According to Davidson’s website, the Knobloch Campus Center is a “gathering place for students, faculty, staff, and visitors, providing opportunities for involvement in formal and informal activities”. Knobloch is made up of the Alvarez College Union and the Duke Performance Hall, the latter of which is insignificant to my observations. The Union, as it’s called, or at least my dorm calls it, features an atrium, game room, the Davis Cafe, and more, but I did not observe the rest. The purpose of the atrium, the most used aspect during my observation, is as written on the Davidson website:
“The atrium-a popular gathering, meeting, and study locale-is open to Davidson students around the clock throughout the academic year. The union is also home to the Davis Café, a fitness center, meeting spaces, and a variety of student organizations and services.”
Thus, the deliberate design of the setting is defined. It is important to note that Knobloch was once a gymnasium, built in 1948, but was remodeled in 2000 into its current, modern form. The purpose of the building has always been partly for recreation, but the use does not exactly match the purpose.
The second floor of the atrium is notably filled with tables, coaches, and chairs. Plenty of space for people to sit, talk, have fun, and maybe get some work done. This is exactly what students do in this area.
People sit, and eat, but mostly talk and enjoy themselves with their friends. They friendly atmosphere is even appropriated into the Davis Cafe. The cafe is obviously for cooking and buying food, but students often may gather in small groups, maybe waiting for their food; but they start a conversation and end up enjoying themselves in the cafe itself, instead of the tables outside. This behavior did not seem too weird for me as the cafe is not a super quiet or unwelcoming setting, but this behavior is interesting in context of the game room. While the game room has billiard tables, and a foosball table is nearby, they are notably empty. I am yet to see someone
play with them at all, even though that is their exact design and purpose. In fact, people are not even around them often, but stay on the cafe side of the atrium and leave the game room completely empty. The laughter and loud talking of everyone on the second floor makes its way up to the third floor, which unlike the rest of the union, is designed for study. The third floor is filled with desks, tables, and separators in an obvious orientation to promote quiet work. Once again people follow the design and work at these desks, but the noise from below changes the setting, some may have to put in headphones to cancel it out, try and ignore it, or even talk themselves. The physical set up of the third floor has an intention of studying, but the sounds of the floor below create an atmosphere that at times can lead to appropriating the third floor as an extension of the social second floor. In this way, the second floor, made for the social, talkative environment it holds, has the power to change the nearby areas designated for other purposes, disrupting other activities that where intended.
Overall the building has provided an obvious, and well followed design for use, but has allowed for the domination of the social context over the intellectual.