While reading Carly Kocurek’s “Who Hearkens to the Monster’s Scream? Death, Violence, and the Veil of the Monstrous in Video Games,” I had a problem with one of Kocurek’s main assertions. In her essay, Kocurek states that in video games,
“Monstrousness heightens the dehumanisation of in-game enemies and justifies their execution. Players are right not to feel sympathy for the monsters… they are, by design, unsympathetic characters, mere impediments to game victory” (86).
Thinking about my own experience with videogames, I thought of one of my favorite games to play when I was a child: Kingdom Hearts. Though the game takes place in a rather complex universe, the series focuses on a young man named Sora who fights creatures known as Heartless with a mystical weapon called the keyblade.

The Heartless are creatures born from the darkness in people’s hearts. Once an individual is consumed by darkness, they become corrupted and turn into Heartless, as seen in the clip below (32:00-32:20).
Throughout the game, Sora is thus battling corrupted individuals: humans turned into monsters. Though the enemies of the game were once human, the player is justified in killing the Heartless, because of their now monstrous form, just as Kocurek describes in her essay.
When I was a child I readily accepted my need to kill the monsters and felt no remorse for doing so. The Heartless were inherently evil, so it was my job as the hero to kill them. Now, however, when I look at the backstory of the Heartless I cannot help but feel sorry for the creatures. I am sure that these humans do not wish to be consumed by darkness and become Heartless, yet the spreading darkness throughout the world causes them to become monsters. The keyblade frees the hearts from darkness, allowing the player to become a savior– killing the Heartless is an act of mercy rather than an act of violence. If we are mercifully killing monsters, do Kocurek’s assertions still stand? What does it mean when a player actually sympathizes with the monsters that they are trying to kill?

