{"id":13,"date":"2016-08-21T12:46:54","date_gmt":"2016-08-21T16:46:54","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/fm321\/?page_id=13"},"modified":"2016-11-21T11:08:16","modified_gmt":"2016-11-21T16:08:16","slug":"calendar","status":"publish","type":"page","link":"https:\/\/courses.digitaldavidson.net\/fms321\/","title":{"rendered":"Calendar"},"content":{"rendered":"<h3>Fun, Play, and Games<\/h3>\n<p><strong>Monday, August 22 (Week 1)<\/strong><\/p>\n<ul>\n<li>Introductions<\/li>\n<li>What is fun? What is play? What are games? What are videogames?<\/li>\n<\/ul>\n<p><strong>Wednesday, August 24<\/strong><\/p>\n<ul>\n<li>Roger Caillois, selections from <a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/caillois-play.pdf\"><em>Man, Play, and Games<\/em><\/a><\/li>\n<li>Download, install, and begin playing <em>Portal<\/em> (Available on <a href=\"http:\/\/store.steampowered.com\/app\/400\/\">Steam<\/a> for $9.99 for Macs and PCs)<\/li>\n<\/ul>\n<p><strong>Friday, August 26<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/lab-1-procedure-and-notes.pdf\">Game lab<\/a>, viewing <em>Portal <\/em>through the lens of Caillois<\/li>\n<li>Introduction to Davidson Domains and game logs<\/li>\n<\/ul>\n<p><strong>Monday, August 29 (Week 2)<\/strong><\/p>\n<ul>\n<li>Miguel Sicart, \u201c<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/sicart-mechanics.pdf\">Mechanics<\/a>,\u201d from <em>Debugging Game History<\/em>, pp. 297-304<\/li>\n<li><span style=\"color: #ff0000;\">Game lab 1 due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, August 31<\/strong><\/p>\n<ul>\n<li>Espen Aarseth, \u201c<a href=\"http:\/\/bit.ly\/6pYBrJ\">Genre Trouble: Narrativism and the Art of Simulation<\/a>,\u201d from <em>First Person: New Media as Story, Performance, and Game<\/em>, edited by Noah Wardrip-Fruin and Pat Harrigan<\/li>\n<li>Markku Eskelinen, \u201c<a href=\"http:\/\/gamestudies.org\/0101\/eskelinen\/\">The Gaming Situation<\/a>,\u201d <em>Game Studies <\/em>1 (2001)<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/intro-to-game-logs\/\">Introduction to the game logs<\/a><\/li>\n<li>In class: <a href=\"http:\/\/www.newgrounds.com\/portal\/view\/459163\">Tetric Pit<\/a> (also known as <a href=\"https:\/\/books.google.com\/books?id=JrK2CAAAQBAJ&amp;pg=PA24&amp;lpg=PA24&amp;dq=calabou%C3%A7o+tetris&amp;source=bl&amp;ots=Yj5do7bbvW&amp;sig=DWmxRdVyzR0FHjmuEp8hxqVZ9W0&amp;hl=en&amp;sa=X&amp;ved=0ahUKEwiEkIiigPHOAhXB0h4KHc8BAhEQ6AEINTAE#v=onepage&amp;q=calabou%C3%A7o%20tetris&amp;f=false\">Calabou\u00e7o T\u00e9trico<\/a>)<\/li>\n<\/ul>\n<p><strong>Friday, September 2<\/strong><\/p>\n<ul>\n<li>Henry Jenkins, \u201c<a href=\"http:\/\/interactive.usc.edu\/blog-old\/wp-content\/uploads\/2011\/01\/Jenkins_Narrative_Architecture.pdf\">Game Design as Narrative Architecture<\/a>\u201d<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/lab-2-narrative-architecture\/\">Game lab<\/a>, on the narrative architecture of <em>Portal<\/em><\/li>\n<\/ul>\n<h3>History and Form<\/h3>\n<p><strong>Monday, September 5 (Week 3)<\/strong><\/p>\n<ul>\n<li>Stephen Kline et al., \u201c<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/origins-of-an-industry-from-digital-play.pdf\">Origins