our fascination 2017-09-05 23:25:48


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A Cluster of Cell Phones at a downtown LA concert in 2015

“All a kaleidoscope viewer had to do was put down the instrument of false beauty and look up at real beauty in nature.”

The first thing the Kaleidoscope article made me think of was people pulling out their cellphones at concerts. As playwright R.S. Dement said in the article, there is a certain degree of delusion to the beauty of the things we capture on our iPhones and mobile devices. Instead of capturing the live art that is being performed in front of them, people prefer to record for their own personal enjoyment.

Or are they?

Like kaleidoscopes, the things we post on social media are often nothing more than ephemeral status symbols. Why do we film Adele and not the guy strumming “Wonderwall” in the corner of a party? Why do we take pictures of garnished steak with a backdrop of lit candles and not McNuggets in the back of a 2004 Toyota Camry? Rarely will anyone go back through their camera roll and reminisce over the media that they capture because what they capture is for someone else. The sensation of being able to say “Yeah, I was there” is not to savor nostalgia but to inspire envy.

In a 2014 study, it revealed that people have poorer memories of what they capture on their phones in comparison to not using their phones at all.

 Henkel asked participants to walk around a museum and engage some objects with their eyes and others with their cameras. When asked to photograph an entire object, people didn’t remember it as well later on, creating what Henkel termed the “photo-taking impairment effect.

By using other devices to record what is in our lives, it ironically deteriorates the authenticity of our memories. Whether it be kaleidoscopes or iPhones, colorful tinted glass or Instagram filters, people are stripping down natural life in preference of an artificial aesthetic. This raises the question: Will social media reach a point where the new trend is raw, unfiltered content or will artificiality begin to dictate our memories?

Sources:

https://pitchfork.com/thepitch/1220-taking-photos-at-shows-is-messing-with-your-memories/

Posted from our fascination by Tony N.

Evolution of Creating Alternate Realities: Kaleidoscopes to VR


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From the invention of the kaleidoscope in 1816 to the introduction of virtual reality headsets in recent years, scientists have strove to develop technology to provide new ways of seeing the world. The kaleidoscope, although crafted with incredibly simple materials, amazed the public of London due to it being able to alter the relatively drab city in which they lived and had gotten so bored with. The kaleidoscope provided a sort of escape from people’s monotonous lives and they jumped at the idea to experience a technology that would change the way they were able to see the world. A world full of color and ever-changing combinations had such mass appeal that the craze of kaleidoscopes swept London’s public like wildfire.

Just as the people of London sought an escape from the consistency of life, people today desire an occasional reprieve from stresses too. Enter the virtual reality headset, that has evolved greatly since its development in 1968 as a strictly stationary machine.  The first virtual reality headset developed as an enormous machine that consisted of a viewing apparatus and a computer, but today the headset can be taken anywhere as long as it is connected to a phone. People nowadays no longer rely on kaleidoscopes to achieve their escape from reality, they can simply attach their phone to a virtual reality headset and experience anything they can imagine. From diving the depths of the oceans on a deep-sea explorer to entering space on a weather balloon, the potential for virtual reality seems endless and incredibly exciting.

 

Posted from My blog by Charlie

The “Mobile Device” as a Paradoxical Distraction


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In Farman’s article, he harps on the Kaleidoscope craze in the early 19th century, and how it became a distraction item as a “mobile device.” People were walking into things and missing the social connections on sidewalks (something very common during this time period) because they had one eye focused inside the tin cylinder, drawn by the desire to find and create more patterns. When I read this, it reminded me of a news report someone showed me this summer of a video capturing a woman falling into an open cellar in the sidewalk because she was looking at her phone.

(This video was embedded from youtube, but can be sourced from the hyperlink above or here).

Needless to say, this woman was clearly distracted by her mobile device. I imagine this to be like some people with their kaleidoscopes as well. In this way, the iPhone and the Kaleidoscope as mobile devices were very similar (respectively in their time periods). In the present day, we are often distracted by this crazy draw to the newest technology of our phones, the desire to use our apps and to interact online at any point of the day. People with their kaleidoscopes were being taken away from social life on the street by constantly mesmerized by the patterns and reflections of their devices.

While I think the iPhone has a very similar effect on people today, there is a paradox with smart phones: while they do take the user away from the present social situation he/she is in (say, a lunch with your coworkers), their extensive technology incorporated with social media allows the user to connect with other social life that the user cannot be a part of in that moment. For instance, the woman in the above video could have been connecting with someone so far away that she had not seen in a long time and could not otherwise reach if not for the social technology of the mobile device.

The same could almost be said for the Google VR glasses that Farman mentions at the end of his article. These virtual reality goggles take you to a new world, even though you are “leaving” another one behind. Some people may even like that new world better. So while these mobile devices are distractions like the kaleidoscope, their distractions can connect you to many other different aspects of the world (even if it is a virtual one).

P.S. I am not advocating for the distraction of iPhones. This is merely an observation I made in the article.

