{"id":103,"date":"2018-02-01T21:39:41","date_gmt":"2018-02-02T02:39:41","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/games18\/?page_id=103"},"modified":"2018-02-02T09:47:14","modified_gmt":"2018-02-02T14:47:14","slug":"lab-2","status":"publish","type":"page","link":"https:\/\/courses.digitaldavidson.net\/games18\/lab-2\/","title":{"rendered":"Lab 2: Vintage Games in Emulation"},"content":{"rendered":"<p>The 8-bit consoles of the seventies and eighties obviously could not produce the so-called \u201cimmersive\u201d experiences of today. In fact, think back to the categories Nintendo used to systematically design games, and you won\u2019t find \u201crealism\u201d among them. Instead, you have:<\/p>\n<ul>\n<li>graphics<\/li>\n<li>sound<\/li>\n<li>initial feel<\/li>\n<li>play control<\/li>\n<li>concept\/story<\/li>\n<li>excitement\/thrills<\/li>\n<li>lasting interest and challenge<\/li>\n<li>overall engagement<\/li>\n<\/ul>\n<p>Graphics, in this case, doesn\u2019t equal realism. Nintendo especially focused on stylized, cartoonish graphics. Your task for this lab is to set aside\u00a0contemporary standards of what makes for an engaging game experience, and instead focus on games as-is, as someone in 1982 might have played them. There are two parts to the in-class lab:<\/p>\n<h2>Part I: Comparative Pac-Man<\/h2>\n<p>Jon Ippolito suggests that emulated games are &#8220;copies&#8230;spiritually, if not physically, equivalent to the originals&#8221; (135). Yet he also notes that occasionally aspects of the original games might be &#8220;lost in translation&#8221; when played in an emulator (136). In this lab you&#8217;ll take advantage of what Ippolito calls &#8220;emulation as service&#8221; by playing some vintage videogames in a browser-based emulator.<\/p>\n<p>Here are several versions of <em>Pac-Man <\/em>(and one version of\u00a0<em>Ms. Pac-Man<\/em>). Spend a few minutes with each version of the game, talking with your group about the changes to the game across platforms. Think about\u00a0formal elements such as sound, graphics, mechanics, and the other categories above. Above all, use criteria other than \u201crealism\u201d to think about these games. (And think deliberately about what those criteria should be.)<\/p>\n<ol>\n<li>Emulation of <a href=\"https:\/\/archive.org\/details\/gg_Pac-Man_1990Namco\">original <em>Pac-Man<\/em> arcade game<\/a>\u00a0(Namco 1980)<\/li>\n<li>Emulation of the <a href=\"https:\/\/archive.org\/details\/PacMan1981Atari\">Atari 2600 version<\/a> of <em>Pac-Man <\/em>(1981)<\/li>\n<li>Emulation of the <a href=\"https:\/\/archive.org\/details\/a2_asimov_pacman\">Apple II version<\/a> of\u00a0<em>Pac-Man\u00a0<\/em>(1983)<\/li>\n<li>Emulation of <a href=\"https:\/\/fir.sh\/projects\/jsnes\/\">Nintendo NES<\/a> <em>Pac-Man (<\/em>1984)<\/li>\n<li>Emulation of <a href=\"https:\/\/archive.org\/details\/gg_Ms._Pac-Man_1993Namco\">Sega version<\/a> of\u00a0<em>Ms. Pac-Man<\/em> (1993)<\/li>\n<li>If you have extra time, explore some of the <a href=\"https:\/\/archive.org\/details\/software?and[]=Pac-Man\">other versions of <em>Pac-Man <\/em><\/a>in the Internet Archive\u2019s software collection.<\/li>\n<\/ol>\n<h2>Part II: Super Mario Brothers<\/h2>\n<p>As Stephen Kline and his co-authors\u00a0point out, there are many ways to read the underlying message of\u00a0<em>Super Mario Brothers<\/em> (124). The critic Janet Murray calls it a game about exploration. Henry Jenkins thinks about it as a struggle over\u00a0contested spaces.\u00a0Kline et al. view the game through the lens of colonization. What do you think?<\/p>\n<ol>\n<li>Take turns playing\u00a0<em>Super Mario Bros. 3.\u00a0<\/em>You can play it in <a href=\"https:\/\/fir.sh\/projects\/jsnes\/\">an online emulator<\/a> (select\u00a0<em>Super Mario Bros. 3<\/em> from the drop-down menu). This works best in Chrome, though sometimes the audio doesn\u2019t work. Alternatively, you can download an offline emulator called <a href=\"https:\/\/fir.sh\/projects\/jsnes\/\">Nestopia<\/a> for Mac or PC. Next, download the <a href=\"https:\/\/www.dropbox.com\/s\/guykrp0rloqq9xw\/smb3.nes?dl=0\">game ROM<\/a> and run it in Nestopia.<\/li>\n<li>As a group think about the dominant metaphors of\u00a0<em>Super Mario Bros. 3<\/em>. What is the game about? Exploration? Conquest? Colonization? Something else entirely? How do you know?<\/li>\n<\/ol>\n<h2>Lab Report<\/h2>\n<p>This lab report is open-ended. Use the report to delve deeper into questions and insights that came up during the in-class lab. Think about the advantages and drawbacks of emulation. You can follow-up either Part I or Part II\u2014or both. Whatever questions you pursue, be sure to back up your response with specific examples. Also refer back to (and cite) Ippolito or Kline et al. as needed.<\/p>\n<p>The lab should be about 500 words, shared with me as a Google Doc by the end of the day, Tuesday, February 6.<\/p>\n<h2>Works Cited<\/h2>\n<p>Ippolito, Jon. \u201cEmulation.\u201d In <i>Debugging Game History: A Critical Lexicon<\/i>, edited by Raiford Guins and Henry Lowood, 133\u201341. MIT Press, 2016.<\/p>\n<p>Kline, Stephen, Nick Dyer-Witheford, and Greig De Peuter. <i>Digital Play: The Interaction of Technology, Culture, and Marketing<\/i>. Montr\u00e9al\u202f; London: McGill-Queen\u2019s University Press, 2003.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The 8-bit consoles of the seventies and eighties obviously could not produce the so-called \u201cimmersive\u201d experiences of today. In fact, think back to the categories Nintendo used to systematically design games, and you won\u2019t find \u201crealism\u201d among them. Instead, you have: graphics sound initial feel play control concept\/story excitement\/thrills lasting interest and challenge overall engagement &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-103","page","type-page","status-publish","hentry"],"jetpack_shortlink":"https:\/\/wp.me\/P9xw5i-1F","jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/pages\/103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/comments?post=103"}],"version-history":[{"count":5,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/pages\/103\/revisions"}],"predecessor-version":[{"id":112,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/pages\/103\/revisions\/112"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/media?parent=103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}