The Darker Afterlife of Electronics

While the story behind “Landfill Legend,” and the dump of Atari E.T. games was charming, particularly with its myth-like status and cult following, I had always been warned that the life cycle of electronics as detailed by Raiford Guins had a far more nefarious end. My parents and older brother would chastise me about tossing batteries or electronics in the trash because of the environmental consequences. However, I recalled a NYT article I once read that argued the health risks of our electronic disposal system are more immediate than even their long-term environmental consequences. I tried to hunt it down, and whether it is the same article or not, I found one detailing the conditions of electronic dumps in third world countries. Leyla Acaroglu describes what happens to our digital devices after they’re dumped: “In India, young boys smash computer batteries with mallets to recover cadmium, toxic flecks of which cover their hands and feet as they work. Women spend their days bent over baths of hot lead, “cooking” circuit boards so they can remove slivers of gold inside.” Acaroglu paints a picture of the legacy of our electronic devices that is quite a bit darker than Guin’s statement of the legacy of the Atari dump: “the invisible presence of decaying matter deep below my feet attests to a complex life history, one pieced together and sustained by the various projects that refuse to forget (234).” While tracing the afterlife of our electronic devices certainly may tell us a lot about where they came from, it’s hard for me to focus on much other than the relatively gruesome health and environmental consequences.

An image of an electronic dump from “Where Do Old Cellphones Go to Die?”
www.nytimes.com/2013/05/05/opinion/sunday/where-do-old-cellphones-go-to-die.html%5B/caption%5D

Acaroglu, Leyla. “Where Do Old Cellphones Go to Die?” The New York Times. 4 May 2013. www.nytimes.com/2013/05/05/opinion/sunday/where-do-old-cellphones-go-to-die.html.

Guins, Raiford. “Landfill Legend.” Game After: A Cultural Study of Video Game Afterlife. USA: MIT Press, 207-235.