of an Industry<\/a>,\u201d from <em>Digital Play: The Interaction of Technology, Culture, and Marketing<\/em><\/li>\n<li><span style=\"color: #ff0000;\">Game lab 2 due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, September 7<\/strong><\/p>\n<ul>\n<li>Stephen Kline et al., \u201c<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/kline-et-al-electronic-frontiers.pdf\">Electronic Frontiers<\/a>,\u201d from <em>Digital Play: The Interaction of Technology, Culture, and Marketing<\/em>, pp. 109-127<\/li>\n<li>Watch\u00a0<a href=\"https:\/\/youtu.be\/3u3Hc13wzHE?t=3m17s\"><em>Rise of the Video Game: Level 1<\/em><\/a> (from 3:17 to about 20:00)<\/li>\n<li><span style=\"color: #ff0000;\">Game log entry on <em>Portal<\/em> due<\/span><\/li>\n<\/ul>\n<p><strong>Friday, September 9<\/strong><\/p>\n<ul>\n<li>Watch\u00a0<em><a href=\"https:\/\/youtu.be\/03P_tSWJIpE?t=5m11s\">Rise of the Video Game: Level 2<\/a>\u00a0<\/em>(from 5:11 to about 18:00)<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/lab-3-vintage-games\/\">Game Lab #3<\/a>, thinking through Atari and Nintendo<\/li>\n<\/ul>\n<p><strong>Monday, September 12 (Week 4)<\/strong><\/p>\n<ul>\n<li>Mark J.P. Wolf, \u201c<a href=\"http:\/\/www.jstor.org.ezproxy.lib.davidson.edu\/stable\/1213527?seq=1#page_scan_tab_contents\">Inventing Space: Toward a Taxonomy of On- and Off-screen Space in Video Games.<\/a>\u201d <em>Film Quarterly\u00a0<\/em>1 (1997): 11-23<\/li>\n<li>Karen Collins, \u201c<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/collins-game-sound.pdf\">Gameplay, Genre, and the Functions of Game Audio<\/a>\u201d from <em>Game Sound<\/em>, pp. 123-137<\/li>\n<li><span style=\"color: #ff0000;\">Game lab 3 due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, September 14<\/strong><\/p>\n<ul>\n<li>Alexander Galloway, \u201cGamic Action, Four Moments,\u201d from <em>Gaming<\/em>, pp. 1-38<\/li>\n<\/ul>\n<p><strong>Friday, September 16<\/strong><\/p>\n<ul>\n<li>Michael Burden and Sean Gouglas, \u201c<a href=\"http:\/\/gamestudies.org\/1202\/articles\/the_algorithmic_experience\">The Algorithmic Experience: <em>Portal<\/em> as Art<\/a>,\u201d <em>Game Studies<\/em> 12.2 (2012)<\/li>\n<li>Daniel Johnson, \u201c<a href=\"http:\/\/www.gamesetwatch.com\/2009\/06\/column_lingua_franca_portal_an.php\">\u2018Lingua Franca\u2019 \u2013 <em>Portal<\/em> and the Deconstruction of the Institution<\/a>,\u201d GameSetWatch 1 June 2009<\/li>\n<\/ul>\n<p><strong>Monday, September 19 (Week 5)<\/strong><\/p>\n<ul>\n<li>Galloway, \u201cOrigins of the First-Person Shooter,\u201d from <em>Gaming<\/em>, pp. 39-69<\/li>\n<\/ul>\n<p><strong>Wednesday, September 21<\/strong><\/p>\n<ul>\n<li>Galloway, &#8220;Social Realism,&#8221; from <em>Gaming<\/em>, pp. 70-84<\/li>\n<li>Jamie Madigan, &#8220;<a href=\"http:\/\/www.psychologyofgames.com\/2010\/07\/the-psychology-of-immersion-in-video-games\/\">The Psychology of Immersion in Video Games<\/a>&#8220;<\/li>\n<\/ul>\n<p><strong>Friday, September 23<\/strong><\/p>\n<ul>\n<li>Jesper Juul, <a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/juul-casual-revolution.pdf\"><em>A Casual <\/em><em>Revolution<\/em>, chapter 2<\/a><\/li>\n<\/ul>\n<h3>Things to do with