Coinciding with the relaunch of the massively popular Tomb Raider franchise in 2013, the protagonist of the series, Lara Croft, was redesigned as well. Lara is one of the most famous women in videogame history, notable for her infamous bust line and barely-there outfits. Even though Lara is one of the first female action heroes, her choice of “lingerie as armor,” as Anita Sarkeesian refers to Lara’s wardrobe choices, is impractical and makes no sense for a woman rushing into battle.1
It seems that Crystal Dynamics and Square Enix sought to create a more realistic and feminist Lara Croft in the relaunch of the series. In the game, the protagonist is in much more appropriate outfits. In Tomb Raider (2013), Lara is dressed in long cargo pants and a tank top, with a greatly augmented bust. Lara is also less sexualized by being covered in dirt. This decision makes sense in the narrative of the game as Lara encounters a shipwreck that lands her on a tropical island in the Pacific Ocean.
While Crystal Dynamics and Square Enix would likely get commendation for their choice of Lara’s wardrobe in the 2013 version of Tomb Raider, I doubt Sarkeesian would be fully accepting of the game. In one of the earliest cutscenes in the game, Lara is immediately characterized by her sexuality, reminding the player of her desirability and attractiveness. Before the player gains the ability to have Lara shoot a handgun, a cutscene is presented that shows one of the island’s inhabitants finding a hidden Lara. Before Lara wrestles the gun out of the man’s hand, he strokes her side and then sniffs her hair in a distinctly sexual way.
Yes, in this scene Lara proves her ability by fighting off her would-be attacker, but that simple caress immediately clues the player in to Lara’s sexuality. While there is no violence in the scene, the implications of the caress are immediately understood. From the inclusion of this touch, Lara must be thought of by the player as a sexual object. An action hero, but still a sexual object. In this sense, the developers have taken a page from the book of the non-player sex object trope coined by Sarkeesian.2 Even though Lara is an action hero, dressed in a more appropriate garb in Tomb Raider, she is still sexualized by non-player characters. This in turn sexualizes Lara to the player in a distinctly anti-feminist way—through the threat of violence.
Sources
- Lingerie Is Not Armor – Tropes vs Women in Video Games. By Anita Sarkeesian. Perf. Anita Sarkeesian. YouTube. Feminist Frequency, 6 June 2016. Web. 30 Oct. 2016.
- Women as Background Decoration (Part 1). By Anita Sarkeesian. Perf. Anita Sarkeesian. YouTube. Feminist Frequency, 16 June 2014. Web. 30 Oct. 2016.
Image Sources
http://tombraider.wikia.com/wiki/Lara_Croft_(Original_Timeline)
http://tombraiding.com/video-games/the-new-tomb-raider-games/tomb-raider-2013/