Blast From the Past

Having played and loved Bioshock Infinite already but not either of the first two games in the Bioshock series, I was very excited to play the first game in the series. I love the narrative and character building present in Infinite, and the overall experience of playing the game was one of my favorite experiences… Continue reading Blast From the Past

Having played and loved Bioshock Infinite already but not either of the first two games in the Bioshock series, I was very excited to play the first game in the series. I love the narrative and character building present in Infinite, and the overall experience of playing the game was one of my favorite experiences with digital art that I’ve ever had. I’ve heard and seen so much about the original Bioshock game that I knew it would be good. Given this and my experience with Infinite I was pretty excited to play Bioshock. My excitement proved valid, with the engaging narrative, smooth gameplay and great graphics all creating a very enjoyable gameplay experience. I find it very interesting that Bioshock doesn’t really masquerade itself as some “art game” and is definitely geared toward a variety of audiences, especially some more hardcore gamers. I find that a lot of games now seem to try to achieve an artistic feel by including some sort of meaningful narrative and de-emphasizing every other aspect of the gameplay or at least making it feel more casual. Bioshock doesn’t really seem to do this, with the enjoyable gameplay style complementing the worldbuilding and narrative nicely. I find the graphic and setting contrast with Infinite very interesting, with very dark and dirty surroundings and characters fighting each other in the darkly colored abandoned underwater city of Rapture compared to the almost angelic coloring and character design present in much of Infinite. The religious references in Infinite contrast heavily and poignantly with the frequent drug references in the narrative and gameplay mechanics of Bioshock, bringing up some very interesting thematic concepts. I really like how creepy the first Bioshock feels, with the sound design and soundtrack creating an amazing sense of space and the sense that there’s always something out to get you just around the corner.