Nostalgia in Evoland

Evoland is a mobile game that is centered around one member of the Order of Dragon Knights, with a default name of Clink, as he attempts to save Evolandia from evil. This is a very unique game in many aspects. As it probably can’t be called a “casual” game, it falls more into the adventure … Continue reading “Nostalgia in Evoland”

Evoland is a mobile game that is centered around one member of the Order of Dragon Knights, with a default name of Clink, as he attempts to save Evolandia from evil. This is a very unique game in many aspects. As it probably can’t be called a “casual” game, it falls more into the adventure or role playing game category, similar to playing a Legend of Zelda game. However, it lacks the seriousness of a true adventure game, and spends a lot of time commenting on similar, familiar titles. But what it lacks in intensity it makes up for in nostalgia, as it references numerous games and movies of a similar genre.

Evoland was designed to plot the history of RPG’s, and change as the player gets further along. The game experience starts with 8-bit color on a 2d side scroller resembling the game “Passage” that was played earlier in the semester. However, soon into playing the game many upgrades are found, unlocking graphics and mechanics upgrades in chests around the map. These give you weapons, add in more colors, increase resolution, allow you to save, and add meaning to the game. For example, there is no back story to start the game- but when the “Storyline” milestone is unlocked, Clink’s mission is revealed.

As previously mentioned, one thing that I noticed in Evoland is the references to other games. This, along with with its old school graphics at the beginning, foster a strong sense of nostalgia as Clink wanders through the map. Within Evoland, there are numerous references to older games, most notably Legend of Zelda and Final Fantasy games. The names Klink and Kaeris, Clink’s companion, are references to Link in the Zelda games and Aeris in the Final Fantasy series. To name a few more, Klink’s adventure takes him to the “Noria Mines” (very similar to the Mines of Moria in The Lord of The Rings), his items, including bombs, a bow and a sword, bear a strong resemblance to those of Link (including a legendary sword opposed to a master sword), and the currency is a gli, compared to the gils of Final Fantasy.

In doing this, Evoland morphs into more of a meta-game, commenting on generic adventure themes and tropes throughout, while also serving as an ode to the classics. And while it is unique in its presentation and format are the main feature of the game, its storyline and allusions contribute in a way to elevate it beyond a simple mobile game.

Lara Croft- the Novice Adventurer?

Lara Croft, the titular tomb raider in the infamous Tomb Raider series, is perhaps one of the most famous women in video game history. However, in the 2013 revamp of the series, Lara is not the gritty action hero that … Continue reading →

Lara Croft, the titular tomb raider in the infamous Tomb Raider series, is perhaps one of the most famous women in video game history. However, in the 2013 revamp of the series, Lara is not the gritty action hero that fans know and love. Tomb Raider focuses on Lara’s origins, namely Lara’s first expedition as an archaeologist, when she searches for the lost island of Yamatai. In her search for the island, Lara and her crew encounter a storm that shipwrecks them on a mysterious island. This shipwreck is what truly sets the game in motion. Stranded on an island inhabited by dangerous men, Lara has to develop the skills to survive.

The character quickly switches from a brainy archaeology student planning an expedition to a survivor. This desire for survival coincides with Lara developing skills and abilities to help her survive on the island, including combat skills to battle the dangerous locals. At this point in the game, Tomb Raider relies on a common trope used in action video games from The Legend of Zelda to Kingdom Hearts: as the protagonist advances through the story, they gain more experience which unlocks more skills and abilities that help them battle their way through the game.

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Throughout Tomb Raider, Lara gains abilities, such as shooting a bow-and arrow, that advance her story.

Typically, this narrative decision increases the immersive nature of the game in which it is used. The protagonist gains more abilities as the player becomes more familiar with the game mechanics. New skills are acquired in a way that makes sense within the game world. This could be done by having the protagonist go through a tutorial where a character teaches the protagonist the skill, or could rely on pre-existing facts learned about the character. For example, in The Legend of Zelda series, it makes sense the Link gains more combat abilities as he advances through his quest—he’s the heroic knight of the tale.

In Tomb Raider, however, this decision really made me question the game’s logic, and actually pulled me out of my immersive playing experience. Lara is introduced as an archaeology student, yet in one of the game’s first missions, Lara salvages a bow-and-arrow from a corpse and uses it with ease. Lara also picks up a gun and is able to take out the island’s threatening inhabitants with the ease of an expert marksman. In reality, I have my doubts that an archaeology student would be so well-versed in combat techniques. Especially since there is no mention of Lara ever learning these skills. In the game, Lara simply picks up the weapons and is immediately an expert at them.

Lara (too) quickly transitions from an archaeology graduate into a seasoned killing machine

Image Sources:

 

http://www.gameinformer.com/games/tomb_raider/b/xbox360/archive/2013/02/25/tomb-raider-review.aspx

http://www.gamesradar.com/tomb-raider-review/