The Politics of Play: Risk

Risk is a game that has been around since the late 1950’s but people have been searching for domination for all of eternity. The game of risk encapsulated this craving of domination over one another and is aptly named “the game of global domination”. The goal of Risk is to take over the world by beating out your opponents through the chance of a dice. The attacker will always get the advantage of having 1 more dice than the defender. Each player starts out with countries spread across the map at random. Risk is a game of strategy as well as chance; you have to know when and when not to attack. The famous quote from the Princess Bride, “never get involve in a land war in Asia” applies directly to the game of risk.

By striving for world domination, Risk allows us to fulfill the power craving that everyone has. The feeling of taking over a whole continent is  extremely satisfying as you watch your empire grow and your opponent’s shrinks into oblivion. This craving for world domination is something all the classic villains have, always creating elaborate plans to take over the world. A real life example of this is Hitler. He strived to take over Europe and then the world only to be foiled as all villains are in the end. This goal isn’t only felt by villains however. Every nation believes that it is the best. As an American I believe that America is the best nation in the world but if I asked someone from France or China what the best nation in the world is they would say their respective country. This feeling of nationalism or pride in ones country leads to people believing that their country should be in control of the world. I believe that the world would be better if the United States was in control because of the nationalism that I have for my country. The game of risk allows the natural power crave for world domination to be expressed as play.

Walter in Uncategorized | 343 Words

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Malcolm in Uncategorized | 15 Words

Pre-Pubescents Picking Presidents?

One of my favorite memories as a child was voting for the next  president of the United States. Of course, in first grade I was nowhere near old enough to actually vote, but my teacher set up a game that allowed our class of 20 to decide who’d be running our country. The game was simple; my teacher created a little booth, she’d add slips of paper with two voting options, and one-by-one, my peers and I would file in and cast our votes by checking a box next to the candidate we “liked.”

My vote couldn’t have meant anything; I was more concerned with who my babysitter would be than who the next president would be. In fact, I had barely heard of either candidates before entering the booth.

Surprisingly, the mock election resulted in one candidate beating the other by a landslide. If every kid was like me and had little or no information on who to vote for, why would the results be so one-sided? When my friend came up to me and showed me the $5 his mom gave him for voting for a certain candidate, I realized what was going on: parents, whether intended or not, have a profound political stamp on their children at a young age.

Whether we heard our parents say good things about one candidate or were literally bribed to choose one over the other, our decisions were ultimately made easier; we could’ve taken a more playful approach and have decided to defy our parents (that’s always fun when you’re in elementary school), but instead, we voted how they’d vote. We displayed the values of our families and community through the context of an election.

In doing so, it seemed that all the fun was sucked out of the game. As kids with no relevant knowledge of the subject, it would’ve been amusing to see the winner generated by pure chance. But in this game, political activity overruled autotelic play.

Miguel Sicart, in his book Play Matters, notes that actions have double-meanings in both a “play activity and with political meaning,” and for that reason, they’re “heavy with meaning” (Sicart 80). Our voting tendencies proved that our game had been taken way out of its own context and into the lives of our parents. In essence, our votes actually had meaning, and the game was no longer just a playful experiment.

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Lily in Uncategorized | 15 Words