Interactive. Immersive. Dynamic. Unreadable? What happens to literature when it goes “electronic”—taking advantage of the unique capabilities of computers, tablets, and phones?
Electronic literature—often called e-lit—is experimental, evocative, and sometimes simply puzzling. Yet it has profoundly influenced mainstream culture. Literature, film, comics, apps, and video games have all learned lessons from electronic literature.
This course explores both historical and contemporary works of digital literature. Along the way we’ll examine how poets and storytellers have adapted to the Internet, how the lines have blurred between stories and games, and the way computers challenge our notions of creativity, authorship, and reading.
Instructor: Professor Mark Sample
Office: Chambers 3286
Office Hours: 1:30-2:30pm on Tuesdays and Wednesdays and by appointment