{"id":7,"date":"2016-08-22T00:06:16","date_gmt":"2016-08-22T00:06:16","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/wri101toys\/?page_id=7"},"modified":"2016-11-28T19:19:33","modified_gmt":"2016-11-28T19:19:33","slug":"calendar","status":"publish","type":"page","link":"https:\/\/courses.digitaldavidson.net\/wri101toys\/calendar\/","title":{"rendered":"Calendar"},"content":{"rendered":"<p><em>Note that this calendar is likely to change, as I swap readings in and out in order to accommodate the trajectory of our class interests. Major topics and deadlines will not change.<\/em><\/p>\n<h2>Fun, Play, and Games<\/h2>\n<h6>Monday, August 22 (Week 1)<\/h6>\n<ul>\n<li>Introductions<\/li>\n<li>What is fun? What is play? What are toys? What are games?<\/li>\n<\/ul>\n<h6>Wednesday, August 24<\/h6>\n<ul>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/documents\/caillois-play.pdf\">Selections<\/a> from Roger Caillois, <em>Man, Play, and Games<\/em><\/li>\n<\/ul>\n<h6>Friday, August 26<\/h6>\n<ul>\n<li>Miguel Sicart, <em>Play Matters<\/em>, chapters 1 and 2 (\u201cPlay Is\u201d and \u201cPlayfulness\u201d)<\/li>\n<\/ul>\n<h2>Childhood Toys and Games<\/h2>\n<h6>Monday, August 29 (Week 2)<\/h6>\n<ul>\n<li>Miguel Sicart, <em>Play Matters<\/em>, chapter 3 (\u201cToys)<\/li>\n<li>Michael Chabon, <a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/documents\/chabon-legoland-station.pdf\">\u201cTo the Legoland Station\u201d<\/a><\/li>\n<\/ul>\n<h6>Wednesday, August 31<\/h6>\n<ul>\n<li>Roland Barthes, <a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/documents\/barthes-mythologies.pdf\">\u201cThe World of Wrestling,\u201d \u201cToys,\u201d and \u201cPlastic\u201d<\/a> from <em>Mythologies<\/em><\/li>\n<li>*<a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/project-1-childhood\/\">Project 1 Assigned<\/a>*<\/li>\n<\/ul>\n<h6>Friday, September 2<\/h6>\n<ul>\n<li>Miguel Sicart, <em>Play Matters<\/em>, chapter 6 (\u201cPolitics\u201d)<\/li>\n<li><span style=\"color: #ff0000;\">First blog post due:\u00a0<\/span>Find an example of a game or playful situation that somehow expresses politics, either explicitly or implicitly. Write 250-400 words on your blog analyzing the game or situation through the lens that Sicart provides.<\/li>\n<\/ul>\n<h6>Monday, September 5 (Week 3)<\/h6>\n<ul>\n<li>Mary Flanagan, <em>Critical Play<\/em>, chapter 3 (\u201c<a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/documents\/flanagan-board-games.pdf\">Board Games<\/a>\u201d)<\/li>\n<\/ul>\n<h6>Wednesday, September 7<\/h6>\n<ul>\n<li>*Project 1 Draft Due*<\/li>\n<li>In-class peer review for group 1<\/li>\n<\/ul>\n<h6>Friday, September 9<\/h6>\n<ul>\n<li>In-class peer review for group 2<\/li>\n<\/ul>\n<h6>Monday, September 12 (Week 4)<\/h6>\n<ul>\n<li>In-class peer review for group 3<\/li>\n<\/ul>\n<h6>Wednesday, September 14<\/h6>\n<ul>\n<li>In-class revision exercises<\/li>\n<\/ul>\n<h6>Friday, September 16<\/h6>\n<ul>\n<li>*Project 1 Final Draft Due*<\/li>\n<li>In-class: Virtual exploration of old toys (toys at the <a href=\"http:\/\/www.deutsches-museum.de\/ausstellungen\/werkstoffe-energie\/spielzeug\/rundgang\/\">Deutsches Museum<\/a>, <a href=\"https:\/\/www.google.com\/?tbm=pts\">Google