While my three games were all markedly different and therefore my blogs explored different themes and concepts in the posts, it was interesting to see people’s similar and opposing stances on common themes. For instance, both Violet and I played The Last of Us but had starkly different takes on the game. In one of her posts, she points to how The Last of Us promises to be different than other games, but in her opinion, it turns out to be a stereotypical, masculine narrative. I, on the other hand, believed that Ellie did indeed provide a change in the tropes of first person shooter zombie games. This disagreement gets at the reader-response theory that I thought was essential to understanding The Last of Us, and perhaps also applies to video games across the board. The topic of feminism arose in other posts, such as Sam’s on GTA, and while I did think and write about it in The Last of Us, perhaps my positive spin on feminine power within the game was a fault on my part.
In Paul’s final post on Ratchet and Clank, a game I have not played, he notes that the challenge of the game made him play the game more than the other two games he played. Personally, I am not that adept at video games (In fact, I know Paul is considerably better than I am). In The Room 2, a complex puzzle game I played, the game play is actually relatively easy, but the game is still very challenging. I experienced a similar phenomenon to Paul in that I played my mobile game the most. Perhaps that was because it was the most accessible, but it also piqued my brain the most out of the three games.
In relation to the theme of death, which I touched upon in my writing on Metal Gear Solid V, Patrick’s analysis of Infinity Blade III was interesting. Death in Metal Gear Solid V was not interesting in any way; yes, the playable character had woken up from a coma, but in terms of actual gameplay, dying is as it is in any video game. Hearing that there action-adventure video games that explain death rather than passing it over gives me hope for more innovative major video games. Perhaps interesting takes on video game death will not stay in indie games but enter main stream video games.