 

Posted from Lindsay Rufolo by Lindsay

Kaleidoscopes to Phones to Google Glasses


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When I was reading this article, it lit a lightbulb in me as I connected Kaleidoscopes to Google Glasses, both having something to do with optics and the outside. When Google Glasses first came out, many were against it, many still are. However, it was revolutionary for wearable technology. Already, products like FitBit or Apple Watches are on people’s wrists acting pretty much like our mobile devices. These wearable technology becomes more personalized as it takes into account our own heartbeats, steps, and location 24/7. We’re becoming more intimate and personal in these wearable technology that, soon, these cellular devices like the iPhone will become obsolete. We’re soon to leave our more chunky phones as home decorations like the kaleidoscopes.

We take a look at how revolutionary this technology is in this video:

Google Glasses Project by Youtube user Huzaifah Bhutto. Shows the versatility of the google glasses in every day life.

This technology allows for higher efficiency in daily tasks that incorporates what the phone currently does. Though it may seem redundant at this point, every technology starts by incorporating old technology and revamping it. These google glasses have the new ability to “see” and adapt. A phone can use location services and let you know traffic, but it can’t tell you that the train station you’re currently standing at is unavailable as you look at it.

As Jason Farman implied about the kaleidoscope consumer phases and with all new technologies, we are currently at the “early adoption stage” where the rich and those that are invested in these technologies are the only ones that are using the device… after all, the device came out at a whopping $1,500. Many people still continue to disagree with the technology like how they disagreed with the kaleidoscopes back in the 1800s, you can see it just through the comments in the video. However, as the article implies, it will soon be at the mass adoption stage and will become essential to every day social life.

Farman, Jason. “When Kaleidoscopes Were as Distracting as Smartphones.” Atlas Obscura, 9 Nov. 2015, www.atlasobscura.com/articles/the-forgotten-kaleidoscope-craze-in-victorian-england. Accessed 5 Sept. 2017.

Posted from Digital 101 by Christy

Virtual Reality Through Farman’s Lens


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Virtual Reality is in the middle of the process Farman describes using the kaleidoscope and Iphone as examples. This relatively new electronic equipment creates a three-dimensional computer simulation of an environment that can feel real to participants. If this technology was being assessed by the standards Farman used to evaluate kaleidoscopes and Iphones, VR would be beginning its introduction into common culture. Much like the other technologies, critics could fear that people will become too engrossed in the virtual world and forget their real world responsibilities. Some may even argue that the lack of inhibition within a virtual world could have dangerous implications for real life behavior. The article tended to only address the negative feedback surrounding the introduction of new technology into society. When thinking about VR through this lens, I thought it would be interesting to take it a step further and see how the new technology could contribute to society.

In 2015, a member of Google’s virtual reality design team, Alex Faaborg, gave a Ted talk about what must be considered when designing this equipment and its possible implications. Faaborg focused primarily on art and education. I was particularly interested in the implications VR has for education. Google’s goal when producing this technology was to allow children to see and experience what they are studying. For example, after reading Romeo and Juliet they could take a virtual class trip to Verona. This form of virtual experiential learning could help instill students with curiosity and help them enjoy learning. The Ted Talk made me wonder if this could be taken a step further. Could VR be produced at a low enough cost and used to provide underserved students in developing countries with academic lessons?

Posted from Intro to Digital Studies by Kat

Connections Between Technology in Neuromancer and Today


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Technology is undoubtedly a key component in Gibson’s book and his exceptional foresight into future technological advances encourages the reader to make connections between the technology of today and in the book. For instance, Gibson essentially predicted many advances in science that would come about in the 20th century; virtual reality, functional prosthetic appendages, cyberspace and the Matrix. Most significantly of the technologies in the book would be the Matrix. The Matrix is Case’s portal into a virtual world where he can ascertain valuable information and trade it for money or utilize it himself. Gibson illustrates this enormous technological world, known as cyberspace, and he may have been alluding to the Internet of modern times. I believe that there is a strong connection between cyberspace and the Internet because both technologies allow the user to basically acquire anything they need, as well as escaping their own reality and becoming anyone they desire to be. Although prosthetic appendages were around in the 1980’s, Gibson’s description of them in the book surpasses any technology that would have been available during his time. From mechanical arms to people that have become more robot than human, Neuromancer depicts prosthetic advancements that are becoming extremely relevant today. Is Gibson predicting that humans will one day be able to completely save their bodies by having mechanical implants placed within them and replace appendages fully? It is truly exceptional to see Gibson display his foresight in his book and see how his predictions have proven true fairly often in today’s technology.

Posted from My blog by Charlie

Digital Permanence


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In Chapter 5 of Neuromancer, Case turns on a ROM construct of Dixie, the famed hacker. The ROM construct is a digital representation of a person’s identity. However, it is read-only and cannot form any new memories. This scene in the novel reminded me of a Wired.com article I had read recently A Sons Race To Give His Dying Father Artificial Immortality by James Vlahos.

In the piece, Vlahos’ father is diagnosed with stage IV lung cancer, a terminal diagnosis.  As a response, Vlahos sets off on to create a Dadbot using Pullstring, a recently released software that allows users to use create chatbots that communicate via text messages.  Working against the bleak impending terminal devastation of his father’s cancer, it’s a compelling piece about one man’s pursuit of a slice of immortality for his father through digital permanence.