Patent Search<\/a>, <a href=\"https:\/\/www.flickr.com\/commons\">Historical photographs<\/a>, <a href=\"http:\/\/www.antiquetoycollections.info\/pages\/catalogs.asp\">vintage toy catalogs<\/a>)<\/li>\n<\/ul>\n<h2>Playful Spaces<\/h2>\n<h6>Monday, September 19 (Week 5)<\/h6>\n<ul>\n<li>Miguel Sicart, <em>Play Matters<\/em>, chapter 4<\/li>\n<\/ul>\n<h6>Wednesday, September 21<\/h6>\n<ul>\n<li>Joe Frost and Sue Wortham, \u201c<a href=\"http:\/\/www.jstor.org\/stable\/42726123\">The Evolution of American Playgrounds<\/a>\u201d<\/li>\n<li>Amanda Erickson, <a href=\"http:\/\/www.citylab.com\/design\/2012\/03\/politics-playgrounds-history\/1480\/\">\u201cThe Politics of Playgrounds, A History\u201d<\/a><\/li>\n<li>*<a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/project-2-playgrounds\/\">Project 2 Assigned<\/a>*<\/li>\n<\/ul>\n<h6>Friday, September 23<\/h6>\n<ul>\n<li><span style=\"color: #ff0000;\">Second blog post due:<\/span> Miguel Sicart argues that play spaces &#8220;signal paths, activities, challenges, and possibilities&#8221; in ways &#8220;the space suggests but does not determine&#8221; (52). In fact, all spaces encourage certain kinds of behaviors while discouraging others. Sometimes these designs are deliberate, while other times they&#8217;re unintentional. For this post, camp out for 30 minutes in some public space on campus or nearby. Take notes about the design and layout of the space, and observe how people use the space, appropriate the space, and interact with others. You yourself should do nothing but observe and take notes. Spend your time studying the space and its impact on the people in it. Then, in a 400-word blog post (or thereabouts) consider some of these questions: how does the design of the space influence the way people interact (talk, see, and touch) with each other? Does it foster certain kinds of interaction and make other kinds more difficult? Does the layout give certain people power over other people? Or, consider your own questions and line of inquiry about the space!<\/li>\n<\/ul>\n<h6>Monday, September 26 (Week 6)<\/h6>\n<ul>\n<li>Janet Dyment and Timothy O\u2019Connell, \u201c<a href=\"https:\/\/www.researchgate.net\/profile\/Timothy_Oconnell5\/publication\/262967073_The_impact_of_playground_design_on_play_choices_and_behaviors_of_pre-school_children\/links\/555b450808ae8f66f3ad513a.pdf\">The impact of playground design on play choices and behaviors of pre-school children<\/a>\u201d<\/li>\n<li>Sarah Wakes and Amanda Beukes, \u201c<a href=\"https:\/\/www.researchgate.net\/profile\/Sarah_Wakes\/publication\/51568464_Height_fun_and_safety_in_the_design_of_children%27s_playground_equipment\/links\/54f4bc410cf2ba615063d926.pdf\">Height, fun and safety in the design of children&#8217;s playground equipment<\/a>\u201d<\/li>\n<\/ul>\n<h6>Wednesday, September 28<\/h6>\n<ul>\n<li>Browse the U.S. Consumer Product Safety Commission&#8217;s <a href=\"https:\/\/www.cpsc.gov\/PageFiles\/122149\/325.pdf\">guidelines for safe playgrounds<\/a><\/li>\n<li>Find some <a href=\"https:\/\/www.google.com\/?tbm=pts#tbm=pts&amp;q=playground\">intriguing patents<\/a> for playground devices<\/li>\n<li>Find some