Pry and the Impossibility of Getting Into Someone’s Head

Unfortunately I was unable to play Pry, as I don’t have an iOS device. While watching Samantha Gordon’s video, though, I was struck by how the creators of the game(?) tried to simulate the main character’s mental state as closely as humanly and technologically possible. They weren’t as interested in portraying a certain interesting series of events as most stories are, though they did privilege certain events over others. Rather, they wanted to capture the full range of James’s thoughts, emotions, memories, and experiences, or at least those that relate to his trauma. (Then again, doesn’t trauma make everything relative to itself?)

Did they succeed? In my opinion, I think it was impossible for them to. Humans are infinitely complex and we are unable share the reality of anyone other than ourselves due to us not being a hive mind. I also think the goal of fiction is not to achieve absolute realism but rather to push the limits of our imagination. Any character is ultimately a vehicle for that purpose and thus an archetype, an intensification of a select few traits tied to a select narrative. That isn’t realistic, and that’s okay. Fiction isn’t meant to substitute for genuine human experiences and connections.

That being said, I don’t think Pry was pointless in the least. It is in fact extremely successful in pushing the limits of not only our imagination but also the very medium it was delivered on. That is the most, however, that it and other works like it should hope to achieve.

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