2As previously mentioned, Evoland is filled with nods in the direction of old adventure games. It seems impossible to progress more than a couple minutes without getting another reference to a past game or film. And while Evoland’s story is independant of the past games and it is presented as a game that tracks histories of role playing games, it’s character development as well as other elements of the gameplay are built on a foundation of reverence to past successful titles. Ian Bogost talks about reverence in his book “How to do Things With Videogames”, and while he mainly addresses this issue in regards to cities and monuments, it acts the same way with other videogames.
Bogost spends a lot of time within the chapter talking about the inclusion of the Manchester Cathedral in Resistance: Fall of Man. A large part of his argument is centered around how its inclusion as a key level in the game appreciates the cathedral’s relevance more than it depreciates it (27). I agree with Bogost here, as in my personal experience the inclusion of monuments or cities tends to add relevance to a certain area, rather than detract from it. Evoland acts the same way, as it adds to the lore and significance of the games mentioned, almost explicitly pointing out that Zelda or Final Fantasy set the bar for future adventure games. Another point of this is that Evoland’s narrative does not require any aspects from past games; rather they act as a compliment, calling upon the success and recognition value to supplement the story at various points.
Furthermore, this use of reverence allows Evoland to be elevated from any general adventure narrative and becomes one filled with acknowledgements of its predecessors successes in order to generate excitement within the game. For example, as someone who has played Skyrim, Evoland’s use of an otherwise stagnant character to tell Clink how he once took an arrow to the knee turned a dull moment of interaction with an NPC into a rather humorous moment, while paying homage to another successful game of the same genre. Evoland uses reverence very frequently, and to good effect. I have never come across such a game, and it a rather fitting example of just one of many things to do with video games.