Videogames<\/h3>\n<p><strong>Monday, September 26 (Week 6)<\/strong><\/p>\n<ul>\n<li>Ian Bogost, <em>How to Do Things with Videogames<\/em>, Introduction and chapters 1-4<\/li>\n<\/ul>\n<p><strong>Wednesday, September 28<\/strong><\/p>\n<ul>\n<li><em>How to Do Things with Videogames<\/em>, chapters 5-10<\/li>\n<li>Introduction to the <a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/the-missing-chapter\/\">Missing Chapter<\/a> assignment<\/li>\n<\/ul>\n<p><strong>Friday, September 30<\/strong><\/p>\n<ul>\n<li><em>How to Do Things with Videogames<\/em>, chapters 11-15<\/li>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/lab-4-doing-things\/\">Game Lab 4<\/a>: Doing Things with Videogames (bring a laptop to class if possible, and make sure Flash is installed in your browser)<\/li>\n<\/ul>\n<p><strong>Monday, October 3 (Week 7)<\/strong><\/p>\n<ul>\n<li><em>How to Do Things with Videogames<\/em>, chapter 15-20 and Conclusion<\/li>\n<li><span style=\"color: #ff0000;\">Game Lab 4 due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, October 5<\/strong><\/p>\n<ul>\n<li>More things to do with videogames<\/li>\n<li>Bring to class: your &#8220;thing&#8221; and a list of 5 or so games that illustrate your &#8220;thing&#8221;<\/li>\n<\/ul>\n<p><strong>Friday, October 7<\/strong><\/p>\n<ul>\n<li>Workshop on things to do with videogames<\/li>\n<\/ul>\n<h3>Gender and Race in Videogames<\/h3>\n<p><strong>Monday, October 10 (Week 8)<\/strong><\/p>\n<ul>\n<li>No Class<\/li>\n<\/ul>\n<p><strong>Wednesday, October 12<\/strong><\/p>\n<ul>\n<li><a href=\"https:\/\/feministfrequency.com\/video\/damsel-in-distress-part-2-tropes-vs-women\/\">Damsel in Distress (Part 2)<\/a> from <em>Feminist Frequency<\/em><\/li>\n<li><a href=\"https:\/\/feministfrequency.com\/video\/damsel-in-distress-part-3-tropes-vs-women\/\">Damsel in Distress (Part 3)<\/a> from <em>Feminist Frequency<\/em><\/li>\n<li><a href=\"https:\/\/feministfrequency.com\/video\/women-as-background-decoration-tropes-vs-women\/\">Women as Background Decoration (Part 1)<\/a> from <em>Feminist Frequency<\/em><\/li>\n<\/ul>\n<p><strong>Friday, October 14<\/strong><\/p>\n<ul>\n<li>Watch one other <a href=\"https:\/\/www.youtube.com\/playlist?list=PLn4ob_5_ttEaA_vc8F3fjzE62esf9yP61\">video from Season 1<\/a> of &#8220;Tropes vs Women in Video Games&#8221;<\/li>\n<li>Watch at least one <a href=\"https:\/\/www.youtube.com\/playlist?list=PLn4ob_5_ttEaZWIYcx7VKiFheMSEp1gbq\">video from Season 2<\/a> of &#8220;Tropes vs Women in Video Games&#8221;<\/li>\n<li><span style=\"color: #ff0000;\">Missing Chapter Due<\/span> (by midnight)<span style=\"color: #ff0000;\"><br \/>\n<\/span><\/li>\n<\/ul>\n<p><strong>Monday, October 17 (Week 9)<\/strong><\/p>\n<ul>\n<li>Elizabeth Losh, &#8220;<a href=\"http:\/\/virtualpolitik.blogspot.com\/2014\/10\/gamergate-101.html\">#Gamergate 101<\/a>&#8221; from <em>virtualpolitik<\/em><\/li>\n<li>Elizabeth Losh, &#8220;<a href=\"http:\/\/www.boundary2.org\/2016\/08\/elizabeth-losh-hiding-inside-the-magic-circle-gamergate-and-the-end-of-safe-space\/\">Hiding Inside the Magic Circle: Gamergate and the End of Safe Space<\/a>&#8221; from <em>boundary 2<\/em><\/li>\n<\/ul>\n<p><strong>Wednesday, October 