It’s easy to see that Ian Bogost’s goal of describing Flappy bird is to let readers find out the addictive root from games which we continue to play even they make us upset and mad.
“The Squalid Grace of Flappy Bird” is the first chaper of Ian Bogost’s book. We can clearly see Ian’s argument from this chapter’s title: the squalid grace. Readers will start guessing if he wants to say something about the drawbacks of Flappy Bird. Meanwhile, readers like me have a question of why the Flappy Bird contains such squalid grace or what even is a squalid grace. It is a hook for his reader to continue reading the book.
And the first two sentences:” Why playing stupid games staves off existential despair” and “Games are grotesque”, we can see he tries to use irritational words as hooks. Also he emphasizes his argument by directly pointing out that addicting to videogames like Flappy Bird is stupid.
Later, the author discusses the design and rules of the game which easily visualize the game for readers. Since Flappy Bird is such a common and simple game that almost everyone can play, the author’s critize can let readers consider why they did not think as the way that the author is talking about. He, at the same time, uses other “boring and stupid” games like Tetris to illustrate his argument. His using of some players’ words like “I hate Flappy Bird, but I cannot stop playing it” makes readers like me reconsider the time when we/I were playing the game. (Personally, I felt exactly the same way.)

And after that, I realized that I could dig deeper in the ground so that I found coal and steel. Things like these happen a lot in Minecraft. I know the fun point of this game is to experience.


