Walter

The Squalid Grace of Flappy Bird

The first chapter of How to Talk About Videogames by Ian Bogust is titled “The Squalid Grace of Flappy Bird”. His first sentence gets right to the point, drawing the reader in, when he says, “Why playing stupid games staves off existential despair”. This statement is so bold and has nothing before it that it almost shocks the reader into continuing to read. It is a statement that hooks the reader and makes him/her want to know why someone would write this. It gives insight into what Bogust is attempting to get to the bottom of, why do we play stupid games.

 

Later in the chapter, Bogust dives deep into the makeup of Flappy Bird. He discusses the physical design of the game, meaning what it actually looks like as you play. This gives the reader a visual to picture the game in their head and help them understand just what Bogust is referring to. Bugust also talks about the tone of the game. He believes that the game has no feeling and is indifferent to the outside world. It doesn’t care how good you are or what you’re doing, it will be hard no matter what.

 

Bogust uses several games in addition to Flappy Bird in order to provide other examples of “stupid games”. He uses games like Tetris, Pac-Man, Bejeweled, and others. All of these games he believes are addictive games. Games that will make you say just one more and you end up playing for another hour. The goal of this chapter is to try to understand why games are addictive and why we still play games that make us mad.

Walter in Uncategorized | 279 Words

EA Sports, it’s in the game

The article that I read was called “FIFA, the video game: a major vehicle for soccer’s popularization in the United States” by Andrei Markovits and Adam Green. These two men are professors at the University of Michigan in Political Science and Economics respectively. These men combined to write a scholarly article about a video game. They talk about how the high popularity of FIFA has increased the number of people playing and watching soccer. They even predict that FIFA may help project soccer into the “big 4” of sports, which soccer is already in in my opinion because who even plays hockey? Soccer is on the rise while sports like hockey and baseball are becoming less popular.

They argue that FIFA, which is made by EA Sports, is a key factor as to why soccer is rising in popularity in the United States. One reason for this is because you don’t have to like soccer to enjoy the video game. FIFA is one of the best multiplayer games to play as you can play with several people at once. People can pick up the game fairly easily and can excel after not having played much. It doesn’t take much practice to be considered above average at FIFA.

By having real teams that you can play with, it exposes these teams to people that don’t watch soccer. They can learn players without ever actually having seen them play. This exposure to the real teams gives people the chance to pick a team to support. This happened to some of my friends. After they started playing FIFA a lot they all had their favorite teams to use and this translated over to real life and now they are big supporters of their clubs. Through things like this, FIFA has increased the popularity of soccer in the United States.

Walter in Uncategorized | 309 Words

Lost Crushing Candy

I have been lost in video games many times but it happens quite often with a particular game; candy crush. This simple iphone game can take your life over. Every minute you are just thinking about swiping candies in sets of 3. Candy crush is a great time waster.

The aim of candy crush is to combine different colored candy into sets of 3 or more by switching adjacent candies. The visual appearance of the candies is aesthetically pleasing. It is fun to look at, even as you lose. Each time you make a successful switch it makes a very satisfying sound and if you get several at one time a deep male voice says “delicious” or “tasty”, which can be a bit creepy but is still rewarding.

Candy crush is a naturally addicting game as each level doesn’t take long. This allows you to do a lot in a short amount of time causing you to lose yourself in the world of candy crush and forget about the real world. This makes candy crush a great game for places where you are doing nothing such as in a waiting room or a bathroom. You can spend so much time on candy crush rather than sitting doing nothing.

Every time I stop playing candy crush, I realize that I spent too much time on my phone and I feel like I just wasted a lot of time. This is not a good feeling when I know that there is work that I could and should have been doing. But other than that I am totally fine being addicted to candy crush.

