Looking back at my blog posts from this semester, it is hard to group them or assign one overall characteristic. They span the gamut from addressing Putin’s rise to power (and the death of truth) to critiquing zombie-horror as creatively cheap. I dragged the self-important digital natives who obsessively catalog their social media posts as if that would grant them immortality. The Atari games that ended up buried in a landfill achieved more mythic status than those solipsists.
I tended to make loose connections between my subjects and the traditional notions of death. Can a concept like “truth” die? How does social media change our relationship to the concept of dying? How does a video game “die” — and then become resurrected by social fascination and fetishization?
I felt most engaged when injecting discussions of death into unexpected places, whether it’s neo-liberal politics or the demise of Fyre Festival. I enjoyed considering death beyond its biological process; what are it’s cultural and social dimensions? How does it shape media we consume? How does our conception of death itself change over time?
My best posts responded to class content while also integrating readings from my other classes. I wrote “Postmodern Politics: Post-truth, Putin, and Power” in a state of crazed shock after watching Adam Curtis’ BBC documentary HyperNormalisation, which traces the rise of postmodern culture across a forty year timeline. I wrote “Fetishizing Trash: Atari and Material Lifecycles” after reading about how objects can provide concrete representations of abstract human concepts — whether that’s our sense of self or how we conceptualize video game culture.
I would have loved to write more about how death is being changed not just by our societal attitudes (it’s now socially acceptable to live-stream funerals!) but also by advances in technology. What ethical dimensions should we be concerned about when imagining the ability to upload and download consciousness, or mimic consciousness like in the Black Mirror episode “Be Right Back”?
If I take anything away from this class and my posts, it’s that elements of death and dying can be applied to almost any artifact or media in our postmodern, hyperreal world.






