A New Way to Die

The part about Infinity Blade III, and the series as a whole, that I loved was that death was an explained and important part of the gameplay. If you die within the castle or level to a major enemy, you are dead for good and must restart. Instead of restarting with no explanation the game … Continue reading “A New Way to Die”

The part about Infinity Blade III, and the series as a whole, that I loved was that death was an explained and important part of the gameplay. If you die within the castle or level to a major enemy, you are dead for good and must restart. Instead of restarting with no explanation the game wove death into the story. In the first Infinity Blade you restart 20 years later with your new character saying “I will avenge you father.” Basically you are the son of your previous play through and you must attempt to beat the whole castle and take back the all-powerful sword that the main boss controls. If you beat the boss then the story says that you were meant to do this because you are not like the ancestors that came before you. This was all an interesting way to weave death into the gameplay.

In Infinity Blade III the story has been more flushed out and you are still playing as the character that killed the main boss in the first game. This time you have access to this machine that builds your body again whenever you die. Your immortal soul  reenters the body and you try to beat the level again. All of this was so intricate and fascinating that it really helped me be more drawn to the gameplay. I did not feel as though I was simply replaying the same thing over and over like in a game such as Mario. Instead it all felt like a continuous story. This game changed how I viewed death in games.

Death is usually viewed as a break in the game. Where the game world ends briefly before restarting. The Infinity Blade games solve this with their integration of games into the story. By making the player feel as though they did not fail, but merely progressed they are less discouraged and want to continue playing the game. I only got stronger each time I died as I was able to level up and purchase better items. It felt like a necessary and useful part of the gameplay, whereas usually death works as a way to punish the player for a mistake.