This module of FMS 321 explores the history of videogames and introduces several approaches to deconstructing the form of videogames.
Monday, January 29 (Week 3)
- Erkki Huhtamo, “Amusement Arcade” from Debugging Game History (2016), pp. 21-28
- Stephen Kline et al., “Origins of an Industry,” from Digital Play: The Interaction of Technology, Culture, and Marketing (2003), pp. 84-108
Wednesday, January 31
- Stephen Kline et al., “Electronic Frontiers,” from Digital Play: The Interaction of Technology, Culture, and Marketing (2003), pp. 109-127
- Watch Rise of the Video Game: Level 1 (from 3:17 to about 20:00)
Friday, February 2
- Watch Rise of the Video Game: Level 2 (from 5:11 to about 18:00)
- Jon Ippolito, “Emulation” from Debugging Game History (2016), pp. 133-141
- Game Lab #2 on early videogames
- First round of Game Logs due
Monday, February 5 (Week 4)
- Alexander Galloway, “Gamic Action, Four Moments,” from Gaming, pp. 1-38
Wednesday, February 7
- Jessica deWinter, “Game Camera” from Debugging Game History (2016), pp. 177-186
- Laine Nooney, “Menu” from Debugging Game History (2016), pp. 305-312
- Samuel Tobin, “Save” from Debugging Game History (2016), pp. 385-391
Friday, February 9
- Daniel Johnson, “‘Lingua Franca’ – Portal and the Deconstruction of the Institution” from GameSetWatch (2009)
- Michael Burden and Sean Gouglas, “The Algorithmic Experience: Portal as Art” from Game Studies (2012)
Monday, February 12 (Week 5)
- Galloway, “Origins of the First-Person Shooter,” from Gaming, pp. 39-69
Wednesday, February 14
- Brooke Belisle, “Immersion” from Debugging Game History (2016), pp. 247-257
- Jamie Madigan, “The Psychology of Immersion in Video Games” (2010)
Friday, February 16
- Karen Collins, “Gameplay, Genre, and the Functions of Game Audio” from Game Sound (2008), pp. 123-137
- William Gibbons, “Game Audio” from Debugging Game History (2016), pp. 159-167
- Game Lab #3 on Immersive Games
Header: Greg Dunlap, Movieland Arcade – Vancouver, BC (2006) via Flickr / BY Creative Commons License