erlee1

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 5 months ago

    A World Which Has No Need for Us is an adaptation of The Nightingale by Hans Christian Andersen. Sing songs taken from other fairy tales, befriend a cat, and navigate a city hostile to you. There are three death […]

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 5 months ago

    Reading over my posts again, I found that I could separate them into two categories: posts that compare two works to each other and posts that discuss the use of medium in one work. In posts of the former […]

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 6 months ago

    Unfortunately I was unable to play Pry, as I don’t have an iOS device. While watching Samantha Gordon’s video, though, I was struck by how the creators of the game(?) tried to simulate the main character’s mental […]

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 6 months ago

    Queers in Love at the End of the World is a timed hypertext game in which the player must decide what to do or say to their romantic partner in the span of ten seconds. Her Story is a database game in which the […]

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 7 months ago

    Dear Diary lets you pull random entries from the diary of a teenage girl over a three-year timespan. See if you notice any recurring characters or subplots.

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 7 months ago

    Bursts of static, wayward pixels, frames dropping at random from a dimly lit video—in most video games, these effects are mistakes. They interrupt the immersion and so degrade the quality of the work. Sometimes t […]

  • erlee1 wrote a new post on the site Electronic Literature 4 years, 8 months ago

    In any given game, it seems there are two ways to play a character whose decisions drive the story. You can make the decisions you would make if you were the character, or you can make the decisions you think the […]