{"id":281,"date":"2020-02-05T13:24:19","date_gmt":"2020-02-05T13:24:19","guid":{"rendered":"https:\/\/courses.digitaldavidson.net\/elit20\/?p=281"},"modified":"2020-02-05T13:24:19","modified_gmt":"2020-02-05T13:24:19","slug":"the-affordance-of-perspective-on-players-interaction","status":"publish","type":"post","link":"https:\/\/courses.digitaldavidson.net\/elit20\/2020\/02\/05\/the-affordance-of-perspective-on-players-interaction\/","title":{"rendered":"The Affordance of Perspective on Players Interaction"},"content":{"rendered":"<p>In comparison to the game we played last class, <em>The Baron, <\/em>playing <em>Shade<\/em> was much more challenging. <em>The Baron<\/em> was easier to navigate and gave more information on what was happening in the game at that moment. Playing <em>Shade<\/em> I became frustrated very quickly with the failed commands I entered. In my opinion, <em>The Baron <\/em>gave more hints about what the next steps should be, but <em>Shade<\/em> gives more limited information. I found myself giving up much quicker while playing <em>Shade<\/em> in comparison to playing <em>The Baron<\/em>.<\/p>\n<p>While playing this game, I was constantly entering different commands until it would let me move on. It was almost as if I was in an argument with the game, and the only way I could win is to do exactly what it wants. Douglas states that \u201cthe emerging character is a negotiation between play and design\u201d. I agree with this statement and would also say that this limits the interactive freedom in most games. I would describe this game as an internal-exploratory because I am now involved in this game world, but there is a pre-defined storyline that I must follow. Making my own choices does not necessarily affect the outcomes, because if I make the wrong choice it abruptly stops me. The game does not allow your own personality to influence the turn of events, but you are still eager and persistent to proceed further throughout the game.<\/p>\n<p>The use of the second-person during the game\u2019s narration allows the player to get a more personal feel. I didn\u2019t realize how impersonal and distanced the first-person narrative actually is until exploring more electronic literature. Receiving directions and commands while being referred to as \u201cyou\u201d allows one to be immersed within the storyline. I feel as if this level of engagement made me so determined to finish, despite my frustration. Second-person narration can really grab the audience\u2019s attention and coerce them to want to get to the end of the story of their characters.<\/p>\n<p>My favorite part of <em>Shade<\/em> was the ending, even though it took me over an hour to get there. Towards the end of the game, the narration switches from second-person to third-person, as an outsider looking in at someone who is dead in the sand, but that person is you. This play on the psyche makes you question the entire storyline and makes you wonder if any of it was actually real. This rhetoric allows the player to not only be engaged while playing the game, but the engagement continues upon completion as the player tries to analyze the story line and question oneself.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In comparison to the game we played last class, The Baron, playing Shade was much more challenging. The Baron was easier to navigate and gave more information on what was happening in the game at that moment. Playing Shade I became frustrated very quickly with the failed commands I entered. In my opinion, The Baron &#8230;<\/p>\n","protected":false},"author":260,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_feature_clip_id":0,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_post_was_ever_published":false},"categories":[12],"tags":[],"class_list":["post-281","post","type-post","status-publish","format-standard","hentry","category-group-a"],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/281","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/users\/260"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/comments?post=281"}],"version-history":[{"count":1,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/281\/revisions"}],"predecessor-version":[{"id":282,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/posts\/281\/revisions\/282"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/media?parent=281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/categories?post=281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/elit20\/wp-json\/wp\/v2\/tags?post=281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}