What does agar.io do?

Very reminiscent of Pac Man, it occurs to me that agar.io might be the closest thing to a modern multiplayer Pac Man. Whereas Pac Man has a specific level design and series of obstacles the player is required to tackle in order to progress through the game, agar.io has far less structure and goal in… Continue reading What does agar.io do?

Very reminiscent of Pac Man, it occurs to me that agar.io might be the closest thing to a modern multiplayer Pac Man. Whereas Pac Man has a specific level design and series of obstacles the player is required to tackle in order to progress through the game, agar.io has far less structure and goal in mind, with no landmark achievements the player is working toward (like beating the level in pac-man) and an infinitely long possible gameplay time, with the player staying safe in gameplay as long as they remain the largest player and manage to eat all smaller players. Despite the competitive and sometimes intense or fast-paced multiplayer gameplay, players have the option of simply grazing on the numerous dots spawning around the gameplay grid and minding their own business (as long as a larger player doesn’t decide to make them a snack). The more open-world nature of agar.io in comparison to Pac Man seems reflective to me of a more general trend in the way games have changed since the rise of arcade games. I see games becoming more and more open-world, with the rules defining the world of a game becoming less and less rigid. Even though the mechanics of agar.io are very simple (beyond the multiplayer online aspect), the game is not one I could easily have seen being made during pac-man’s time (or at least an 8-bit version). To me, this change represents a shift to a more Ian Bogost-like “do things with video games” attitude, with the things agar.io “does” being creating an informal online community as well as simulating a sort of hypothetical biological cannibalistic relationship wiith a completely darwinistic attitude. The other players almost feel like some kind of bacteria floating in a graph-based fluid, the stronger ones preying on the weaker. The shift to more free-form open-world games allows games to make much more interesting commentary than they previously could.


Changes in agar.io

Having played agar.io several times a couple years ago, I was very surprised to see its popularity has been maintained (if not grown) since the last time I played. When I last played there was no revenue-generating system of payment or advertisement present in the game from what I remember. Now when I open the… Continue reading Changes in agar.io

Having played agar.io several times a couple years ago, I was very surprised to see its popularity has been maintained (if not grown) since the last time I played. When I last played there was no revenue-generating system of payment or advertisement present in the game from what I remember. Now when I open the website in my browser, I am first faced with an image informing me that I am using an adblocker (true) and asking me to disable it, followed by a number of panels advertising new apps and games that the developer has released as well as social media widgets for sharing the game and your score. Additionally, another ad appears superimposed over everything and you must close it before reaching the widgets to log in and play. Players may now customize more elements of their “character” like the skin and name displayed on your circle as you glide around the grid-based map eating smaller dots and players. I’m interested in both the fact that so many people still play this game despite how old it is (at least to me) and also the ways in which the game has been able to create apparent revenue streams and update content in a way that maintains the engagement of players while still creating an economic profit for the developer. Despite these superficial changes, there seem to be few (if any) changes to the actual mechanics of the game (unless there are some that I missed) and I found little difference in the actual gameplay experience from when I first started playing. I find the gameplay of agar.io to be part relaxing, part competitive. I would say the game is relaxing in that the movements of the player are smooth and very simple in mechanic nature, with the player simply guiding around their circle-shaped character with the mouse. It is also competitive, with the multi-player combat incentivising to absorb smaller players in order to increase their size.


Overwatch A Hidden Narrative

            Overwatch is an online first person shooter. It is played on Computers and Consuls; the two systems play the same. What’s struck me about Overwatch is the story. As in most Online shooters there is no single player, or “story” missions. The game can be played with no knowledge of any of the characters … Continue reading “Overwatch A Hidden Narrative”

            Overwatch is an online first person shooter. It is played on Computers and Consuls; the two systems play the same. What’s struck me about Overwatch is the story. As in most Online shooters there is no single player, or “story” missions. The game can be played with no knowledge of any of the characters or why they are fighting. In game there are no clear good guys and bad guys because two of the same character could potentially face off against each other. Instead the lore of the game can be found online. Every object in the game and every character its own complex background.

The only time any from is story is mentioned in-game is through shot automated dialog between two characters before the start of a match. Specific characters when on the same team will say dialog back and forth based off their interactions/background in the lore. There are many games that use this design in order increase accessibility. How this works is that Overwatch will write and produce a background story for the game and its characters, but it will not force it into the actual gameplay. Instead the lore is available for curious and dedicated fans who wish to learn more. Blizzard, the company that created Overwatch, created videos online that served as marketing and story. The clips show interactions between characters in a fun and visually appealing manor.

Personally I believe stories are what make a game great. I need to feel engaged with the characters and care about their own narratives. Without having context a game feels very flat. Consider Call of Duty multiplayer. You know nothing about the character you play as except what team they are on. It fun in terms of mechanics, but it lacks the depth of games such as Overwatch. The unique abilities and storylines really separate characters from one another and bring the player further into the game world.