Tuesday, January 21 (Week 1)
- Introduction to the class, the syllabus, and the calendar
- Guilford’s Alternative Use Tasks
Thursday, January 23
- Johan Huizinga, selections from Homo Ludens (1938), pages 96-107
- Roger Caillois, selections from Man, Play, and Games (1958), pages 122-148
- Flog #1 due by EOD Friday
- Hack #1 assigned
Tuesday, January 28 (Week 2)
- Miguel Sicart, “The Design of Ethical Gameplay” from Beyond Choices (2013), pages 83-110
- Ruha Benjamin, “Whose Imagination” from Imagination: A Manifesto (2024), pages 10-27
Thursday, January 30
- Hack #1 due in class
- Flog #2 due by EOD Friday
Tuesday, February 4 (Week 3)
- Mary Flanagan, chapters 1 and 2 from Critical Play: Radical Game Design (2009), pages 1-62
- Hack #2 assigned
Thursday, February 6
- Carl DiSalvo, “Design and Agonism” from Adversarial Design (2012), pages 1-26
- Jaime Lee Kirtz, “Beyond the Blackbox: Repurposing ROM Hacking for Feminist Hacking/Making Practices” from Ada: A Journal of Gender, New Media, and Technology (2018) [Direct Link to PDF]
- In class: Modding Passage
- Flog #3 due by EOD Friday
Tuesday, February 11 (Week 4)
- Whitney Phillips and Ryan M. Milner, Introduction and Chapter 1 from The Ambivalent Internet: Mischief, Oddity, and Antagonism Online (2017), pages 1-57
Thursday, February 13
- Steven Levy, chapters 1 and 2 of Hackers: Heroes of the Computer Revolution (1984), pages 1-31
- Anthony Dunne and Fiona Raby, “A/B” and “Design as Critique” from Speculative Everything: Design Fiction and Social Dreaming (2013), pages vii and 33-45
- Flog #4 due by EOD Friday
Icon: Puzzle by Uswa KDT from Noun Project (CC BY 3.0)