The term “casual game” hardly applies to this sword swinging beauty of a game. Infinity Blade III could easily be sold on console and flushed out into a full RPG. The game already has depth and incredible graphics, because of this I question the title of “causal.” When we hear the term “casual” we think of Flappy Bird and Doodlejump. Games that are inherently simple and easy to play. Infinity Blade has an original yet simple concept similar to other mobile games yet it branches out in a direction that no other game had ever tried. By forcing you to practice over and over and buy new gear and level up your characters this game no longer feels causal.
There is a big difference between causal and mobile games. These two game types are often roped together. I believe this a misconception that grew out of the limited capabilities that mobile games had during their early years. Apps were just a way to entertain yourself when you had a free second. They consisted of the basics, because that all we thought we needed. I would argue that the Infinity Blade series changed the mobile gaming scene by showing everyone just how complex and stunning apps can be. The series is a trilogy and it was wildly popular. People would play it as religiously as console games, anxiously awaiting the next episode to be released. Infinity Blade broke the mold and proved that a mobile game does not have to be casual.
Infinity Blade III incentivizes you to play more with complex side plots and powerful rewards for diligence. There are legendary weapons that can be collected and used to fight off the evil “deathless” the player can only acquire them through hours and hours of gameplay. The game can be completed without the need to spend real money or wait crazy amounts of real time for upgrades. It is a full game, it is not casual, it is just mobile.