History and Form (Weeks 3-5)

This module of FMS 321 explores the history of videogames and introduces several approaches to deconstructing the form of videogames.

Monday, January 29 (Week 3)

  • Erkki Huhtamo, “Amusement Arcade” from Debugging Game History (2016), pp. 21-28
  • Stephen Kline et al., “Origins of an Industry,” from Digital Play: The Interaction of Technology, Culture, and Marketing (2003), pp. 84-108

Wednesday, January 31

Friday, February 2

Monday, February 5 (Week 4)

  • Alexander Galloway, “Gamic Action, Four Moments,” from Gaming, pp. 1-38

Wednesday, February 7

  • Jessica deWinter, “Game Camera” from Debugging Game History (2016), pp. 177-186
  • Laine Nooney, “Menu” from Debugging Game History (2016), pp. 305-312
  • Samuel Tobin, “Save” from Debugging Game History (2016), pp. 385-391

Friday, February 9

Monday, February 12 (Week 5)

  • Galloway, “Origins of the First-Person Shooter,” from Gaming, pp. 39-69

Wednesday, February 14

Friday, February 16

Header: Greg Dunlap, Movieland Arcade – Vancouver, BC (2006) via Flickr / BY Creative Commons License