{"id":40,"date":"2018-01-13T13:36:18","date_gmt":"2018-01-13T18:36:18","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/games18\/?post_type=jetpack-portfolio&#038;p=40"},"modified":"2018-11-30T21:22:55","modified_gmt":"2018-12-01T02:22:55","slug":"making-games-weeks-11-15","status":"publish","type":"jetpack-portfolio","link":"https:\/\/courses.digitaldavidson.net\/games18\/portfolio\/making-games-weeks-11-15\/","title":{"rendered":"Making Games (Weeks 11-15)"},"content":{"rendered":"<h2>Monday, April 2 (Week 11)<\/h2>\n<ul>\n<li>No Class (Easter Break)<\/li>\n<\/ul>\n<h2>Wednesday, April 4<\/h2>\n<ul>\n<li>Nick Dyer-Witheford and Grieg de Peuter, <a href=\"https:\/\/www.dropbox.com\/s\/apwx3j4lnm3jwc4\/Games%20of%20Empire%20-%20Chp%202.pdf?dl=0\">\u201cCognitive Surplus: Electronic Arts\u201d<\/a> from <a href=\"https:\/\/ebookcentral-proquest-com.ezproxy.lib.davidson.edu\/lib\/davidson\/detail.action?docID=574702\"><em>Games of Empire: Global Capitalism and Video Games<\/em><\/a> (2009), pp. 35-68<\/li>\n<li>The <a href=\"http:\/\/www.valvesoftware.com\/company\/Valve_Handbook_LowRes.pdf\">Valve Handbook for New Employees<\/a><\/li>\n<\/ul>\n<h2>Friday, April 6<\/h2>\n<ul>\n<li>Casey O\u2019Donnell, <a href=\"https:\/\/www.dropbox.com\/s\/rwd135z6xv9a13n\/O%27Donnell%20-%20Developer%27s%20Dilemma.pdf?dl=0\">\u201cWorld 5: Leeroy Jenkins, Autoplay, and Crunch\u201d<\/a> from <em>The Developer\u2019s Dilemma: The Secret World of Videogame<\/em> Creators (2014), pp. 135-165<\/li>\n<\/ul>\n<h2>Monday, April 9 (Week 12)<\/h2>\n<ul>\n<li>Jon Sharp, &#8220;Independent Games&#8221; from <em>Debugging Game History<\/em> (2016), pp. 259-267<\/li>\n<li>Case Study: Interactive Fiction<\/li>\n<li>In class: Sam Barlow, <a href=\"http:\/\/ifdb.tads.org\/viewgame?id=j49crlvd62mhwuzu\">Aisle<\/a> (1998), Will Crowther and Don Woods, <a href=\"http:\/\/iplayif.com\/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FAdvent.z5\">Adventure<\/a> (1976), Joseph Weizenbaum, <a href=\"http:\/\/www.masswerk.at\/elizabot\/\">Eliza<\/a> (1968), and Marc Blank and Dave Lebling, <a href=\"https:\/\/classicreload.com\/zork-i.html\">Zork I<\/a> (1980)<\/li>\n<\/ul>\n<h2>Wednesday, April 11<\/h2>\n<ul>\n<li>Keep playing <a href=\"https:\/\/classicreload.com\/zork-i.html\">Zork 1<\/a><\/li>\n<li>In class: Victor Gijsbers, <a href=\"http:\/\/iplayif.com\/?story=http:\/\/www.digitaldavidson.net\/if\/baron_EN.z8\">The Baron<\/a> (2006)<\/li>\n<\/ul>\n<h2>Friday, April 13<\/h2>\n<ul>\n<li>Demonstration of what interactive fiction looks like behind-the-scenes using Ryan Veeder&#8217;s <a href=\"http:\/\/playfic.com\/games\/Afterward\/nautilisia\">Nautilisia<\/a><\/li>\n<li>Interested in more indie interactive fiction? Some suggestions: for rich NPC interactions, play Emily Short&#8217;s <a href=\"http:\/\/iplayif.com\/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FGalatea.zblorb\">Galatea<\/a> (2000); if you need a comedic break, play Admiral Jota&#8217;s charming <a href=\"http:\/\/iplayif.com\/?story=http%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Fgames%2Fzcode%2FLostPig.z8\">Lost Pig<\/a> (2007); for a game about obsession with a deeper game tucked away inside it, try Ryan Veeder&#8217;s <a href=\"http:\/\/iplayif.com\/?story=http%3A%2F%2Fifarchive.org%2Fif-archive%2Fgames%2Fglulx%2FThe_Ascent_of_the_Gothic_Tower.gblorb\">The Ascent of the Gothic Tower<\/a> (2014)<\/li>\n<li>Third round of game log entries due<\/li>\n<\/ul>\n<h2>Monday, April 16 (Week 13)<\/h2>\n<ul>\n<li>Galloway, \u201cCountergaming\u201d from <em>Gaming<\/em>, pp. 107-126<\/li>\n<li>In class: Jason Nelson\u2019s <a href=\"http:\/\/www.secrettechnology.com\/gamegame\/gamegamebegin.html\">Game, Game, Game, and Again Game<\/a>, <a href=\"http:\/\/www.secrettechnology.com\/nothing\/nothing44.html\">Nothing You Have Done Deserves Such Praise<\/a> and <a href=\"http:\/\/www.secrettechnology.com\/madethis\/enemy6.html\">I made This. You Play This. We Are Enemies.