Shadow of the Colossus does a fantastic job of capturing an element of realism in its game. Similar to its predecessor, ICO, Shadow of the Colossus follows the story of a male protagonist. Fortunately for this protagonist, he is not dragged into a cell, but does instead attempt to resurrect a maiden. The resurrection of the maiden will be a topic in the next log post most likely, but I would like to discuss realism in Shadow of the Colossus.
Obviously the game does not represent reality since there has been no discovery of a giant bridge and hidden temple in our history, nor have the armored remains of colossal creatures been discovered (yes, dinosaurs are being excluded). In this game, magic is real and a deity communicates with the protagonist. But excluding how the setting is unrealistic, consider how this game addresses realistic elements with the human body.
The trade-off between making a game fun and realistic is hard to balance. Magic allows for the sword’s lack of realistic qualities excusable, but consider the mechanic to grip things R1. In ICO, R1 was used to hold a character’s hand and was critical in completing the game. In Shadow of the Colossus, the same button is used to grip the fur or “holdable areas” on certain landscapes and monsters’ bodies. If the player does not climb the beast, defeating the Colossuses is implausible. Combined with a sphere-like meter that gauges the energy you have to grip things, the mechanic becomes a difficult key to success. If there is no energy, there is no climbing.
Other aspects such as riding the horse and certain physics within the game apply, but these topics will most likely be addressed in later posts. I find it fascinating how the evolution from ICO to Shadow of Colossus not only makes health and safety important, but that the same mechanic used in establishing a relationship can be used in slaying monsters. Maybe there is a message about human nature or the duality of man, but until I conduct more research, I am left only with speculation.