I read an article that analyzed the physics behind the 1919 Boston Molasses Flood. Initially I did not see it relating to the game in general, but after further inspection I saw that it did involve some of principles that the game aims to teach. The 1919 Boston Molasses Flood occurred when a storage tank full of Molasses broke and let loose a 7 plus metre tall wave of molasses loose in Boston. This wave caused multiple building breakdowns as well as injuries and deaths. The physics behind the massive damage caused by these molasses relates to gravity currents and density. Scientists were able to tell that the molasses were warmer than the air that surrounded them causing an explosion. Immediately after the molasses became colder and more dangerous.
Finger Physics bases a lot of its levels on gravity, and the placement of objects. If one does not take into account gravity or correctly places objects in manner that they will not fall, then damage occurs. This is exactly what happened in the Molasses Flood. Due to the explosion, the molasses were not placed correctly and they caused damage to the surrounding buildings. There are certain levels in the game where one cannot let hot objects touch cold objects, or they explode. Before I had only thought of this process as the typical water puts out fire perspective, instead of taking into account that the objects could also relate to the density seen in the flood.
This connection allowed me to further understand the point and involvement of science in a game that I had initially thought of as a fun building block game. At first sight it is easy to get engrossed into the fun game without thinking much about the mechanics at play. Once I was able to sit down and actually think about the physics involved, the game deepened in meaning and purpose.