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disclaimer: This game is different from the game I had chosen as the console game in the first round of game logs. I realized I hadn’t play the game enough to get a good grasp on it and it would be awhile before I am able to play it again.
Hitman: Blood Money is extraordinarily juicy game that has absolutely terrible immersion. Rather than playing through a series of maps or advancing through different areas, Blood Money forces the player to on several missions that often have nothing to do with the previous one. First, I have to talk about perspective. The game is naturally set in third person which already eliminates most of the immersive element. The objectives for each levels are explained by a disembodied authoritarian figure, similar to a Bond girl feeding information into 007’s mic. There are extensive cut-scenes filled with details and narration that take away from any realistic depictions.
While the actual framing of the game is fairly poor, one of the good immersive aspect is the gameplay itself. Although we are given who to kill and why we are killing them, there are numerous ways we can do it. The game doesn’t show you the best way to sneakily assassinate somebody or where any of the weapons and shortcuts are. What a player does, excluding the killing of the target, is pretty open ended. You don’t have to kill any civilians or non targets, but are given the option to. Most of the time you are allowed to use any weapons you want and you must complete a series of task efficiently through a series of trial and error. While there are plenty of diegetic sounds, the game would not be completed without dramatic music whenever you alert a bunch of guards or the glorious sounds of “Ave Maria” during the final sequence as you slaughter all those who betrayed you. Although it is not most immersive game in an aesthetic sense, the choices and freedom that you are given while playing makes up for all the shoe-horned cut-scenes.
Source: The Art of Murder