Having played a lot of Zelda on the Gameboy Advance as a kid (A Link To The Past, Oracle of Seasons/Ages) but very little on any major consoles (my parents never let me have a game console more than the gameboy my grandparents gave me when I was growing up) I was really interested to play this game. The puzzle-based game mechanics that I loved in the previous Zelda games I had played were clearly present and apart from a few differing mechanics and graphic differences (the largest being the 3d/2d difference between GBA and Nintendo 64 games) I felt very much at home in the world of Ocarina of Time. I found the ambient nature of the graphics, especially in Kokiri Forest where the player starts, to be very relaxing and nostalgia-inducing at the same time. The music and sound design are the elements of the game that I have been most consistently impressed and awed by, with a music-based puzzle mechanic and music-based story elements fitting perfectly with the atmosphere of the game and story. I can recognize many of the sound effects from both my time playing other Zelda games but also from music and more general recent media, as the sounds in Zelda have become such recognizable cultural artifacts that they’re maybe even more commonly heard in digital media now than when the game was made. From a 2016 retrospective perspective, it’s very impressive to see how many of the Zelda games were constructed in a way that would let them age well. Despite improving graphics, physics engines, audio quality, and general game mechanic and technological improvement, I have found Ocarina of Time incredibly enjoyable to play and personally believe that it is still very much worth playing in 2016.
Having played a lot of Zelda on the Gameboy Advance as a kid (A Link To The Past, Oracle of Seasons/Ages) but very little on any major consoles (my parents never let me have a game console more than the gameboy my grandparents gave me when I was growing up) I was really interested to… Continue reading Zelda Nostalgia