Video games have been on a steady rise for many years now. At this point I think it’s fair to say that they are a favorite pastime for many people. But there are certain cases where they are enjoyable and engrossing enough that you no longer even notice the time passing. For me there are plenty of examples of this, but the most immersive one was the earliest video game I can remember playing, Sonic Heroes.
I can’t know for sure, but I don’t think the appeal of this game was just that I was new to video games as a whole. It had a lot of the characteristics that I would consider in the makeup of an engrossing video game: challenging but not impossible, the feeling of improvement as you progress, and incorporation of different skills and tactics towards each goal. On top of that there were subtle little qualities that I’m certain had an impact on making the game so enticing, especially to a young kid. The game was very colorful and pattern-oriented, two things that definitely attract and intrigue children. There was exciting, upbeat music and sound effects in the background adding to the fun without you even being conscious of it. And of course the game was predicated on fun characters with special powers that pandered to kids like super speed, strength, and flying.
As with most video games when you’re absorbed enough it’s almost like you’re in a trance. It’s a similar feeling to when you’ve been walking for a long time. At some point you’re not even thinking about moving your legs anymore and it’s as if they’re moving on their own and carrying you. You kind of space out and you’re “in the zone”. This Sonic game was all the more trance-like because whenever I stopped playing there was a sense of emptiness and going back to reality was more of a slow fade than an immediate shock. It goes without saying that there was always that sneaking desire to go back and play some more.

You must deal with mutated creatures, radiation, hostile raider groups, new towns and civilizations that have popped up, various factions and their goals, and you must utilize both old and new technology to stay alive. All of this transported me to another dimension, another world that I was sucked into. I wanted to explore everything – the landscape, the weapons and tech, the remnants of familiar landmarks now scarred and the new places that have been built, the alien and sometimes horrifying creatures, all while struggling to survive and thrive in a hostile environment. I would play for hours on end, and whenever I finally came back to the real world, I had a mix of emotions. Sometimes I would feel bored, or anxious to get back to the Fallout world and continue my travels. Other times, especially after long playing sessions, I would actually feel relieved. I would start to feel bored and pointless while playing Fallout, and when I stopped I felt relieved to do something else. Eventually though Fallout always called back to me and I felt the itch to explore the Capital Wasteland once again.
And after that, I realized that I could dig deeper in the ground so that I found coal and steel. Things like these happen a lot in Minecraft. I know the fun point of this game is to experience.