In class this week, we discussed critical play and how creating adversarial games helps engage with political issues and other topics of debate. Through adversarial design we can express agonism, and the examples (like the Feral Robotic Dogs and Agonistics: A Language Game) helped me understand what this looks like a little better. However, I am still having trouble thinking of an idea for hack #2. I feel like I have a pretty good grasp on what I’m trying to achieve, but actually picking a good base game to reskin has been difficult. I had the idea to reskin one of those children’s makeup games, but a lot of them are old flash games and I haven’t figured out how to modify them in the way I want to. I also haven’t figured out the correct way to download an HTML5 game, so I may have to find a different genre of video game, or switch to a board game.
I also struggled a lot with GIMP in class. I’ve used lots of digital art software so I thought it wouldn’t be that bad, but for some reason GIMP doesn’t have any of the same shortcuts or indicators that I’m used to. That made things very difficult when trying to modify the sprites in “Passage”. Unfortunately, a lot of other digital art software don’t have the option to save as a .tga, so if the game I pick for hack #2 needs those files I will have to use it. Hopefully I can find a suitable game for my project this weekend!