Walter in Uncategorized | 270 Words

Interesting Playground Patents

Glide Board

https://www.google.com/patents/US20060214385?dq=playground&hl=en&sa=X&ved=0ahUKEwiKq-utxrLPAhXE2D4KHV64Cb44PBDoAQhTMAg

Horse that can be climbed

https://www.google.com/patents/USD185508?dq=playground&hl=en&sa=X&ved=0ahUKEwiKq-utxrLPAhXE2D4KHV64Cb44PBDoAQhMMAc

Weird ball that doesn’t work

https://www.google.com/patents/US7670204?dq=playground&hl=en&sa=X&ved=0ahUKEwjNuavvx7LPAhXIOD4KHQBcA704bhDoAQgbMAA

Different type of playground

https://www.google.com/patents/USD334254?dq=playground&hl=en&sa=X&ved=0ahUKEwitra2yyLLPAhWBVj4KHfs2Cbg4vgEQ6AEIGzAA

Laser gun on a playground

https://www.google.com/patents/CN2365637Y?cl=en&dq=playground&hl=en&sa=X&ved=0ahUKEwia8PK9ybLPAhUEHT4KHTlQB7448AEQ6AEIOTAE

 

 

Walter in Uncategorized | 130 Words

Social Studying

The library is a place where every Davidson student finds themselves at some point during the week. It is a place where students go for the purpose of work, whether that be for half an hour or for 12 hours through the night.

 

As you walk in to the library, you first see the help desks and some usually empty couches straight in front of you. Then as you turn right you come across a large open room. This room has tables in the center that can fit 8 people on them, though they will be divided in half by a support post with well-placed outlets on them. These tables are in place for more group-oriented work. Around the outside are more tables only designed for 4 people as well as couches and chairs. The outside is where people go to study by themselves or with 1 other person. Rarely will groups study on the outside. This is just a norm that everyone seems to abide by.

 

The library creates an atmosphere of learning, but does not restrict socializing. There will always be someone that you know in the library. There are opportunities for people to study in solitude or if you need to work with someone, there is ample space for that as well. Everyone in the library seems to agree on a volume of noise that is acceptable for talking. It is a social contract that everyone signs when they enter the library. No one wants to be the person whose phone goes off or their music starts playing out of the speakers rather than headphones (happens to me all the time). There is a sense of respect for each other in the library as no one wants to distract others from their studying. There is still socializing in the library. It is not a dull, restrictive space but rather a space where students can interact with each other and get work done. Studying in your dorm room can get depressing; coming to the library remotivates students in an atmosphere of energy and studying.

 

The space created by the library is something that is only experienced on a college campus. A place where studying and socializing go hand in hand.

Walter in Uncategorized | 371 Words

The Politics of Play: Risk

Risk is a game that has been around since the late 1950’s but people have been searching for domination for all of eternity. The game of risk encapsulated this craving of domination over one another and is aptly named “the game of global domination”. The goal of Risk is to take over the world by beating out your opponents through the chance of a dice. The attacker will always get the advantage of having 1 more dice than the defender. Each player starts out with countries spread across the map at random. Risk is a game of strategy as well as chance; you have to know when and when not to attack. The famous quote from the Princess Bride, “never get involve in a land war in Asia” applies directly to the game of risk.

By striving for world domination, Risk allows us to fulfill the power craving that everyone has. The feeling of taking over a whole continent is  extremely satisfying as you watch your empire grow and your opponent’s shrinks into oblivion. This craving for world domination is something all the classic villains have, always creating elaborate plans to take over the world. A real life example of this is Hitler. He strived to take over Europe and then the world only to be foiled as all villains are in the end. This goal isn’t only felt by villains however. Every nation believes that it is the best. As an American I believe that America is the best nation in the world but if I asked someone from France or China what the best nation in the world is they would say their respective country. This feeling of nationalism or pride in ones country leads to people believing that their country should be in control of the world. I believe that the world would be better if the United States was in control because of the nationalism that I have for my country. The game of risk allows the natural power crave for world domination to be expressed as play.

Walter in Uncategorized | 343 Words