<\/a><\/li>\n<\/ul>\n<h2>Wednesday, April 18<\/h2>\n<ul>\n<li>Play one of Jason Nelson&#8217;s games and submit a response on Moodle before class<\/li>\n<\/ul>\n<h2>Friday, April 20<\/h2>\n<ul>\n<li>Katie Salen Tekinba\u015f, &#8220;Game Development&#8221; from <em>Debugging Game History<\/em> (2016), pp. 195-201<\/li>\n<li>Bobby Schweizer, &#8220;Difficulty&#8221; from <em>Debugging Game History (<\/em>2016), pp. 109-117<\/li>\n<li>David Sirlin, &#8220;Game Balance&#8221; from <em>Debugging Game History (<\/em>2016), pp. 169-175<\/li>\n<\/ul>\n<h2>Monday, April 23 (Week 14)<\/h2>\n<ul>\n<li>Game Design Workshop<\/li>\n<li>Reflective Game Log Entry due<\/li>\n<\/ul>\n<h2>Wednesday, April 25<\/h2>\n<ul>\n<li>Game Design Workshop<\/li>\n<\/ul>\n<h2>Friday, April 27<\/h2>\n<ul>\n<li>Game Design Workshop<\/li>\n<\/ul>\n<h2>Monday, April 30 (Week 15)<\/h2>\n<ul>\n<li>Game Presentation<\/li>\n<\/ul>\n<h2>Wednesday, May 2<\/h2>\n<ul>\n<li>Game Presentation<\/li>\n<\/ul>\n<h2>Friday, May 4<\/h2>\n<ul>\n<li>Game Presentation<\/li>\n<\/ul>\n<h2>Monday, May 7 (Week 16)<\/h2>\n<ul>\n<li>Polishing up games<\/li>\n<\/ul>\n<h2>Wednesday, May 9<\/h2>\n<ul>\n<li>Share games at Alenda Lux<\/li>\n<\/ul>\n<p><strong>Header:<\/strong> Marta Manso, <a href=\"https:\/\/www.flickr.com\/photos\/ladypain\/178384326\/\"><i>No, This Is Not<\/i><\/a> (2006) via Flickr \/ <a href=\"https:\/\/creativecommons.org\/licenses\/by\/2.0\/\">CC-BY<\/a> Creative Commons License<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monday, April 2 (Week 11) No Class (Easter Break) Wednesday, April 4 Nick Dyer-Witheford and Grieg de Peuter, \u201cCognitive Surplus: Electronic Arts\u201d from Games of Empire: Global Capitalism and Video Games (2009), pp. 35-68 The Valve Handbook for New Employees Friday, April 6 Casey O\u2019Donnell, \u201cWorld 5: Leeroy Jenkins, Autoplay, and Crunch\u201d from The Developer\u2019s &#8230;<\/p>\n","protected":false},"author":1,"featured_media":41,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","meta":{"footnotes":""},"jetpack-portfolio-type":[2],"jetpack-portfolio-tag":[],"class_list":["post-40","jetpack-portfolio","type-jetpack-portfolio","status-publish","format-standard","has-post-thumbnail","hentry","jetpack-portfolio-type-schedule-and-readings"],"jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/40","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/types\/jetpack-portfolio"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/comments?post=40"}],"version-history":[{"count":19,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/40\/revisions"}],"predecessor-version":[{"id":862,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/40\/revisions\/862"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/media\/41"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/media?parent=40"}],"wp:term":[{"taxonomy":"jetpack-portfolio-type","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio-type?post=40"},{"taxonomy":"jetpack-portfolio-tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio-tag?post=40"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}