intriguing historical documents about playgrounds from the <a href=\"https:\/\/archive.org\/search.php?query=playground&amp;and[]=mediatype%3A%22texts%22\">Internet Archive<\/a> or the <a href=\"https:\/\/dp.la\/search?utf8=%E2%9C%93&amp;q=playground\">Digital Public Library of America<\/a><\/li>\n<\/ul>\n<h6>Friday, September 30<\/h6>\n<ul>\n<li>Field Trip to Roosevelt Wilson Park<\/li>\n<li>Read about <a href=\"http:\/\/townofdavidson.org\/816\/Roosevelt-Wilson-Park\">Roosevelt Wilson Park<\/a> from the town site<\/li>\n<li>David Johnston, &#8220;<a href=\"http:\/\/libraries.davidson.edu\/uln\/town-and-college-projects-on-griffith-street\/\">Griffith Street: Major Town and College Projects<\/a>&#8220;<\/li>\n<\/ul>\n<h6>Monday, October 3 (Week 7)<\/h6>\n<ul>\n<li>Bring <em>three copies <\/em>of the first three paragraphs of your Project 2 essay to class<\/li>\n<\/ul>\n<h6>Wednesday, October 5<\/h6>\n<ul>\n<li>In-class peer review of Project 2 with AC, AL, RG, SD, RM, TN, WP<\/li>\n<li>Bring three copies of your paper to share (and a separate copy to read)<\/li>\n<li><span style=\"color: #ff0000;\">*Project 2 Draft Due*<\/span><\/li>\n<\/ul>\n<h6>Friday, October 7<\/h6>\n<ul>\n<li>In-class peer review of Project 2 with GL, PH, LW, MW, LC, SL<\/li>\n<li>Bring two copies of your paper to share (and a separate copy to read)<\/li>\n<\/ul>\n<h6>Monday, October 10 (Week 8)<\/h6>\n<ul>\n<li>No Class<\/li>\n<\/ul>\n<h6>Wednesday, October 12<\/h6>\n<h6>Friday, October 14<\/h6>\n<ul>\n<li><span style=\"color: #ff0000;\">*Project 2 Final Version Due*<\/span><\/li>\n<li><span style=\"color: #ff0000;\">Third Blog Post due:<\/span> Write about a time that you got lost in a videogame, the same way we get lost inside a good novel or movie. What was the game? What about the game absorbed you so much? What was the feeling like when you \u201cemerged\u201d from the game? (Aim for 250-400 words)<\/li>\n<\/ul>\n<h2>How to Talk about Videogames<\/h2>\n<h6>Monday, October 17 (Week 9)<\/h6>\n<ul>\n<li>Ian Bogost, <em>How to Talk about Videogames<\/em>, Introduction and chapters 1-2<\/li>\n<\/ul>\n<h6>Wednesday, October 19<\/h6>\n<ul>\n<li><em>How to Talk about Videogames<\/em>, chapters 3-5<\/li>\n<\/ul>\n<h6>Friday, October 21<\/h6>\n<ul>\n<li><span style=\"color: #ff0000;\">Fourth Blog Post due:<\/span> How other people talk about videogames? Basically: find a scholarly article about videogames that interests you, read it, and then blog about it before class. Focus on the central claim or argument of the article, what&#8217;s at stake and why it&#8217;s important, and finally, what questions in your own mind the article prompts. For sources of articles, consider browsing through <a href=\"http:\/\/gamestudies.org\/1502\/archive\"><em>Game Studies<\/em><\/a>, <a href=\"http:\/\/www.eludamos.org\/index.php\/eludamos\/issue\/archive\"><em>eludamos<\/em><\/a>, <a href=\"http:\/\/journals.sfu.ca\/loading\/index.php\/loading\/issue\/archive\"><em>Loading&#8230;<\/em><\/a>, <a href=\"http:\/\/www.digra.org\/digital-library\/forums\/12-digra2015\/\">DiGra Proceedings<\/a>, <em><a href=\"http:\/\/gac.sagepub.com\/\">Games and Culture<\/a><\/em>,<em> <a href=\"http:\/\/press.etc.cmu.edu\/content\/well-played-10-video-games-value-and-meaning\">Well Played <\/a><\/em><a href=\"http:\/\/press.etc.cmu.edu\/content\/well-played-10-video-games-value-and-meaning\">1.0<\/a> (or <a href=\"http:\/\/press.etc.cmu.edu\/content\/well-played-20-video-games-value-and-meaning\">2.0<\/a> or <a href=\"http:\/\/press.etc.cmu.edu\/content\/well-played-30-video-games-value-and-meaning\">3.0<\/a>). Be sure to include a link to the article in your post and to cite in properly.