Gone Home

Playing through the game, while trying to operate the game and solve the clues, I was trying to pick up on the parts of the game that included gender stereotypes or implications.  I found it interesting, however, that the game may have been trying to break down some of the traditional relationship stereotypes.  For example, Sam is discussing her relationship… Read more →

Entering the world of gaming

I am hopelessly inept at video games.  I did not play any while growing up, and my futile attempts in high school and Dr. Lerner’s Intro to Film and Media Studies ended in a lot of frustration and help to complete my assignments (I’m hoping the game for this class won’t be as frustrating).  For me, this whole world and… Read more →

Reaction to Gone Girl

I have never played a game even slightly similar to Gone Girl, so the experience was an interesting one for me.  Despite not really having a method to keep score or compete in any way, I felt compelled to keep playing and learn as much as I can about the storyline.  Looking back, I think of the game as more of an… Read more →

Makey Makeys

Makey Makeys March 23, 2015 Katie Tabachnick 1 Comment On Tuesday we worked with Makey Makeys. I’m not sure how I feel about them. It may just be that I’m not very technologically savvy, but I found them difficult to use. There were a lot of restrictions on what you could do with the Makey Makeys. I’m glad that we… Read more →

Utter Confusion

.entry-header After watching parts 1 & 2 of Anita Sarkeesian’s videos focusing on female tropes in video games, I came away with one question. Why have we become jaded as a society to brutal violence against women? The game makers write these characters in to be used as objects – and nothing more. But why is no one sitting in… Read more →

Blog Post 7 – Makey Make

Yesterday’s class is the inspiration for this post. During our allotted time, our group experimented with playing a song using sounds downloaded from the internet and bottles. At the time, I thought it was a great activity and a successful cyborg. Myself, for example, was able to play the drums to my beat without actually knowing how to play the… Read more →

A Ways to Go

In “The 10 Most Powerful Women in Gaming,” John Gaudiosi describes overall trends in how females have engaged with video games and subsequently generates a list of the industry’s most notable contributors. He first contrasts the share of female employees at gaming companies (15%) with the share of female gamers around the world, (46%) suggesting that the two figures ought… Read more →

What’s a Girl to Do

Why do we associate “doing it like a girl” to mean half heartedly and wimpy? And why does this carry on into the technological world? Women are forever being put down with the belief that they are not as capable as men, not as smart as men, and surely can not program as well as men. My sophomore year of high… Read more →

Thinking About Gender Through the Lens of Race

In one of my previous posts I mentioned the parallels between this class and a history seminar that I am taking. I was reminded of this this past week in the history seminar when we discussed the theory behind race, reading different scholars from Kant to DuBois. While the idea of race is quite complex, this history of how people have… Read more →

Reactions to Fairchild’s exploitation of Navajo labor

When reading “Indigenous Circuits: Navajo Women and the Racialization of Early Electronic Manufacture,” by Lisa Nakamura, I was struck by what I found to be the blatant exploitation of Navajo women in the electronics manufacturing industry. According to Nakamura, Fairchild Semiconductor chose to “insource” their manufacturing to a Navajo reservation in Shiprock, New Mexico because of the cheap labor and… Read more →

Skip to toolbar