19<\/strong><\/p>\n<ul>\n<li>Mark Sample, &#8220;<a href=\"http:\/\/www.playthepast.org\/?p=2474\">Simulating Detroit: A City with Cars and Crime but No Races<\/a>&#8221; from <em>Play the Past<\/em><\/li>\n<li>Trevor Owens, &#8220;<a href=\"http:\/\/www.playthepast.org\/?p=2509\">if(!isNative()[return false:]<\/a>&#8221; from <em>Play the Past<\/em><\/li>\n<li>Anna Everett and Craig Watkins, &#8220;<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/everett-and-watkins-the-power-of-play.pdf\">The Power of Play: The Portrayal and Performance of Race in Video Games<\/a>&#8221; (2007)<\/li>\n<\/ul>\n<p><strong>Friday, October 21<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/lab-5-timeline\/\">Game Lab 5<\/a><\/li>\n<\/ul>\n<p><strong>Monday, October 24 (Week 10)<\/strong><\/p>\n<ul>\n<li>Vit Sisler, &#8220;<a href=\"http:\/\/www.digitalislam.eu\/article.do?articleId=1704\">Digital Arabs: Representation in Video Games<\/a>&#8221; from\u00a0<i>The European Journal of Cultural Studies<\/i><\/li>\n<li><span style=\"color: #ff0000;\">Game Lab 5 Due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, October 26<\/strong><\/p>\n<ul>\n<li>Galloway, &#8220;Allegories of Control&#8221; from <i>Gaming<\/i>, pp. 85-106<\/li>\n<li>Play <a href=\"http:\/\/playdosgamesonline.com\/civilization.html\"><em>Civilization<\/em><\/a><\/li>\n<\/ul>\n<p><strong>Friday, October 28<\/strong><\/p>\n<ul>\n<li>Galloway, &#8220;Allegories of Control&#8221; (again)<\/li>\n<\/ul>\n<h2>Indie Games<\/h2>\n<p><strong>Monday, October 31 (Week 11)<\/strong><\/p>\n<ul>\n<li>Nick Dyer-Witheford and Grieg de Peuter, &#8220;<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/games-of-empire-chapter-2.pdf\">Cognitive Surplus: Electronic Arts<\/a>&#8221; from <em>Games of Empire: Global Capitalism and Video Games<\/em><\/li>\n<li>The <a href=\"http:\/\/www.valvesoftware.com\/company\/Valve_Handbook_LowRes.pdf\">Valve Handbook for New Employees<\/a><\/li>\n<\/ul>\n<p><strong>Wednesday, November 2<\/strong><\/p>\n<ul>\n<li>Casey O&#8217;Donnell, &#8220;<a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/documents\/odonnell-developers-dilemma.pdf\">World 5: Leeroy Jenkins, Autoplay, and Crunch<\/a>&#8221; from <em>The Developer&#8217;s Dilemma: The Secret World of Videogame Creators<\/em><\/li>\n<\/ul>\n<p><strong>Friday, November 4<\/strong><\/p>\n<ul>\n<li>Catch up on Game logs<\/li>\n<\/ul>\n<p><strong>Monday, November 7 (Week 12)<\/strong><\/p>\n<ul>\n<li>Anna Anthropy, chapters 1 and 2 from <em>Rise of the Videogame Zinesters<\/em>, pp. 1-42<\/li>\n<\/ul>\n<p><strong>Wednesday, November 9<\/strong><\/p>\n<ul>\n<li>Anthropy, chapters 3 and 4 from <em>Rise of the Videogame Zinesters<\/em>, pp. 43-92<\/li>\n<\/ul>\n<p><strong>Friday, November 11<\/strong><\/p>\n<ul>\n<li>Game Lab 6<\/li>\n<\/ul>\n<p><strong>Monday, November 14 (Week 13)<\/strong><\/p>\n<ul>\n<li>Chapter 5 from <em>Rise of the Videogame Zinesters<\/em>, pp. 93-115<\/li>\n<li><span style=\"color: #ff0000;\">Game Lab 6 due<\/span><\/li>\n<\/ul>\n<p><strong>Wednesday, November 16<\/strong><\/p>\n<ul>\n<li>Chapters 6 and 7 from <em>Rise of the Videogame Zinesters<\/em>, pp. 116-158<\/li>\n<li>In class: <a