Making Games (Weeks 11-15)

Monday, April 2 (Week 11)

  • No Class (Easter Break)

Wednesday, April 4

Friday, April 6

Monday, April 9 (Week 12)

  • Jon Sharp, “Independent Games” from Debugging Game History (2016), pp. 259-267
  • Case Study: Interactive Fiction
  • In class: Sam Barlow, Aisle (1998), Will Crowther and Don Woods, Adventure (1976), Joseph Weizenbaum, Eliza (1968), and Marc Blank and Dave Lebling, Zork I (1980)

Wednesday, April 11

Friday, April 13

  • Demonstration of what interactive fiction looks like behind-the-scenes using Ryan Veeder’s Nautilisia
  • Interested in more indie interactive fiction? Some suggestions: for rich NPC interactions, play Emily Short’s Galatea (2000); if you need a comedic break, play Admiral Jota’s charming Lost Pig (2007); for a game about obsession with a deeper game tucked away inside it, try Ryan Veeder’s The Ascent of the Gothic Tower (2014)
  • Third round of game log entries due

Monday, April 16 (Week 13)

Wednesday, April 18

  • Play one of Jason Nelson’s games and submit a response on Moodle before class

Friday, April 20

  • Katie Salen Tekinbaş, “Game Development” from Debugging Game History (2016), pp. 195-201
  • Bobby Schweizer, “Difficulty” from Debugging Game History (2016), pp. 109-117
  • David Sirlin, “Game Balance” from Debugging Game History (2016), pp. 169-175

Monday, April 23 (Week 14)

  • Game Design Workshop
  • Reflective Game Log Entry due

Wednesday, April 25

  • Game Design Workshop

Friday, April 27

  • Game Design Workshop

Monday, April 30 (Week 15)

  • Game Presentation

Wednesday, May 2

  • Game Presentation

Friday, May 4

  • Game Presentation

Monday, May 7 (Week 16)

  • Polishing up games

Wednesday, May 9

  • Share games at Alenda Lux

Header: Marta Manso, No, This Is Not (2006) via Flickr / CC-BY Creative Commons License