{"id":451,"date":"2020-02-26T00:05:09","date_gmt":"2020-02-26T00:05:09","guid":{"rendered":"https:\/\/courses.digitaldavidson.net\/elit20\/?p=451"},"modified":"2020-02-26T00:12:28","modified_gmt":"2020-02-26T00:12:28","slug":"limitation-of-choice-2-0","status":"publish","type":"post","link":"https:\/\/courses.digitaldavidson.net\/elit20\/2020\/02\/26\/limitation-of-choice-2-0\/","title":{"rendered":"Limitation of Choice 2.0"},"content":{"rendered":"<p><span style=\"font-weight: 400\">In our last unit \u201cThe Variable\u201d, we learned that a common characteristic that Twine games share is limitation of choice. Often this limitation of choice can force players to have an emotional experience and to develop empathy, for example, we saw how the limitation of choice in <a href=\"https:\/\/ifarchive.org\/if-archive\/games\/competition2017\/Will%20Not%20Let%20Me%20Go\/Will%20Not%20Let%20Me%20Go.html\">&#8220;Will Not Let Me Go&#8221;<\/a> forced players to experience Alzheimer&#8217;s through Fred\u2019s eyes.\u00a0 Now in Dakota, this limitation of choice takes on a new function and purpose.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\"><a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a>\u00a0 is literary animation that was produced in Flash. Rettberg\u00a0 in <em>Electronic Literature\u00a0<\/em> describes <\/span><span style=\"font-weight: 400\">Flash as a \u201cmultimedia software platform\u201d that was seen as a &#8220;movie-based production metaphor&#8221;. On the other hand, <a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a> displays black text on a white background and contains no graphics and animations. As mentioned in <a href=\"https:\/\/www.dropbox.com\/s\/u2p4kfpqk63qo79\/Pressman%20-%20Speed%20Reading.pdf?dl=0\">\u201cSpeed Reading\u201d<\/a>,<\/span> <span style=\"font-weight: 400\">the creators of <a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a> ,Young-hae Chang Heavy Industries (YHCHI),\u00a0 aimed for minimalism and therefore did not want to include anything that may want to distract the reader away from the text. <\/span><span style=\"font-weight: 400\">\u00a0Since the game includes no graphics or any intricate design, the reader is forced to only focus on the text of the animation and to &#8220;close read&#8221;. <\/span><\/p>\n<p><span style=\"font-weight: 400\">In the first half of this class we explored hypertext text fiction and how interactivity is a common element these text. For example, we have explored the interactive work of <a href=\"https:\/\/w.itch.io\/end-of-the-world\">&#8220;Queers in Love at the End of the World&#8221;<\/a>. On the hand, Dakota would not be classified as a hypertext electronic literature work due to it&#8217;s\u00a0 lack of interactivity;<\/span><span style=\"font-weight: 400\"> there are no instances in the animation where the reader can participate. As a result,\u00a0 there is limitation of<\/span><span style=\"font-family: inherit\">\u00a0<\/span><span style=\"font-weight: 400\">choice in <a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a>. This lack of interactivity then forces the reader to concentrate on text presented in front of them. Pressman states that \u201c <a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a> resist the alignment with electronic literature with hypertext and<\/span><span style=\"font-weight: 400\">,and favor the foregrounding of text and typography<\/span><span style=\"font-weight: 400\">\u201d.\u00a0 When playing <a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\">&#8220;Dakota&#8221;<\/a>, I felt that I paid a lot of attention to the text because there were no interactive elements and I also had no control of the timing of the work. Since I did not have any control, all I could do was try and pay close attention to the text, even though I could not\u00a0 keep up the text at some moments.\u00a0 Thirdly, I definitely paid more attention to the text in<a href=\"https:\/\/www.yhchang.com\/DAKOTA.html\"> &#8220;Dakota&#8221;<\/a> in comparison\u00a0 to <a href=\"https:\/\/w.itch.io\/end-of-the-world\">&#8220;Queers in Love at the End of the World&#8221;<\/a> . Since <a href=\"https:\/\/w.itch.io\/end-of-the-world\">&#8220;Queers in Love at the End of the World&#8221;<\/a> is a timed hypertext fiction, I felt the need to click\u00a0 on the hypertext words and create as many stories as I could within those 10 seconds. As a result, I did not pay that much attention to the text itself. Therefore this demonstrates how limitation of choice forces the reader to really pay attention to the text itself.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400\">To conclude, limitation of choice can be used as a technique to get readers to pay greater attention to the text presented in front of them.\u00a0\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In our last unit \u201cThe Variable\u201d, we learned that a common characteristic that Twine games share is limitation of choice. Often this limitation of choice can force players to have an emotional experience and to develop empathy, for example, we saw how the limitation of choice in &#8220;Will Not Let Me Go&#8221; forced players to &#8230;<\/p>\n","protected":false},"author":274,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[15],"tags":[],"class_list":["post-451","post","type-post","status-publish","format-standard","hentry","category-group-d"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/451","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/users\/274"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/comments?post=451"}],"version-history":[{"count":5,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/451\/revisions"}],"predecessor-version":[{"id":459,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/451\/revisions\/459"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/media?parent=451"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/categories?post=451"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/tags?post=451"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}