Chatbots have recently become a tremendously popular application of artificial intelligence.  VC money has been pouring into this niche market as investor interest peaks.  According to Crunchase.com, chatbots have raised almost $48 million dollars in private equity funding.  It’s easy to understand how chatbots have become such a popular concept; they allow for exponentially increased efficiency at a scalable, deployable level.  Chatbots let businesses automate bits and pieces of their operations such as customer support or the internal monitoring of employee performance.  As our understanding and ability to deploy artificial intelligence and advanced machine learning sharpens we should continue to see increasingly sophisticated and lifelike chatbots.  So who knows? Maybe we will be the generation that does get to live forever, in a sense.

 

 

Posted from My blog by Will H.

Remediation in Neuromancer


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As I was reading Remediation by Jay David Bolter, I noticed certain patterns that connected the article with concepts found in Neuromancer. Even though William Gibson writes in the early 80s’, it is interesting to see how he manages to write about technological advances and ideas surrounding artificial intelligence. Combining the “old science” with the uncertainty of time and with the futuristic gadgets and implants, Neuromancer is therefore strongly related to Bolter’s and Grusin’s argument; “remediating relationships never end” and that “(n)ewer and older media forms continue to bore from one another” (Bolter).

The article also mentions that “(i)n every act of remediation, there is an implicit, if not explicit, claim of improvement” (Bolter). Similarly, in Neuromancer, Gibson discusses the theme of the new and improved technology present in Case’s world. Molly’s improved eye sight and ‘super-claws’, Case’s new and improved pancreas which prevents him from getting drunk or high, his super advanced new gear and even the (questionable) toxic sacks attached to his liver. So their experiences and bodies are more developed and more extreme than a ‘normal’ person like Case or a street samurai like Molly, could not have gotten in an earlier day and without the money and mysterious connections that Armitage provides.

What I struggled mostly with, were the ideas of “immediacy” and “hypermediacy” that arise in the article. Where does Neuromancer fit in these notions? On the one side, there is obvious transparency when it comes to the exact time the plot is set or even Case’s life story yet, is the concept of “hypermediacy” even present?

Niek Schlosser. Neuromancer: Case’s Surgery. January 20th, 2017. 
https://niekschlosser.deviantart.com/art/Neuromancer-Case-s-Surgery-658590989

Posted from DIG101 by Danae

Neuromancer and Case’s Remediation of Reality


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Source

Remediation swings both ways toward hypermediacy and transparency. With the rise of technology and cyberspace, there is an ongoing battle between seeing something for what it is and seeing it through a lens. Modern transparency exists in video games, movies, and art as creators attempt to show everyday issues as well as recreate life onto a screen. Social media and online news sites, however, exemplify hypermediacy through multiwindow styles and creates convenience for their readers. This dilemma poses the question of which end of the spectrum is better? Should media be remediated at all?

In a bleak and superficial rendition, William Gibson’s Neuromancer remediates reality itself by having its protagonist Case enter a realistic world that is cyberspace. Within the eyes of Case, cyberspace and the sensations within it are synonymous with drugs and the high that goes along with them. Neuromancer took the route of transparency to an extreme. By eliminating the use of screens, the console allows people to “jack in” directly into an online world and destroys any form of mediation. However in a world without mediation, the lines between reality and the artificiality are blurred. In the character of Case, after being forcefully ripped from his artificial heaven, he dives into a world of self-destruction and paranoia. This could possibly be Gibson’s belief that the downfall of society will be caused by it’s obsession with technology.

Gibson’s story is not far off from modern technology today with the growing advancement in virtual reality games and movies. The remediation of media is a necessary act as society continues to grow and advance. Whether it is politics or entertainment, a fast access to information and connections is an integral part of modern life. Despite this, mediation must be contained to towards the center of the spectrum in order to have a strong connection with media as well as have a healthy disconnect from the virtual world.

Posted from our fascination by Tony N.

The Role of Remediation in the Distinction between Reality and Virtual Reality


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So far while reading this book, I have found myself getting very confused trying to differentiate reality versus a kind of virtual reality when Case is hacking in cyberspace through the trodes and sim stims. At times it seems as if the passages occurring in cyberspace are really occurring in reality and vice versa. It is possible that what makes it so hard to make distinctions between the two is we, as the readers, are understanding everything through Case’s point of view (third person limited). He is very involved in both the real world and in cyberspace so it is difficult to differentiate which world his mind is in in a particular moment. I find that this could be a very intentional choice by the author William Gibson. By creating this difficulty for the readers to make these distinctions, Gibson could be meshing the two worlds together in a remediating kind of way, as Jay David Bolter and Richard Grusin talk about in the article “Remediation” in The Johns Hopkins Guide to Digital Media. In Neuromancer, Gibson could be using the world of cyberspace as a remediation of the real world, thus making cyberspace a virtual reality. Bolter and Grusin talk about how remediation is often thought of as an improvement from the media that it is based on. Cyberspace could be the same notion. It is a better alternative for Case because it allows him to escape from the pains and hardships that he experiences in the real world.

Posted from My blog by Lindsay