Flog #3

This week, we discussed a lot about critical play and “reskinning.” We thought a lot about how games and other forms of entertainment can be reimagined in ways that critique systems of oppression, injustice, and inequity. I really enjoyed this week because of the first hand examples that we participated in. Through playing Werewolf and Passage, we were able to interact as a class together to better understand how “simple” games can offer deeper meaning and depth. With that in mind, our next Hack has been assigned as a modification or “reskin” on an existing game to offer a critical stance on a social or systematic structure. I am really inclined to modify and hack a video game, as my brother and I used to hack and mod games all the time when we grew up, but my qualm is whether or not this would actually be feasible. As kids, we jailbroke a lot of our devices to access game files, but nowadays Apple has cracked down on their operating system to make it extremely difficult to jailbreak devices. Most likely, I won’t be able to hack any games like I have in the past, but I think I am going to attempt to create a ROM hack. I really want work with something in the digital field, but if I find that it becomes to difficult and inaccessible (especially in regards to my Mac machine), then I will probably find a way to work with a physical, analog game.

Flog #2

This week, I worked on my Makey Makey project. I had a difficult time going through with ideas as certain things that I wanted to do didn’t work out quite right. For instance, one of my ideas was to map a piano keyboard to play drum sounds. I had to forgo this idea as my keyboard was entirely made of plastic and would not conduct any electricity. Additionally, the bulkiness of the keyboard made it extremely difficult (and nearly impossible) to attach an alligator clip on. Thus, I decided it was more manageable to use stringed instruments, as conducting electricity and clipping the alligator clips was much easier and feasible. Because most of my stringed instruments are electric, however, the multiple strings of both the guitar and bass acted as “one.” This was due to the metal bridge that held each string, it connected the flow of each string, making one big current. As a result, if I connected an alligator clip to each string, no matter what string was plucked, each alligator clip activated. In the context of my project, this resulted in the simultaneous playing of different sounds (which I did not want). I tried to work around this issue, but I couldn’t make them activate individually without completely taking apart the instruments (which of course I did not want to do). At this point, I decided to use this feature to be able to play chords. Since I could map multiple sounds to be played at once, I figured playing chords was the best workaround to making this roadblock an ally. Thus, by strumming the bass guitar, the user was able to play a piano chord, creating playful juxtapositions. I then proceeded to map a kick sound to my electric guitar. Finally, I mapped a metal ring to transpose the sounds of piano and kick, allowing the user to play different chords and tones. While the product of Hack #1 wasn’t quite how I envisioned it, I was satisfied with how the user was able to compose and play music using entirely different instruments as their inputs.

if only it worked in class 🙁

Hack #1 Artist Statement

For my Hack #1, I used the Makey Makey to challenge the inherent functions and uses of musical instruments. As a society, we are taught that many objects, especially instruments, have a sole function and purpose, and that they should only be used in that specific way. Chairs are meant for sitting, wheels are meant for turning, and clothes are meant for wearing. In reality, however, many use chairs to reach dead light bulbs, many swing from tires hung by rope, and many (well maybe not many) attend nude beaches. While countless other objects have been used in unconventional, unintended ways, musical instruments, on the other hand, are almost always used as expected. While musicians and their instruments tend to have symbiotic relationships, giving personality and vitality to their sonic productions, there seems to be only one way an instrument can be played. A piano’s keys must be pressed, a guitar’s strings must be plucked, and a snare drum must be struck. As a result, musical instruments have quite a low cognitive friction, a concept coined by researcher Alan Cooper. He describes in his work, The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2004), that cognitive friction is “the resistance encountered by a human intellect when it engages with a complex system of rules that change as the problem changes” (Cooper 2004, 19). Essentially, Cooper understands that designers and developers “should create objects that ease tasks for their users and also ease the relations between objects and users” (Sicart 93). The ideal object has a use or a function that is easy to understand by its users, which is precisely why musical instruments have such a low cognitive friction. Anyone can intuitively understand that to play a piano means to press its keys. With all this being said, my Makey Makey Hack uses a guitar and a bass to produce sounds from instruments that are wildly different from a guitar or a bass. I have mapped the Makey Makey so that when a guitar string is plucked (or simply touched), a piano chord will play. Similarly, when a bass string is plucked (or simply touched), a drum kick will play. With these new connections and mappings, the user can play the piano and drums by playing the guitar and bass, exhibiting a playful and insightful look into what instruments and their native sounds actually mean. I was primarily inspired by our divergent thinking activity on our very first day of class as it made me wonder how “incorrectly” someone can play an instrument (much like how “incorrectly” someone can use a brick). Indeed, there are savants who can play the drums, bass, and melody on a single guitar, but I’ve never heard of anyone who can play the trumpet on a piano.  

Flog #1

This week, we looked at two readings by Huizinga and Caillois on the definitions and cultural significance of play. I particularly enjoyed these readings as talking about play and fun on an academic level proved to be more provocative than in casual, every-day life settings. We don’t often think about fun and playing unless it actually happens, so thinking about the larger implications of these humanistic impulses was quite interesting for me. I do feel like, however, that the readings were outdated in their categorizations of fun / play and what some examples of fun / play looked like. Granted, the readings were from the 50s, which continues to prove how fun and play are subjective for everyone.

This week, we also spoke about our first hack. Using the Makey Makey, we are tasked with pushing the boundaries of the typical functions of technology. Currently, I am brainstorming some possibilities that can connect music and technology in an ironic, juxtaposed way. I am leaning towards using different musical instruments as the inputs devices to play a drum kit. For instance, I want to map out a piano keyboard or a guitar to play a kick or snare sound, so that you can play the drums by playing everything that’s not a drum. I am still working some ideas out to ensure that this is innovative, exciting, and goes beyond the surface level of what the Makey Makey can offer.