<\/li>\n<\/ul>\n<h6>Monday, October 24 (Week 10)<\/h6>\n<ul>\n<li><em>How to Talk about Videogames<\/em>, chapters 7 and 8<\/li>\n<li>To play: <a href=\"http:\/\/www.kongregate.com\/games\/aeiowu\/hundreds\">Hundreds<\/a> and <a href=\"http:\/\/www.esquire.com\/news-politics\/a5329\/rohrer-game\/\">Between<\/a> (<a href=\"http:\/\/downloads.sourceforge.net\/hcsoftware\/Between_v5_MacOSX.dmg\">Mac<\/a>\/<a href=\"http:\/\/downloads.sourceforge.net\/hcsoftware\/Between_v5_Windows.exe\">PC<\/a>)<\/li>\n<\/ul>\n<h6>Wednesday, October 26<\/h6>\n<ul>\n<li><em>How to Talk about Videogames<\/em>, chapters 10 and 11<em><br \/>\n<\/em><\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/project-3-videogames\/\">Project 3<\/a> Announced<\/li>\n<\/ul>\n<h6>Friday, October 28<\/h6>\n<ul>\n<li>Class canceled due to Fall Convocation<\/li>\n<li>But your <span style=\"color: #ff0000;\">fifth blog post is due! <span style=\"color: #000000;\">For this post revisit one chapter from <em>How to Talk about Videogames<\/em> and analyze it in terms outlined in the <a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/project-3-videogames\/\">Project 3 <\/a>description. What is the something Bogost is trying to get to the bottom of? How does he defamiliarize the games he&#8217;s talking about? What outside media does he introduce in order to deepen his argument?<\/span><\/span><\/li>\n<\/ul>\n<h6>Monday, October 31 (Week 11)<\/h6>\n<ul>\n<li><em>How to Talk about Videogames<\/em> group presentations<\/li>\n<\/ul>\n<h6>Wednesday, November 2<\/h6>\n<ul>\n<li><em>How to Talk about Videogames<\/em> group presentations<\/li>\n<\/ul>\n<h6>Friday, November 4<\/h6>\n<ul>\n<li>Out of class exercise<\/li>\n<\/ul>\n<h6>Monday, November 7 (Week 12)<\/h6>\n<ul>\n<li><span style=\"color: #ff0000;\">Draft of Project 3 due<\/span><\/li>\n<\/ul>\n<h6>Wednesday, November 9<\/h6>\n<ul>\n<li>Election Debrief<\/li>\n<\/ul>\n<h6>Friday, November 11<\/h6>\n<ul>\n<li>In-class peer-review<\/li>\n<\/ul>\n<h2>Gone Home<\/h2>\n<h6>Monday, November 14 (Week 13)<\/h6>\n<ul>\n<li>Miguel Sicart, <em>Play Matters<\/em>, chapter 7 (\u201cArchitects\u201d)<\/li>\n<\/ul>\n<h6>Wednesday, November 16<\/h6>\n<ul>\n<li>Henry Jenkins, \u201c<a href=\"http:\/\/web.archive.org\/web\/20120209230400\/http:\/\/interactive.usc.edu\/blog-old\/wp-content\/uploads\/2011\/01\/Jenkins_Narrative_Architecture.pdf\">Game Design as Narrative Architecture<\/a>&#8220;<\/li>\n<li>Continue playing <em>Gone Home<\/em><\/li>\n<\/ul>\n<h6>Friday, November 18<\/h6>\n<ul>\n<li>Jamie Madigan, <a href=\"http:\/\/www.psychologyofgames.com\/2013\/09\/why-gone-home-is-so-immersive\/\">Why Gone Home Is So Immersive<\/a><\/li>\n<li>&#8220;<a