{"id":23,"date":"2018-01-12T16:03:31","date_gmt":"2018-01-12T21:03:31","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/games18\/?post_type=jetpack-portfolio&#038;p=23"},"modified":"2018-02-15T22:59:35","modified_gmt":"2018-02-16T03:59:35","slug":"history-and-form-weeks-3-5","status":"publish","type":"jetpack-portfolio","link":"https:\/\/courses.digitaldavidson.net\/games18\/portfolio\/history-and-form-weeks-3-5\/","title":{"rendered":"History and Form (Weeks 3-5)"},"content":{"rendered":"<p><em>This module of FMS 321 explores the history of videogames and introduces several approaches to deconstructing the form of videogames<\/em>.<\/p>\n<h2>Monday, January 29 (Week 3)<\/h2>\n<ul>\n<li>Erkki Huhtamo, &#8220;Amusement Arcade&#8221; from <em>Debugging Game History<\/em> (2016), pp. 21-28<\/li>\n<li>Stephen Kline et al., <a href=\"https:\/\/www.dropbox.com\/s\/2emdm9q254rzu7e\/Kline%20et%20al%20-%20Origins%20of%20an%20Industry.pdf?dl=0\">\u201cOrigins of an Industry,\u201d<\/a> from <em>Digital Play: The Interaction of Technology, Culture, and Marketing <\/em>(2003), pp. 84-108<\/li>\n<\/ul>\n<h2>Wednesday, January 31<\/h2>\n<ul>\n<li>Stephen Kline et al., <a href=\"https:\/\/www.dropbox.com\/s\/bzig84ja0ck9gm0\/Kline%20et%20al%20-%20Electronic%20Frontiers.pdf?dl=0\">\u201cElectronic Frontiers,\u201d<\/a> from <em>Digital Play: The Interaction of Technology, Culture, and Marketing<\/em> (2003), pp. 109-127<\/li>\n<li>Watch\u00a0<a href=\"https:\/\/youtu.be\/3u3Hc13wzHE?t=3m17s\"><em>Rise of the Video Game: Level 1<\/em><\/a> (from 3:17 to about 20:00)<\/li>\n<\/ul>\n<h2>Friday, February 2<\/h2>\n<ul>\n<li>Watch\u00a0<em><a href=\"https:\/\/youtu.be\/03P_tSWJIpE?t=5m11s\">Rise of the Video Game: Level 2<\/a>\u00a0<\/em>(from 5:11 to about 18:00)<\/li>\n<li>Jon Ippolito, &#8220;Emulation&#8221; from <em>Debugging Game History <\/em>(2016), pp. 133-141<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/games18\/lab-2\/\">Game Lab #2<\/a> on early videogames<\/li>\n<li>First round of Game Logs due<\/li>\n<\/ul>\n<h2>Monday, February 5 (Week 4)<\/h2>\n<ul>\n<li>Alexander Galloway, \u201cGamic Action, Four Moments,\u201d from <em>Gaming<\/em>, pp. 1-38<\/li>\n<\/ul>\n<h2>Wednesday, February 7<\/h2>\n<ul>\n<li>Jessica deWinter, &#8220;Game Camera&#8221; from <em>Debugging Game History<\/em> (2016), pp. 177-186<\/li>\n<li>Laine Nooney, &#8220;Menu&#8221; from <em>Debugging Game History<\/em> (2016), pp. 305-312<\/li>\n<li>Samuel Tobin, &#8220;Save&#8221; from <em>Debugging Game History <\/em>(2016), pp. 385-391<\/li>\n<\/ul>\n<h2>Friday, February 9<\/h2>\n<ul>\n<li>Daniel Johnson, \u201c<a href=\"http:\/\/www.gamesetwatch.com\/2009\/06\/column_lingua_franca_portal_an.php\">\u2018Lingua Franca\u2019 \u2013 <em>Portal<\/em> and the Deconstruction of the Institution<\/a>\u201d from <em>GameSetWatch<\/em> (2009)<\/li>\n<li>Michael Burden and Sean Gouglas, \u201c<a href=\"http:\/\/gamestudies.org\/1202\/articles\/the_algorithmic_experience\">The Algorithmic Experience: <em>Portal<\/em> as Art<\/a>\u201d from <em>Game Studies<\/em> (2012)<\/li>\n<\/ul>\n<h2>Monday, February 12 (Week 5)<\/h2>\n<ul>\n<li>Galloway, \u201cOrigins of the First-Person Shooter,\u201d from <em>Gaming<\/em>, pp. 39-69<\/li>\n<\/ul>\n<h2>Wednesday, February 14<\/h2>\n<ul>\n<li>Brooke Belisle, &#8220;Immersion&#8221; from <em>Debugging Game History<\/em> (2016), pp. 247-257<\/li>\n<li>Jamie Madigan, <a href=\"http:\/\/www.psychologyofgames.com\/2010\/07\/the-psychology-of-immersion-in-video-games\/\">&#8220;The Psychology of Immersion in Video Games&#8221;<\/a> (2010)<\/li>\n<\/ul>\n<h2>Friday, February 16<\/h2>\n<ul>\n<li>Karen Collins, \u201c<a href=\"https:\/\/www.dropbox.com\/s\/k9zvcgoiy5rkyl3\/Collins%20-%20Game%20Sound.pdf?dl=0\">Gameplay, Genre, and the Functions of Game Audio<\/a>\u201d from <em>Game Sound<\/em> (2008), pp. 123-137<\/li>\n<li>William Gibbons, &#8220;Game Audio&#8221; from <em>Debugging Game History<\/em> (2016), pp. 159-167<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/games18\/lab-3-immersive-games\/\">Game Lab #3 on Immersive Games<\/a><\/li>\n<\/ul>\n<p><strong>Header: <\/strong>Greg Dunlap, <a href=\"https:\/\/www.flickr.com\/photos\/heyrocker\/262612538\/\"><i>Movieland Arcade &#8211; Vancouver, BC<\/i><\/a> (2006) via Flickr \/ <a href=\"https:\/\/creativecommons.org\/licenses\/by\/2.0\/\">BY<\/a> Creative Commons License<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This module of FMS 321 explores the history of videogames and introduces several approaches to deconstructing the form of videogames. Monday, January 29 (Week 3) Erkki Huhtamo, &#8220;Amusement Arcade&#8221; from Debugging Game History (2016), pp. 21-28 Stephen Kline et al., \u201cOrigins of an Industry,\u201d from Digital Play: The Interaction of Technology, Culture, and Marketing (2003), &#8230;<\/p>\n","protected":false},"author":1,"featured_media":30,"comment_status":"closed","ping_status":"closed","template":"","format":"standard","meta":{"footnotes":""},"jetpack-portfolio-type":[2],"jetpack-portfolio-tag":[],"class_list":["post-23","jetpack-portfolio","type-jetpack-portfolio","status-publish","format-standard","has-post-thumbnail","hentry","jetpack-portfolio-type-schedule-and-readings"],"jetpack_likes_enabled":true,"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/23","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/types\/jetpack-portfolio"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/comments?post=23"}],"version-history":[{"count":13,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/23\/revisions"}],"predecessor-version":[{"id":340,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio\/23\/revisions\/340"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/media\/30"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/media?parent=23"}],"wp:term":[{"taxonomy":"jetpack-portfolio-type","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio-type?post=23"},{"taxonomy":"jetpack-portfolio-tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/games18\/wp-json\/wp\/v2\/jetpack-portfolio-tag?post=23"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}