{"id":305,"date":"2020-02-10T13:08:29","date_gmt":"2020-02-10T13:08:29","guid":{"rendered":"https:\/\/courses.digitaldavidson.net\/elit20\/?p=305"},"modified":"2020-02-10T13:08:29","modified_gmt":"2020-02-10T13:08:29","slug":"twine-makes-games-better-for-players-and-devs","status":"publish","type":"post","link":"https:\/\/courses.digitaldavidson.net\/elit20\/2020\/02\/10\/twine-makes-games-better-for-players-and-devs\/","title":{"rendered":"Twine Makes Games Better for Players and Devs"},"content":{"rendered":"<p>Twine games are a step above hypertext and interactive fiction we&#8217;ve seen so far this semester, in my opinion. There are multiple reasons for this.<\/p>\n<p>The first of which being that Twine games seem to build off the structure and features that are found in hypertext and IF. For example, in <a href=\"https:\/\/ifdb.tads.org\/viewgame?id=s8oklhvdqoo5dv4l\"><em>16 Ways to Kill a Vampire at McDonald&#8217;s <\/em><\/a>(Corfman 2016), the user has direct choices that can be made. Unlike in IF, there is not as much failure involved because all of the user&#8217;s choices are seen on the screen instead of hidden in the code of the game. Like we discussed in class on Friday, this means there won&#8217;t be as much frustration for the user. It also means the learning curve isn&#8217;t as great as it is in most IF like Zork (1977). Thus, entry into Twine games is much easier for new users.<\/p>\n<p>In addition to new users who play the games, Twine allows new developers to easily create their own games. Due to this, a writer who has little knowledge in HTML, JavaScript, and CSS can still create hypertext like games without losing out on any features that are found in hypertext.<\/p>\n<p>Furthermore, the stories created in Twine games, at least 16 Ways to Kill a Vampire at McDonald&#8217;s and <em><a href=\"https:\/\/sub-q.com\/my-fathers-long-long-legs\/\">My Father&#8217;s Long, Long Legs<\/a><\/em> (Lutz 2015), flow much better than the complex narrative paths that are found in IF like <a href=\"http:\/\/iplayif.com\/?story=http:\/\/www.digitaldavidson.net\/if\/baron_EN.z8\"><em>The Baron<\/em><\/a> (Gijsbers 2006). In <em>The Baron, <\/em>the narrative can be hard to follow because of the time it takes to find the right path. This relates to the easier entry previously mentioned. Users do not have to be familiar with the literary structure like that found in parsed-based text.<\/p>\n<p>These reasons show that Twine has many benefits and games created with it expand upon previous hypertext and IF.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Twine games are a step above hypertext and interactive fiction we&#8217;ve seen so far this semester, in my opinion. There are multiple reasons for this. The first of which being that Twine games seem to build off the structure and features that are found in hypertext and IF. For example, in 16 Ways to Kill &#8230;<\/p>\n","protected":false},"author":271,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[14],"tags":[],"class_list":["post-305","post","type-post","status-publish","format-standard","hentry","category-group-c"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/users\/271"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/comments?post=305"}],"version-history":[{"count":2,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/305\/revisions"}],"predecessor-version":[{"id":307,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/305\/revisions\/307"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/media?parent=305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/categories?post=305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/tags?post=305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}