href=\"https:\/\/sub-q.com\/play-sleepless\/\">Sleepless<\/a> by Natalia Theodoridou, <a href=\"http:\/\/squinky.me\/quing\/\">Quing&#8217;s Quest VII<\/a> by Squinky, <a href=\"http:\/\/correlatedcontents.com\/misc\/Tower.html\">Tower of the Blood Lord<\/a> by Michael Lutz, <a href=\"http:\/\/jayisgames.com\/games\/the-uncle\/\">The Uncle Who Works for Nintendo<\/a> by Michae Lutz, <a href=\"http:\/\/slimedaughter.com\/games\/twine\/wtwla\/\">With Those We Love Alive<\/a> by Porpentine, <a href=\"https:\/\/emmkid.itch.io\/well-this-is-awkward\">Well This Is Awkward<\/a> by Emma Kidwell<\/li>\n<\/ul>\n<p><strong>Friday, November 18<\/strong><\/p>\n<ul>\n<li>Galloway, &#8220;Countergaming&#8221; from <em>Gaming<\/em>, pp. 107-126<\/li>\n<li>In class: Jason Nelson&#8217;s <a href=\"http:\/\/www.secrettechnology.com\/gamegame\/gamegamebegin.html\">Game, Game, Game, and Again Game<\/a>, <a href=\"http:\/\/www.secrettechnology.com\/nothing\/nothing44.html\">Nothing You Have Done Deserves Such Praise<\/a> and <a href=\"http:\/\/www.secrettechnology.com\/madethis\/enemy6.html\">I made This. You Play This. We Are Enemies.<\/a><\/li>\n<\/ul>\n<p><strong>Monday, November 21 (Week 14)<\/strong><\/p>\n<ul>\n<li>Countergames(?) in the wild: <a href=\"http:\/\/www.farbs.org\/romcheckfail.php\">Rom Check Fail<\/a> and <a href=\"http:\/\/patrick-lemieux.com\/games\/99_Exercises\/\">99 Exercises in Play<\/a><\/li>\n<\/ul>\n<p><strong>Wednesday, November 23<\/strong><\/p>\n<p>No Class (Thanksgiving Break)<\/p>\n<p><strong>Friday, November 25<\/strong><\/p>\n<ul>\n<li>No Class (Thanksgiving Break)<\/li>\n<\/ul>\n<p><strong>Monday, November 28 (Week 15)<\/strong><\/p>\n<ul>\n<li>In-class workshop for Final Project<\/li>\n<\/ul>\n<p><strong>Wednesday, November 30<\/strong><\/p>\n<ul>\n<li>In-class workshop for Final Project<\/li>\n<\/ul>\n<p><strong>Friday, December 2<\/strong><\/p>\n<ul>\n<li>In-class workshop for Final Project<\/li>\n<\/ul>\n<p><strong>Monday, December 5 (Week 16)<\/strong><\/p>\n<p><strong>Wednesday, December 7<\/strong><\/p>\n<ul>\n<li><a href=\"http:\/\/courses.digitaldavidson.net\/fms321\/final-project\/\">Final Project Due<\/a><\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fun, Play, and Games Monday, August 22 (Week 1) Introductions What is fun? What is play? What are games? What are videogames? Wednesday, August 24 Roger Caillois, selections from Man, Play, and Games Download, install, and begin playing Portal (Available on Steam for $9.99 for Macs and PCs) Friday, August 26 Game lab, viewing Portal &hellip; <a href=\"https:\/\/courses.digitaldavidson.net\/fms321\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Calendar&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-13","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/pages\/13","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/comments?post=13"}],"version-history":[{"count":45,"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/pages\/13\/revisions"}],"predecessor-version":[{"id":324,"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/pages\/13\/revisions\/324"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/fms321\/wp-json\/wp\/v2\/media?parent=13"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}