Classifying the Pointing of Broken Age

During my playing of Broken Age, I was interested in the way that the game’s format as a point-and-click game affected the game itself. As a point-and-click adventure game, Broken Age requires the player to use the computer mouse to interact … Continue reading

During my playing of Broken Age, I was interested in the way that the game’s format as a point-and-click game affected the game itself. As a point-and-click adventure game, Broken Age requires the player to use the computer mouse to interact with the world. I found this method of playing to provide a new element to the game itself, slightly altering the games classification when using Roger Caillois’ four classifications.

Using Roger Caillois’ classifications of games from his work, “The Classification of Games,” I noticed that Broken Age is clearly an agôn game. According to Caillois, agôn games are competitive games in which the player seeks to prove their superiority, be it superiority of speed, endurance, strength, memory, skill, or ingenuity (131). In Broken Age, the player seeks to prove their superior mind by solving the puzzles presented to them while progressing through Shay and Vella’s narratives. Solving the puzzles require the player to obtain objects and talk to various characters, all by clicking on them.

Broken Age does provide clues as to what objects to interact with and what non-player characters to talk to in order to gain the skills or objects needed to solve the current problem or puzzle. Through conversations with the non-player characters, Shay or Vella, and by extension the player, can hear helpful hints as to what type of objects they should be trying to find. While sometimes this is enough to aid the player, the game adds another layer of help.

This image show the gameplay of Broken Age. In this screenshot, Vella is attempting to obtain that golden egg, and must use the ladder she previously obtained that is in her inventory at the bottom of the screen.

As a point-and-click game, the cursor is an extremely important part of Broken Age as it leads to the completion of all the game’s actions. Typically the cursor looks like a normal mouse arrow. However, when the player hovers the cursor over an object that can be interacted with, the cursor changes into a starburst-type shape, cluing the player in to the fact that the object or character can be interacted with.

This image showcases the described cursor change in Broken Age. In the bottom left of the screen, the cursor can be seen in its starburst form, showcasing the ability of the covered dish to be interacted with.

This cursor changes provides the game with another of Caillois’ classifications: alea. According to Caillois, alea games are all about luck and chance, “winning is the result of fate rather than triumphing over an adversary” (133). Thanks to the ability of the cursor to change and clue the player in to what objects are interactive, the player can simply wave the cursor around until they see the cursor change into the necessary starburst. This alters Broken Age from an agôn game that requires skill to pass through the puzzles to an alea game that affords the player the opportunity to wildly wave their cursor around until a solution appears, all as a result of the game’s format.

Works Cited

Caillois, Roger. “The Classification of Games.” The Game Design Reader: A Rules of Play Anthology. Ed. Katie Salen and Eric Zimmerman. Cambridge, MA: MIT, 2006. 129-47. Print.

Image Sources

  1. https://portforward.com/games/walkthroughs/Broken-Age-Act1/Broken-Age-Act1-73.htm
  2. http://www.gamezebo.com/2014/01/28/broken-age-act-1-walkthrough-cheats-strategy-guide/

Perception Is Not Reality in Broken Age

In Broken Age, an indie point-and-click videogame developed and published by Double Fine Productions, the player plays as two teenage characters, a girl named Vella and a boy named Shay. While both stories eventually intertwine, each has a different starting … Continue reading

In Broken Age, an indie point-and-click videogame developed and published by Double Fine Productions, the player plays as two teenage characters, a girl named Vella and a boy named Shay. While both stories eventually intertwine, each has a different starting point and follows a different narrative path. Both stories, however, have a similar theme unifying them before the stories intersect: perception is not always reality.

This screenshot shows the opening of Broken Age, where the player can choose to play as either Vella (left) or Shay (right), though the player must play as both to complete the game

This screenshot shows the opening of Broken Age, where the player can choose to play as either Vella (left) or Shay (right), though the player must play as both to complete the game

Vella’s story begins in her hometown of Sugar Bunting. Sugar Bunting is a town in a large area of land terrorized by creatures known as mogs. Every 14 years a mog visits these lands during an event known as the Maiden’s Feast. Each town selects various young girls for the privilege of being maidens in the feast—sacrificial lambs who satiate the mog’s hunger in exchange for the mogs not destroying their village.

Sugar Bunting's Maiden's Feast is shown here, with each of the 5 girls awaiting the mog's arrival

Sugar Bunting’s Maiden’s Feast is shown here, with each of the 5 girls awaiting the mog’s arrival

While everyone believes the mogs’ visits are great blessings and being selected as a maiden is a great privilege, when Vella is selected, she sees it as the opposite. Vella sees the mogs as dangerous enemies who should be fought against rather than creatures to be appeased. Through the player (and Vella’s) actions, Vella eventually escapes the Maiden’s Feast and begins her quest to kill the mogs.

In this quest, Vella eventually learns that the mogs aren’t creatures but “spaceships” piloted by citizens of a planet known as Loruna, like Shay. Shay was under the assumption that he was the sole human inhabitant of his ship the Bossa Nostra. Shay believes his only companions are two computers programmed to believe they are his mother and father. Though, his parents keep him occupied with repetitive fake missions involving robotic friends, Shay eventually meets a stowaway named Merrick, who offers to let him take control of the ship and undertake “real,” threatening missions to rescue innocent creatures from dangerous forces.

Once his path crosses with Vella’s, Shay eventually learns that the helpless creatures he has been saving are the maidens from the various Maiden’s Feasts. He also realizes that his computerized parents are humans who have been so occupied keeping him and the ship safe that they could only appear to him through computer projections. Finally, Shay realizes that he has not been in space at all, but on the planet containing Vella’s town of Sugar Bunting.

As Shay and Vella continue to solve the mysteries and search for answers regarding their strange predicaments, they encounter even more situations containing falsehoods. Throughout the game it is apparent that not everything is as it seems, reinforcing the player’s take-away that perception is not always reality.

Image Sources:

  1. https://en.wikipedia.org/wiki/Broken_Age
  2. https://play.google.com/store/apps/details?id=com.doublefine.dfa