{"id":627,"date":"2017-02-21T14:01:33","date_gmt":"2017-02-21T14:01:33","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/dig215\/?p=627"},"modified":"2017-02-21T14:01:33","modified_gmt":"2017-02-21T14:01:33","slug":"humans-vs-monsters-who-decides-who-dies","status":"publish","type":"post","link":"https:\/\/courses.digitaldavidson.net\/dig215\/2017\/02\/21\/humans-vs-monsters-who-decides-who-dies\/","title":{"rendered":"Humans vs. Monsters: Who decides who dies?"},"content":{"rendered":"<p>The article by Kocurek brought up a very interesting argument that I could argue two different ways. On the one hand, to say that a specific group in a game is lesser than and equate them to monsters is a very dehumanizing and God-like way of choosing who gets to die. Kurocek hits the nail on the head when she closes her argument with this quote:<\/p>\n<blockquote>\n<h3>&#8220;History has provided enough examples of the efficacy of propaganda in legitimising the abuse and marginalisation of various groups of people that we should be wary in endorsing practices that bear the markers of propaganda&#8221;<\/h3>\n<\/blockquote>\n<p>By giving the game player the ability to kill off only the &#8220;wrong&#8221; type of human like or other characters in a game, it gives them the God-like type of power I mentioned earlier. No one should have that much power as to decide and kill an entire race of marginalized people, even if it is a just video game.<\/p>\n<p>Now, the other side of this argument is also very compelling to me. To play devils advocate against Kurocek, videos games have been studied to an unfathomable extent. From <a href=\"http:\/\/web.a.ebscohost.com.ezproxy.lib.davidson.edu\/ehost\/pdfviewer\/pdfviewer?sid=c69a47e5-62cb-499e-aa3e-461c72e78f7b%40sessionmgr4007&amp;vid=3&amp;hid=4109\">this article<\/a> published in 2015, the authors looked at the links between violent video games and risk factors on social behaviors (including violence. Ultimately they found that seeing and hearing violence at home or in their real environment resulted in a significantly higher propensity for violence in the participant group, not video game violence.<\/p>\n<p>While this is just one study arguing another, this is a debate that really interests me. If there was a way to decrease violence in the real world and it was possible to do that through less violent video games, then that would be an amazing technique. The problem is that there is so much contradictory research that no one knows how to interpret it. An interesting turn in research will be with virtual reality. Will killing and violence in games become more prone to violence in real life\u00a0when using a technology as advanced as vr and what are those future implications?<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=xuxcNmk7Qmw\">www.youtube.com\/watch?v=xuxcNmk7Qmw<\/a><\/p>\n<p>Above is an example game for virtual reality killing games found <a href=\"https:\/\/www.youtube.com\/watch?v=xuxcNmk7Qmw\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The article by Kocurek brought up a very interesting argument that I could argue two different ways. On the one hand, to say that a specific group in a game is lesser than and equate them to monsters is a very dehumanizing and God-like way of choosing who gets to die. Kurocek hits the nail &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/courses.digitaldavidson.net\/dig215\/2017\/02\/21\/humans-vs-monsters-who-decides-who-dies\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Humans vs. Monsters: Who decides who dies?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":117,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-627","post","type-post","status-publish","format-standard","hentry","category-group-c"],"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/627","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/users\/117"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/comments?post=627"}],"version-history":[{"count":1,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/627\/revisions"}],"predecessor-version":[{"id":628,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/627\/revisions\/628"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/media?parent=627"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/categories?post=627"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/tags?post=627"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}