Is There Something Else to Do?

My Twine story is titled “Is There Something Else to Do?”. This game seeks to make the user walk a mile in a COVID-19 quarantined person’s shoes. It criticizes the lifestyle that the COVID-19 forced us to live. In the game, the user interacts with two different virtual personas that meant to the author’s frustrated experience during the quarantine. Please be reminded that audio might be loud as it intends to immerse the user and the conversations might be hurting.

Play. Don’t forget to press the full screen button

Blue Beard’s Body

The following Twine story is titled “Blue Beard’s Body.” This adaptation seeks to make contemporary the tale of Blue Beard as a means to engage in a discussion of sexual assault. For this reason, I’ll issue a brief trigger warning here. The game particularly deals with the nature of trauma and the recovery of memory in the aftermath of trauma. The audio and images are meant to be discomforting. You’ll notice the images are intentionally blurry and the audio is particularly loud.

Play

Living in a Pandemic

The game is basically what it says in the title. Your task is to live in the CoVID-19 pandemic. You will make decisions that impact your everyday life. You will face obstacles along the way, but when you pass them you will be rewarded with the opportunity to keep playing. If you think that this game is too realistic then would be right. This game has everything a real pandemic has: choices, boredom, tiny moments of wit that cure boredom, and survival. The game also has an ending so that’s a big difference compared to the pandemic.

Play Here

Rapunzel and the Rotten Egg

This game is all about helping Rapunzel save the day.  Make decisions that either help her save the people in the kingdom of Corona or watch them suffer from the new and dangerous Egg Salad Virus.  There are many obstacles for you to overcome so make sure you think through every choice you are faced with, and don’t be afraid to laugh at the craziness you are about to witness! This game is a fun way to help you destress during this quarantine! Click here to save the day!

 

https://courses.digitaldavidson.net/elit20/wp-content/uploads/Rapunzel-and-the-Rotten-Egg-1.html

 

Ariel’s Adventures Under and Over the Sea

A teenage mermaid full of angst, feeling neglected by her family, turns to anything outside the palace to give her life purpose! All she finds is the Sea Witch Ursula and her maniacal schemes. Ariel joins forces with Ursula and together they turn their attention to loftier ambitions: Prince Eric and his fortune. To whom will Ariel be loyal? Her father and king? Ursula? Prince Eric? Or… herself?

Click to Find Out!

Reflections

After reflecting on my blog posts from the semester, I noticed my propensity to focus on my own experience and making a personal connection to whatever piece(s) was/were assigned.

My first post found me reflecting upon a game I played with friends in middle school to personalize the concept of hypertext. Looking at my own experience with creating an information pathway through hyperlinks enabled me to better comprehend a text like “Uncle Roger” not requiring a reader to engage with it in a particular order. By bringing the concept of hypertext into my own realm of tangible understanding, I became able to detach what I knew about print literature from my broader concept of literature (including digital).

In my second post, I reflected upon my experience with the game-play atmosphere of the text “16 Ways to Kill A Vampire at McDonald’s”. Though throughout the semester I came to understand the potential “game”-like vibe of some digital texts, “16 Ways” prompted me to reflect on my own thoughts on the form. Ultimately determining that although the form was engaging, it lacked what I considered to be crucial features of a literary experience.

In my third (and unfortunately final) post, I used the text “Network Effects” to grapple with my final months of senior being detached from Davidson. As I noted in my blog post, I was very taken with the piece, in hindsight perhaps much of my enjoyment came from the headspace I was in when engaging with the text for the first time. The broader idea of fleeting moments narrating the story of one’s life definitely caught me at a time when fleeting moments were all I thought about. I plan to revisit “Network Effect’s” soon, as I approach my final moments as a Davidson student. Though these moments don’t look as I had always thought and dreamed of, their deviations from my expectations are part of my story.

Looking back on my blog posts made me incredibly aware of my tendency to bring the new and unfamiliar into the context of my own life to achieve an understanding. Grounding digital literature in my own tangible digital/personal experience(s) enabled me to breakdown my previous definitions of literature as a print medium, and realize the ever-expanding ways there are to tell a story.

The Blog to End All Blogs

Throughout my blog posts, I examined the effectiveness of interactivity. As a first-time reader of electronic literature, I was intrigued by the interactive elements of every work we played. As the semester progressed, I began to compare different games and question the importance of many aspects of electronic literature.

In my first blog post, I discussed interactivity and found fragmentation to be an effective method of displaying emotions through a work. In addition, most of my blog posts compared works to Choose Your Own Adventure books. The CYOA project was my first glimpse into interactive literature and I continued to see its elements in most works throughout the semester. “Choose Your Own Adventure books have not disappeared but rather evolved”, I write in my second blog post as I discover the beauty of Twine. A theme of me discovering different forms of electronic literature and its great aspects is seen throughout my blogs. As someone who had no idea what electronic literature was on the first day of the semester, I was impressed with every new work. In addition, my views on effective elements of electronic literature began to change as I learned more about electronic literature as Dakota caused me to question the need for interactivity in my third blog post.

Furthermore, my ability to truly analyze and understand an electronic literature piece and its elements began to develop throughout the semester. By my last blog post, I was able to connect what we had learned at the beginning of the semester to How to Rob a Bank. When first learning about the affordances of a book, I did not quite understand its connection to electronic literature but by the end of the semester, I was able to truly understand the beauty of electronic literature and its connection to literature as a whole.