href=\"http:\/\/clockworkworlds.com\/post\/58411117679\/the-transgression-you-can-do-better\">The Transgression &#8211; <\/a><a href=\"http:\/\/clockworkworlds.com\/post\/58411117679\/the-transgression-you-can-do-better\">You Can Do Better<\/a>&#8220;<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/wri101toys\/project-4-gone-home\/\">Project 4 <\/a>distributed<\/li>\n<\/ul>\n<h6>Monday, November 21 (Week 14)<\/h6>\n<ul>\n<li>Bring one <em>Gone Home<\/em>-related article, blog post, or story to class<\/li>\n<li><span style=\"color: #ff0000;\">Project 3 due <\/span>by midnight<span style=\"color: #ff0000;\"><br \/>\n<\/span><\/li>\n<\/ul>\n<h6>Wednesday, November 23<\/h6>\n<ul>\n<li>No Class (Thanksgiving Break)<\/li>\n<\/ul>\n<h6>Friday, November 25<\/h6>\n<ul>\n<li>No Class (Thanksgiving Break)<\/li>\n<\/ul>\n<h6>Monday, November 28 (Week 15)<\/h6>\n<ul>\n<li>Writing workshop on <em>Gone Home<\/em><\/li>\n<\/ul>\n<h6>Wednesday, November 30<\/h6>\n<ul>\n<li>Group A in class for <em>Gone Home <\/em>workshop: MW, LC, GL, RG, TN, PH, AL<\/li>\n<li>Bring in 3 paragraphs of <em>Gone Home <\/em>paper. Each paragraph should be an analysis of a piece of evidence from the game that an unaware player might otherwise overlook. Present the evidence, contextualize it, explain its significance, and situate it against the other evidence\u2014all in a single paragraph for each piece of evidence.<\/li>\n<\/ul>\n<h6>Friday, December 2<\/h6>\n<ul>\n<li>Group B in class for <em>Gone Home <\/em>workshop: LW, AC, SL, RM, SP, WP<\/li>\n<li>Bring in 3 paragraphs of <em>Gone Home <\/em>paper. Each paragraph should be an analysis of a piece of evidence from the game that an unaware player might otherwise overlook. Present the evidence, contextualize it, explain its significance, and situate it against the other evidence\u2014all in a single paragraph for each piece of evidence.<\/li>\n<\/ul>\n<h6>Monday, December 5 (Week 16)<\/h6>\n<ul>\n<li>Draft of Project 4 due<\/li>\n<li>One-on-one meetings with Dr. Sample through Wednesday, December 7<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<a href=\"https:\/\/courses.digitaldavidson.net\/wri101toys\/calendar\/\" rel=\"bookmark\" title=\"Permalink to Calendar\"><p>Note that this calendar is likely to change, as I swap readings in and out in order to accommodate the trajectory of our class interests. Major topics and deadlines will not change. Fun, Play, and Games Monday, August 22 (Week 1) Introductions What is fun? What is play? What are toys? What are games? Wednesday, [&hellip;]<\/p>\n<\/a>","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":3,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-7","page","type-page","status-publish","h-entry","hentry"],"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/pages\/7","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/comments?post=7"}],"version-history":[{"count":36,"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/pages\/7\/revisions"}],"predecessor-version":[{"id":284,"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/pages\/7\/revisions\/284"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/wri101toys\/wp-json\/wp\/v2\/media?parent=7"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}