Site-Wide Activity

  • asip wrote a new post on the site Electronic Literature 3 years, 6 months ago

    Living Through COVID-19  is a story detailing my own experience with this pandemic. As an Asian American student on Davidson’s campus, this project gives a unique perspective to players. Click through to see how […]

  • The game Shame forces you to step into the shoes of someone who has had their image weaponized against them. Non-consensual pornography is rampant throughout our digital world, and hopefully this game will make […]

  • savest wrote a new post on the site Gender & Technology 3 years, 6 months ago

    The story I created follows a non-binary first-year student as they are forced to learn how to navigate Davidson College as the gendered institution it is. Our readings in this course which lie at the intersection […]

  • hcarp wrote a new post on the site Gender & Technology 3 years, 6 months ago

    You decide it’s finally time to download a new assistant software your tech-savvy friend has been begging you to get. What you don’t realize is that the bugs reported by the reviewers of the software are a little […]

  • arwasret wrote a new post on the site Gender & Technology 3 years, 6 months ago

    Alien Adventure should come across initially as the game equivalent of a popcorn movie. Just harmless entertainment, but at the final moment, the game is transformed into something more insidious. I created the […]

  • Time For A Change is a science-fiction game addressing a lot of the issues women face while working in the technological field. The player faces the same struggles and experiences the same feelings as women do […]

  • Orion wrote a new post on the site Electronic Literature 3 years, 6 months ago

    The Prince and the Olive is a modern take on the combination of two stories; the famous tale of The Princess and the Pea by Hans Christian Andersen and the Greek mythological story of Danae. You adopt the persona […]

  • Over the course of the semester, the main theme that crops up in my mind throughout the readings and the discussions is the constant human presence online. Perhaps that goes without saying, but looking at my old […]

  • tucker wrote a new post on the site Gender & Technology 3 years, 6 months ago

    The premise of the game is that you’re going to do a week’s worth of work from home in 7 minutes. If you work harder, the more money you gain – but you get more tired. Sleep and nap to alleviate that tiring, but […]

  • mapage wrote a new post on the site Gender & Technology 3 years, 6 months ago

    In Life of a Common Cyborg, you are a cyborg living out your day-to-day with a synthetic leg. You can update your prosthetic or go straight to work, interact with coworkers and friends, and try out different […]

  • lusmith wrote a new post on the site Gender & Technology 3 years, 6 months ago

    Play here!

    With the opportunity to create a game about our experiences in quarantine, I had to recognize that this was uncharted territory and that I would be commenting on something that all of us are going […]

  • angurrola wrote a new post on the site Gender & Technology 3 years, 6 months ago

    Play Game

    “Gig Night” is a second-person retelling of several incidents I have personally encountered while performing electronic music as a woman in various underground nightlife spaces in both LA and Chicago. […]

  • Link to Game

    This game is inspired by a DavidsonNow Course titled: “How to do Things With Memes,” as well as the desire to make people think about their passive media consumption. In the game you will be pro […]

  • altutar wrote a new post on the site Gender & Technology 3 years, 6 months ago

    Here is How You Reject is a Twine game that explores the ways of rejecting and the front and back stage of technology companies. Users explore what companies mean when they say “thank you for applying.”

    Play

     

  • emredler wrote a new post on the site Gender & Technology 3 years, 7 months ago

    For my Twine game, I decided to create a game that puts players in the shoes of a woman in an office. In my game, bitch, the player (when playing as a woman) experiences microaggressions and even a proposition […]

  • I remixed the fairytale The 3 Little Pigs and made it into a detective/mystery game call Three Little Piggies. In the game, you play Harry Hoot, an aging detective who tries to solve the mysterious string of […]

  • sobeall wrote a new post on the site Gender & Technology 3 years, 7 months ago

    I created Life at Davidson as the ultimate killjoy act: to reveal a deeper problem at the core of Davidson’s institution. Though the Davidson bubble is something that is usually celebrated because of its […]

  • maahari wrote a new post on the site Electronic Literature 3 years, 7 months ago

    Life in the Coronavirus Pandemic tells the story of what life is like during a pandemic from the point of view of a Davidson student and explains how the world has reacted to the pandemic.

  • erlee1 wrote a new post on the site Electronic Literature 3 years, 7 months ago

    A World Which Has No Need for Us is an adaptation of The Nightingale by Hans Christian Andersen. Sing songs taken from other fairy tales, befriend a cat, and navigate a city hostile to you. There are three death […]

  • asip wrote a new post on the site Electronic Literature 3 years, 7 months ago

    As I read my posts from the semester, I was pleased to see how much I’ve learned. As we learned different terms and themes in class, I tried my best to apply that to my blog posts. Most of all, this class taught m […]

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