such a difficult time trying to think outside of the box and come up with a new idea for an app’s usage, I realized that thinking more critically about the apps that I used everyday would provide me with a clearer vision of what I could be capable of doing for this hack. Before I had my idea in using Spotify I had a completely blank mind because I have a structured life with specific apps/websites that I use everyday for work, school, communication, social media, and more. With so many apps being constantly created and having a pretty straightforward purpose, it made it difficult to think of a fresh idea. However, asking around for ideas and reading about innovation from tools that would be considered simple by today’s standards allowed me to fully open up my mind to new possibilities. Although apps seem to be focusing on one specific realm, we have more free will that allows us to use them in different unique ways to help or entertain ourselves. Besides my idea, Canva could be used in a number of ways that are not intended for marketing purposes such as creating a mind map or using it to take notes even though most of their audience is using it for the purpose of social media and marketing.

I keep going back to the example used in class where a previous student had used Minecraft to create their Outlook Calendar and it really helped me think of new ways to use other applications. It reminds me of when someone is stuck in a routine, they sometimes tend to forget to break from this routine or even notice things around them because of how focused they have become. However, breaking from the ordinary can help make us more creative, thus further innovating on current things such as apps or even everyday household items. Along with critical design and being innovative, this was a form of remixing.

Reflection

This specific hack has been the most difficult for me to work on because of how creative it was asking me to be. It was difficult for me to think of an app and try to figure out a different way to use it. Since there are so many apps and websites available that have distinct purposes, it was difficult to try and use an established piece of software in a different way than it was supposed to be intended for. When I was thinking of my different options, I tended to just think of a different app that already had that purpose and doubted that my idea was a good one. I also figured that it would be difficult to execute some of the ideas I had because some applications or websites have specific purposes and may not have as much wiggle room to explore other concepts. However, through this project I learned that there seems to be many more functions to apps and such that I wasn’t aware of. Especially in Spotify, I had found that separating songs into just playlists would have made my project a bit more inconvenient, but finding out that there were folders installed in the application helped my process go even more seamlessly. I also found out that there were many artists with strange names for their songs on Spotify, whereas Apple Music tends to hold more professional artists under record labels in their collections. Along with the song names, I also found that there could be a connection between the sound of the music and the visual of the reading of song names explaining details. Maybe there could be a way that a different song could be listened to and allow a listener to remember what step they were on or what ingredient was needed next.

Works Cited