In chapter 3 of How to Talk About Videogames, Bogost discusses the subtler meaning behind Mario Kart’s infamous Blue Shell powerup. Bogost starts off with a broad and shocking statement, mainly to lure in the reader and capture their attention. “The Blue Shell is everything that is wrong with America”. Is this true? Probably not but it will keep the reader reading and give them a foretelling glimpse of Bogost’s eventual point. Bogost claims that the Spiny Shell (because technically it’s not a “Blue Shell” – which Bogost pointedly says) represents the issue of victory and defeat, and how there is no real level playing field in true competition. The Spiny Shell is the redistribution of wealth, the consolation trophy that everyone gets, the advantage given to the losing side. The idea of a player being able to claim victory due to their skill, or lose due to their improficiency is a lie. Winners and losers get their status not from competition, but from chance. The lotto numbers falling in a line is what determines first place and last place. Whoever is graced by the Spiny Shell, and whoever is unlucky enough to be in its way.

Bogost drives these points home by examining several games while discussing the history and meaning of the Spiny Shell, as it makes appearances in several Mario games. He not only discusses Mario Kart, but also Super Mario titles ranging from Super Mario Brothers on the NES to New Super Mario Brothers on the Nintendo DS. He also alludes to the Nintendo company itself, citing their economic issues from previous business flops and their ironic attempt to increase revenue. Nintendo had the special edition of Mario Kart 8 come with a statue of the infamous Spiny Shell. Bogost poignantly ends the chapter with a depressing notion: “There, the Blue Shell Participation Trophy overlooks the gray pavement of your cubicle… where, like Mario Kart players of every generation, you labor quietly under the false impression that someday you too will be a victor.” This stark and bleak reality that Bogost purports is a physical link between the confines of the video game and the reality of our world.

You must deal with mutated creatures, radiation, hostile raider groups, new towns and civilizations that have popped up, various factions and their goals, and you must utilize both old and new technology to stay alive. All of this transported me to another dimension, another world that I was sucked into. I wanted to explore everything – the landscape, the weapons and tech, the remnants of familiar landmarks now scarred and the new places that have been built, the alien and sometimes horrifying creatures, all while struggling to survive and thrive in a hostile environment. I would play for hours on end, and whenever I finally came back to the real world, I had a mix of emotions. Sometimes I would feel bored, or anxious to get back to the Fallout world and continue my travels. Other times, especially after long playing sessions, I would actually feel relieved. I would start to feel bored and pointless while playing Fallout, and when I stopped I felt relieved to do something else. Eventually though Fallout always called back to me and I felt the itch to explore the Capital Wasteland once again.

