So Close Yet So Far

I put 25 hours in Factorio and I bought it expecting to hate it. It read like a slow rip off of Minecraft with far too many pieces and complexities that I would never understand. Yet that’s what I loved about the game. There were all of these things I hadn’t built yet and I … Continue reading “So Close Yet So Far”

I put 25 hours in Factorio and I bought it expecting to hate it. It read like a slow rip off of Minecraft with far too many pieces and complexities that I would never understand. Yet that’s what I loved about the game. There were all of these things I hadn’t built yet and I would have to come back and plan ways to make them work. Failing and trying again was all part of it. The game’s complexity simply made it more rewarding.

I was very protective over my factory, always walling off sections and ensuring that my hard work wouldn’t got to waste due to an attack by the native monsters. The fact that I had created my world brought me closer to the game. It was my creation, and yet it was trying to beat me. The game’s NPC’s are all enemies and they will all try to destroy your buildings. This brought out real emotions because I had put so much my time into my machines. When they were broken it meant that I would have to rebuild them all over again. This repeat and try again style is rewarding to the patient player. To someone like me it is frustrating, yet sometimes fun.

My surprise and love for the game resulted from me being too obsessed with progress. The game shows you what you need to upgrade and how to build those items. Yet you have to build them and make machines that build them faster. My persistence may have been a good thing, but it only helped add to my addiction. I knew what I had to do to win, and that’s what makes it so tempting to play on. I had to devise plans and strategize, the gameplay itself is very minimalistic, yet it was so captivating. This to me is a result of the “So close, yet so far,” tactic that games use to draw you in. Things look very simple yet once you break them down they are complex and take time. Factorio was built off of this, and I loved it.