{"id":1155,"date":"2017-04-04T03:30:36","date_gmt":"2017-04-04T03:30:36","guid":{"rendered":"http:\/\/courses.digitaldavidson.net\/dig215\/?p=1155"},"modified":"2017-04-04T03:30:36","modified_gmt":"2017-04-04T03:30:36","slug":"putting-too-much-stock-in-digital-recreation","status":"publish","type":"post","link":"https:\/\/courses.digitaldavidson.net\/dig215\/2017\/04\/04\/putting-too-much-stock-in-digital-recreation\/","title":{"rendered":"Putting too much stock in digital recreation"},"content":{"rendered":"<p>Many of the recent articles have addressed the idea of digital immortality. Old scrapbooks are often compared to social media profiles, but I feel that the whole \u201cLife in the digital world is forever\u201d concept requires a little more unpacking than these articles are willing to dive into. Specifically referring to Alexandria Sherlock&#8217;s article \u201cDigital Resurrection and the re-Enchantment of Society\u201d, the jump from a digital memento to symbolic immortality is made almost immediately. This opens up numerous avenues for interesting discussion, but I feel that it is not quite an accurate description of the phenomenon at hand. In last semester\u2019s FMS 321 class, \u201cInteractive Digital Narratives\u201d we discussed the new layer of portrayal that modern technology allows. Along with visual, auditory, and more sensory-focused portrayal in art, we can now functionalize our art as well. Video games are an example of procedure-based art, and the digital reconstruction of humans is just another expression of that art form.<\/p>\n<figure id=\"attachment_1156\" aria-describedby=\"caption-attachment-1156\" style=\"width: 300px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-1156\" src=\"http:\/\/courses.digitaldavidson.net\/dig215\/files\/2017\/04\/Peter-Cushings-300x200.jpeg\" alt=\"\" width=\"300\" height=\"200\" srcset=\"https:\/\/courses.digitaldavidson.net\/dig215\/files\/2017\/04\/Peter-Cushings-300x200.jpeg 300w, https:\/\/courses.digitaldavidson.net\/dig215\/files\/2017\/04\/Peter-Cushings.jpeg 620w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption id=\"caption-attachment-1156\" class=\"wp-caption-text\">A digitally recreated Peter Cushings playing Tarik in Star Wars: Rogue One. The &#8220;aura&#8221; of this recreation has weight because it accesses the authentic Tarik.<\/figcaption><\/figure>\n<p>Take the 2-Pac hologram, for example. It resembles the likeness of 2-Pac, but the art on display is a procedure-based musical performance which doesn\u2019t embody 2-Pac\u2019s personality, but only makes reference to it. For example, When Snoop Dogg asked 2-Pac, \u201cWhat kind of party is this?\u201d 2-Pac responded by singing \u201cAin\u2019t nuthin but a gansta party\u201d making reference to a previous song. This is an example of Benjamin\u2019s assertion that the \u201caura\u201d of something must be connected to the original. Procedure-based artistic design lends itself extremely well to this, as seen in the episode of <em>Black Mirror<\/em> where the reproduced Ashe essentially accesses the \u201caura\u201d of the original Ashe (via his Facebook profile) in order to seem more authentic. It becomes a procedure-based art form to construct a recreation of a being that can interact and interface with the viewer in an authentic way. Due to these likenesses being only portrayed in their own art form (rapping, acting, ect.) they are permanently bound to that space and become the spectacle themselves.<\/p>\n<p>Ultimately, it is important to be cognizant of what is actually happening with digital recreations, and not go too far off the edge with postulation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Many of the recent articles have addressed the idea of digital immortality. Old scrapbooks are often compared to social media profiles, but I feel that the whole \u201cLife in the digital world is forever\u201d concept requires a little more unpacking than these articles are willing to dive into. Specifically referring to Alexandria Sherlock&#8217;s article \u201cDigital &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/courses.digitaldavidson.net\/dig215\/2017\/04\/04\/putting-too-much-stock-in-digital-recreation\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Putting too much stock in digital recreation&#8221;<\/span><\/a><\/p>\n","protected":false},"author":121,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[],"class_list":["post-1155","post","type-post","status-publish","format-standard","hentry","category-group-b"],"_links":{"self":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/1155","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/users\/121"}],"replies":[{"embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/comments?post=1155"}],"version-history":[{"count":1,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/1155\/revisions"}],"predecessor-version":[{"id":1157,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/posts\/1155\/revisions\/1157"}],"wp:attachment":[{"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/media?parent=1155"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/categories?post=1155"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/courses.digitaldavidson.net\/dig215\/wp-json\/wp\/v2\/tags?post=1155"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}